metaforce/Runtime/GuiSys/CCompoundTargetReticle.cpp

1071 lines
46 KiB
C++

#include "Runtime/GuiSys/CCompoundTargetReticle.hpp"
#include <cstdlib>
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptGrapplePoint.hpp"
#include "Runtime/World/CWorld.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
namespace {
constexpr char skCrosshairsReticleAssetName[] = "CMDL_Crosshairs";
[[maybe_unused]] constexpr char skOrbitZoneReticleAssetName[] = "CMDL_OrbitZone";
constexpr char skSeekerAssetName[] = "CMDL_Seeker";
constexpr char skLockConfirmAssetName[] = "CMDL_LockConfirm";
constexpr char skTargetFlowerAssetName[] = "CMDL_TargetFlower";
constexpr char skMissileBracketAssetName[] = "CMDL_MissileBracket";
constexpr char skChargeGaugeAssetName[] = "CMDL_ChargeGauge";
constexpr char skChargeBeamTickAssetName[] = "CMDL_ChargeTickFirst";
constexpr char skOuterBeamIconSquareNameBase[] = "CMDL_BeamSquare";
constexpr char skInnerBeamIconName[] = "CMDL_InnerBeamIcon";
constexpr char skLockFireAssetName[] = "CMDL_LockFire";
constexpr char skLockDaggerAssetName[] = "CMDL_LockDagger0";
constexpr char skGrappleReticleAssetName[] = "CMDL_Grapple";
constexpr char skXRayRingModelName[] = "CMDL_XRayRetRing";
constexpr char skThermalReticleAssetName[] = "CMDL_ThermalRet";
float offshoot_func(float f1, float f2, float f3) { return (f1 * 0.5f) + std::sin((f3 - 0.5f) * f2); }
float calculate_premultiplied_overshoot_offset(float f1) { return 2.f * (M_PIF - std::asin(1.f / f1)); }
} // Anonymous namespace
constexpr CTargetReticleRenderState CTargetReticleRenderState::skZeroRenderState(kInvalidUniqueId, 1.f, zeus::skZero3f,
0.f, 1.f, true);
CCompoundTargetReticle::SOuterItemInfo::SOuterItemInfo(std::string_view res) : x0_model(g_SimplePool->GetObj(res)) {}
CCompoundTargetReticle::CCompoundTargetReticle(const CStateManager& mgr)
: x0_leadingOrientation(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().buildMatrix3f())
, x10_laggingOrientation(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().buildMatrix3f())
, x2c_overshootOffsetHalf(0.5f * g_tweakTargeting->GetChargeGaugeOvershootOffset())
, x30_premultOvershootOffset(
calculate_premultiplied_overshoot_offset(g_tweakTargeting->GetChargeGaugeOvershootOffset()))
, x34_crosshairs(g_SimplePool->GetObj(skCrosshairsReticleAssetName))
, x40_seeker(g_SimplePool->GetObj(skSeekerAssetName))
, x4c_lockConfirm(g_SimplePool->GetObj(skLockConfirmAssetName))
, x58_targetFlower(g_SimplePool->GetObj(skTargetFlowerAssetName))
, x64_missileBracket(g_SimplePool->GetObj(skMissileBracketAssetName))
, x70_innerBeamIcon(g_SimplePool->GetObj(skInnerBeamIconName))
, x7c_lockFire(g_SimplePool->GetObj(skLockFireAssetName))
, x88_lockDagger(g_SimplePool->GetObj(skLockDaggerAssetName))
, x94_grapple(g_SimplePool->GetObj(skGrappleReticleAssetName))
, xa0_chargeTickFirst(g_SimplePool->GetObj(skChargeBeamTickAssetName))
, xac_xrayRetRing(g_SimplePool->GetObj(skXRayRingModelName))
, xb8_thermalReticle(g_SimplePool->GetObj(skThermalReticleAssetName))
, xc4_chargeGauge(skChargeGaugeAssetName)
