mirror of https://github.com/AxioDL/metaforce.git
30 lines
712 B
WebGPU Shading Language
30 lines
712 B
WebGPU Shading Language
struct Uniform {
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xf: mat4x4<f32>;
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color: vec4<f32>;
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lod: f32;
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};
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@group(0) @binding(0)
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var<uniform> ubuf: Uniform;
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@group(0) @binding(1)
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var texture_sampler: sampler;
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@group(1) @binding(0)
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var texture: texture_2d<f32>;
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struct VertexOutput {
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@builtin(position) pos: vec4<f32>;
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@location(0) uv: vec2<f32>;
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};
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@stage(vertex)
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fn vs_main(@location(0) in_pos: vec3<f32>, @location(1) in_uv: vec2<f32>) -> VertexOutput {
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var out: VertexOutput;
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out.pos = ubuf.xf * vec4<f32>(in_pos, 1.0);
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out.uv = in_uv;
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return out;
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}
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@stage(fragment)
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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return ubuf.color * textureSampleBias(texture, texture_sampler, in.uv, ubuf.lod);
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}
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