metaforce/Graphics/src/shaders/colored_quad/shader.wgsl

25 lines
568 B
WebGPU Shading Language

struct Uniform {
xf: mat4x4<f32>;
color: vec4<f32>;
};
@group(0) @binding(0)
var<uniform> ubuf: Uniform;
struct VertexOutput {
@builtin(position) pos: vec4<f32>;
//@builtin(normal) norm: vec4<f32>;
};
@stage(vertex)
fn vs_main(@location(0) in_pos: vec3<f32>) -> VertexOutput {//, @location(1) in_norm: vec3<f32>) -> VertexOutput {
var out: VertexOutput;
out.pos = ubuf.xf * vec4<f32>(in_pos, 1.0);
//out.norm = in_norm;
return out;
}
@stage(fragment)
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return ubuf.color;
}