, xf4_targetPos(CalculateOrbitZoneReticlePosition(mgr, false))
, x100_laggingTargetPos(CalculateOrbitZoneReticlePosition(mgr, true))
, x208_lockonTimer(g_tweakTargeting->GetLockonDuration()) {
xe0_outerBeamIconSquares.reserve(9);
for (size_t i = 0; i < xe0_outerBeamIconSquares.capacity(); ++i) {
xe0_outerBeamIconSquares.emplace_back(fmt::format(FMT_STRING("{}{}"), skOuterBeamIconSquareNameBase, i));
}
x34_crosshairs.Lock();
}
CCompoundTargetReticle::SScanReticuleRenderer::SScanReticuleRenderer() {
for (size_t i = 0; i < m_lineRenderers.size(); ++i) {
m_lineRenderers[i].emplace(CLineRenderer::EPrimitiveMode::Lines, 8, hsh::texture2d{}, true, hsh::LEqual);
for (auto& stripRenderer : m_stripRenderers[i]) {
stripRenderer.emplace(CLineRenderer::EPrimitiveMode::LineStrip, 4, hsh::texture2d{}, true, hsh::LEqual);
}
}
}
CCompoundTargetReticle::EReticleState CCompoundTargetReticle::GetDesiredReticleState(const CStateManager& mgr) const {
switch (mgr.GetPlayerState()->GetCurrentVisor()) {
case CPlayerState::EPlayerVisor::Scan:
return EReticleState::Scan;
case CPlayerState::EPlayerVisor::XRay:
return EReticleState::XRay;
case CPlayerState::EPlayerVisor::Combat:
default:
return EReticleState::Combat;
case CPlayerState::EPlayerVisor::Thermal:
return EReticleState::Thermal;
}
}
void CCompoundTargetReticle::Update(float dt, const CStateManager& mgr) {
const float angle = x10_laggingOrientation.angleFrom(x0_leadingOrientation).asDegrees();
float t;
if (angle < 0.1f || angle > 45.f) {
t = 1.f;
} else {
t = std::min(1.f, g_tweakTargeting->GetAngularLagSpeed() * dt / angle);
}
x10_laggingOrientation =
t == 1.f ? x0_leadingOrientation : zeus::CQuaternion::slerp(x10_laggingOrientation, x0_leadingOrientation, t);
xf4_targetPos = CalculateOrbitZoneReticlePosition(mgr, false);
x100_laggingTargetPos = CalculateOrbitZoneReticlePosition(mgr, true);
UpdateCurrLockOnGroup(dt, mgr);
UpdateNextLockOnGroup(dt, mgr);
UpdateOrbitZoneGroup(dt, mgr);
const EReticleState desiredState = GetDesiredReticleState(mgr);
if (desiredState != x20_prevState && x20_prevState == x24_nextState) {
x24_nextState = desiredState;
x28_noDrawTicks = 2;
}
if (x20_prevState != x24_nextState && x28_noDrawTicks <= 0) {
x20_prevState = x24_nextState;
bool combat = false;
bool scan = false;
bool xray = false;
bool thermal = false;
switch (x24_nextState) {
case EReticleState::Combat:
combat = true;
break;
case EReticleState::Scan:
scan = true;
break;
case EReticleState::XRay:
xray = true;
break;
case EReticleState::Thermal:
thermal = true;
break;
default:
break;
}
if (combat) {
x40_seeker.Lock();
} else {
x40_seeker.Unlock();
}
if (combat) {
x4c_lockConfirm.Lock();
} else {
x4c_lockConfirm.Unlock();
}
if (combat) {
x58_targetFlower.Lock();
} else {
x58_targetFlower.Unlock();
}
if (combat) {
x64_missileBracket.Lock();
} else {
x64_missileBracket.Unlock();
}
if (combat) {
x70_innerBeamIcon.Lock();
} else {
x70_innerBeamIcon.Unlock();
}
if (combat) {
x7c_lockFire.Lock();
} else {
x7c_lockFire.Unlock();
}
if (combat) {
x88_lockDagger.Lock();
} else {
