metaforce/Graphics/src/shaders/texture.rs

291 lines
10 KiB
Rust

use std::{
collections::hash_map::Entry::{Occupied, Vacant},
hash::{Hash, Hasher},
num::{NonZeroU32, NonZeroU8},
};
use twox_hash::XxHash32;
use wgpu::{util::DeviceExt, ImageDataLayout};
use crate::{
get_app,
shaders::{cxxbridge::ffi, STATE},
};
pub(crate) struct TextureWithView {
pub(crate) texture: wgpu::Texture,
pub(crate) view: wgpu::TextureView,
pub(crate) format: wgpu::TextureFormat,
pub(crate) extent: wgpu::Extent3d,
}
impl TextureWithView {
fn new(texture: wgpu::Texture, format: wgpu::TextureFormat, extent: wgpu::Extent3d) -> Self {
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
Self { texture, view, format, extent }
}
}
pub(crate) struct RenderTexture {
pub(crate) color_texture: Option<TextureWithView>,
pub(crate) depth_texture: Option<TextureWithView>,
}
pub(crate) fn create_static_texture_2d(
width: u32,
height: u32,
mips: u32,
format: ffi::TextureFormat,
data: &[u8],
label: &str,
) -> ffi::TextureRef {
let gpu = &get_app().gpu;
let extent = wgpu::Extent3d { width, height, depth_or_array_layers: 1 };
let wgpu_format = match format {
ffi::TextureFormat::RGBA8 => wgpu::TextureFormat::Rgba8Unorm,
ffi::TextureFormat::R8 => wgpu::TextureFormat::R8Unorm,
ffi::TextureFormat::R32Float => wgpu::TextureFormat::R32Float,
ffi::TextureFormat::DXT1 => wgpu::TextureFormat::Bc1RgbaUnorm,
ffi::TextureFormat::DXT3 => wgpu::TextureFormat::Bc3RgbaUnorm,
ffi::TextureFormat::DXT5 => wgpu::TextureFormat::Bc5RgUnorm,
ffi::TextureFormat::BPTC => wgpu::TextureFormat::Bc7RgbaUnorm,
_ => todo!(),
};
let texture = gpu.device.create_texture_with_data(
&gpu.queue,
&wgpu::TextureDescriptor {
label: Some(label),
size: extent,
mip_level_count: mips,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu_format,
usage: wgpu::TextureUsages::TEXTURE_BINDING,
},
data,
);
// Generate texture hash as ID
let mut hasher = XxHash32::with_seed(format.into());
width.hash(&mut hasher);
height.hash(&mut hasher);
mips.hash(&mut hasher);
data.hash(&mut hasher);
label.hash(&mut hasher);
let id = hasher.finish() as u32;
// Store texture and return reference
let state = unsafe { STATE.as_mut().unwrap_unchecked() };
match state.textures.entry(id) {
Occupied(entry) => panic!("Hash collision ({:x}) on texture creation: {}", id, label),
Vacant(entry) => {
state.textures.insert(id, TextureWithView::new(texture, wgpu_format, extent));
}
}
ffi::TextureRef { id, render: false }
}
pub(crate) fn create_dynamic_texture_2d(
width: u32,
height: u32,
mips: u32,
format: ffi::TextureFormat,
label: &str,
) -> ffi::TextureRef {
let gpu = &get_app().gpu;
let extent = wgpu::Extent3d { width, height, depth_or_array_layers: 1 };
let wgpu_format = match format {
ffi::TextureFormat::RGBA8 => wgpu::TextureFormat::Rgba8Unorm,
ffi::TextureFormat::R8 => wgpu::TextureFormat::R8Unorm,
ffi::TextureFormat::R32Float => wgpu::TextureFormat::R32Float,
ffi::TextureFormat::DXT1 => wgpu::TextureFormat::Bc1RgbaUnorm,
ffi::TextureFormat::DXT3 => wgpu::TextureFormat::Bc3RgbaUnorm,
ffi::TextureFormat::DXT5 => wgpu::TextureFormat::Bc5RgUnorm,
ffi::TextureFormat::BPTC => wgpu::TextureFormat::Bc7RgbaUnorm,
_ => todo!(),
};
let texture = gpu.device.create_texture(&wgpu::TextureDescriptor {
label: Some(label),
size: extent,
mip_level_count: mips,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu_format,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
});
// Generate texture hash as ID
let mut hasher = XxHash32::with_seed(format.into());
width.hash(&mut hasher);
height.hash(&mut hasher);
mips.hash(&mut hasher);
label.hash(&mut hasher);
let id = hasher.finish() as u32;
// Store texture and return reference
let state = unsafe { STATE.as_mut().unwrap_unchecked() };
match state.textures.entry(id) {
Occupied(entry) => panic!("Hash collision ({:x}) on texture creation: {}", id, label),
Vacant(entry) => {
state.textures.insert(id, TextureWithView::new(texture, wgpu_format, extent));
}
}
ffi::TextureRef { id, render: false }
}
pub(crate) fn create_render_texture(
width: u32,
height: u32,
// clamp_mode: TextureClampMode,
color_bind_count: u32,
depth_bind_count: u32,
label: &str,
) -> ffi::TextureRef {
let gpu = &get_app().gpu;
let color_texture = if color_bind_count > 0 {
let extent = wgpu::Extent3d { width, height, depth_or_array_layers: color_bind_count };
Some(TextureWithView::new(
gpu.device.create_texture(&wgpu::TextureDescriptor {
label: Some(format!("{} Color", label).as_str()),
size: extent,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: gpu.config.color_format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
}),
gpu.config.color_format,
extent,
))
} else {
None
};
let depth_texture = if depth_bind_count > 0 {
let extent = wgpu::Extent3d { width, height, depth_or_array_layers: depth_bind_count };
Some(TextureWithView::new(
gpu.device.create_texture(&wgpu::TextureDescriptor {
label: Some(format!("{} Depth", label).as_str()),
size: extent,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: gpu.config.depth_format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
}),
gpu.config.depth_format,
extent,
))
} else {
None
};
// let (clamp_mode, border_color) = match clamp_mode {
// TextureClampMode::Repeat => (wgpu::AddressMode::Repeat, None),
// TextureClampMode::ClampToWhite => {
// (wgpu::AddressMode::ClampToBorder, Some(wgpu::SamplerBorderColor::OpaqueWhite))
// }
// TextureClampMode::ClampToBlack => {
// (wgpu::AddressMode::ClampToBorder, Some(wgpu::SamplerBorderColor::OpaqueBlack))
// }
// TextureClampMode::ClampToEdge => (wgpu::AddressMode::ClampToEdge, None),
// };
// let sampler = gpu.device.create_sampler(&wgpu::SamplerDescriptor {
// label: Some(format!("{} Color Sampler", label).as_str()),
// address_mode_u: clamp_mode,
// address_mode_v: clamp_mode,
// address_mode_w: clamp_mode,
// mag_filter: wgpu::FilterMode::Linear,
// min_filter: wgpu::FilterMode::Linear,
// mipmap_filter: wgpu::FilterMode::Linear,
// lod_min_clamp: 0.0,
// lod_max_clamp: f32::MAX,
// compare: None,
// anisotropy_clamp: None,
// border_color,
// });
// Generate texture hash as ID
let mut hasher = XxHash32::default();
width.hash(&mut hasher);
height.hash(&mut hasher);
color_bind_count.hash(&mut hasher);
depth_bind_count.hash(&mut hasher);
label.hash(&mut hasher);
let id = hasher.finish() as u32;
// Store texture and return reference
let state = unsafe { STATE.as_mut().unwrap_unchecked() };
match state.textures.entry(id) {
Occupied(entry) => panic!("Hash collision ({:x}) on texture creation: {}", id, label),
Vacant(entry) => {
state.render_textures.insert(id, RenderTexture { color_texture, depth_texture });
}
}
ffi::TextureRef { id, render: true }
}
pub(crate) fn write_texture(handle: ffi::TextureRef, data: &[u8]) {
if handle.render {
panic!("Can't write to render texture");
}
let state = unsafe { STATE.as_mut().unwrap_unchecked() };
if let Some(TextureWithView { texture, format, extent, .. }) = state.textures.get(&handle.id) {
state.queue.write_texture(
texture.as_image_copy(),
data,
ImageDataLayout {
offset: 0,
bytes_per_row: match format {
wgpu::TextureFormat::Rgba8Unorm | wgpu::TextureFormat::R32Float => {
NonZeroU32::new(extent.width * 4)
}
wgpu::TextureFormat::R8Unorm => NonZeroU32::new(extent.width),
_ => todo!("Unimplemented format for write_texture: {:?}", format),
},
rows_per_image: match extent.depth_or_array_layers {
1 => None,
_ => todo!("Unimplemented write_texture for 3D/2DArray textures"),
},
},
*extent,
);
} else {
panic!("Failed to find texture {}", handle.id);
}
}
pub(crate) fn drop_texture(handle: ffi::TextureRef) {
let state = unsafe { STATE.as_mut().unwrap_unchecked() };
if handle.render {
state.render_textures.remove(&handle.id).expect("Render texture already dropped");
} else {
state.textures.remove(&handle.id).expect("Texture already dropped");
}
}
pub(crate) fn create_sampler(
device: &wgpu::Device,
mut address_mode: wgpu::AddressMode,
mut border_color: Option<wgpu::SamplerBorderColor>,
) -> wgpu::Sampler {
if address_mode == wgpu::AddressMode::ClampToBorder
&& !device.features().contains(wgpu::Features::ADDRESS_MODE_CLAMP_TO_BORDER)
{
address_mode = wgpu::AddressMode::ClampToEdge;
border_color = None;
}
device.create_sampler(&wgpu::SamplerDescriptor {
label: None,
address_mode_u: address_mode,
address_mode_v: address_mode,
address_mode_w: address_mode,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
lod_min_clamp: 0.0,
lod_max_clamp: f32::MAX,
compare: None,
anisotropy_clamp: NonZeroU8::new(16),
border_color,
})
}