x88_lockDagger.Unlock();
}
if (combat) {
xa0_chargeTickFirst.Lock();
} else {
xa0_chargeTickFirst.Unlock();
}
if (xray) {
xac_xrayRetRing.Lock();
} else {
xac_xrayRetRing.Unlock();
}
if (thermal) {
xb8_thermalReticle.Lock();
} else {
xb8_thermalReticle.Unlock();
}
if (combat) {
xc4_chargeGauge.x0_model.Lock();
} else {
xc4_chargeGauge.x0_model.Unlock();
}
if (!scan) {
x94_grapple.Lock();
} else {
x94_grapple.Unlock();
}
for (SOuterItemInfo& info : xe0_outerBeamIconSquares) {
if (combat) {
info.x0_model.Lock();
} else {
info.x0_model.Unlock();
}
}
}
const CPlayerGun* gun = mgr.GetPlayer().GetPlayerGun();
const bool fullyCharged = (gun->IsCharging() ? gun->GetChargeBeamFactor() : 0.f) >= 1.f;
if (fullyCharged != x21a_fullyCharged) {
x21a_fullyCharged = fullyCharged;
}
if (x21a_fullyCharged) {
x214_fullChargeFadeTimer = std::min(dt / g_tweakTargeting->GetFullChargeFadeDuration() + x214_fullChargeFadeTimer,
g_tweakTargeting->GetFullChargeFadeDuration());
} else {
x214_fullChargeFadeTimer =
std::max(x214_fullChargeFadeTimer - dt / g_tweakTargeting->GetFullChargeFadeDuration(), 0.f);
}
const bool missileActive = gun->GetMissleMode() == CPlayerGun::EMissileMode::Active;
if (missileActive != x1f4_missileActive) {
if (x1f8_missileBracketTimer != 0.f) {
x1f8_missileBracketTimer = FLT_EPSILON - x1f8_missileBracketTimer;
} else {
x1f8_missileBracketTimer = FLT_EPSILON;
}
x1f4_missileActive = missileActive;
}
const CPlayerState::EBeamId beam = gun->GetCurrentBeam();
if (beam != x200_beam) {
x204_chargeGaugeOvershootTimer = g_tweakTargeting->GetChargeGaugeOvershootDuration();
for (size_t i = 0; i < xe0_outerBeamIconSquares.size(); ++i) {
zeus::CRelAngle baseAngle = g_tweakTargeting->GetOuterBeamSquareAngles(int(beam))[i];
baseAngle.makeRel();
SOuterItemInfo& icon = xe0_outerBeamIconSquares[i];
zeus::CRelAngle offshootAngleDelta = baseAngle.asRadians() - icon.x10_rotAng;
if ((i & 0x1) == 1) {
offshootAngleDelta =
(baseAngle > 0.f) ? zeus::CRelAngle(-2.f * M_PIF - baseAngle) : zeus::CRelAngle(2.f * M_PIF + baseAngle);
}
icon.xc_offshootBaseAngle = icon.x10_rotAng;
icon.x18_offshootAngleDelta = offshootAngleDelta;
icon.x14_baseAngle = baseAngle;
}
zeus::CRelAngle baseAngle = g_tweakTargeting->GetChargeGaugeAngle(int(beam));
baseAngle.makeRel();
float offshootAngleDelta = baseAngle.asRadians() - xc4_chargeGauge.x10_rotAng;
if ((rand() & 0x1) == 1) {
offshootAngleDelta =
(offshootAngleDelta > 0.f) ? -2.f * M_PIF - offshootAngleDelta : 2.f * M_PIF + offshootAngleDelta;
}
xc4_chargeGauge.xc_offshootBaseAngle = xc4_chargeGauge.x10_rotAng;
xc4_chargeGauge.x18_offshootAngleDelta = offshootAngleDelta;
xc4_chargeGauge.x14_baseAngle = baseAngle;
x200_beam = beam;
x208_lockonTimer = 0.f;
}
if ((gun->GetLastFireButtonStates() & 0x1) != 0) {
if (!x218_beamShot) {
x210_lockFireTimer = g_tweakTargeting->GetLockFireDuration();
}
x218_beamShot = true;
} else {
x218_beamShot = false;
}
if ((gun->GetLastFireButtonStates() & 0x2) != 0) {
if (!x219_missileShot) {
x1fc_missileBracketScaleTimer = g_tweakTargeting->GetMissileBracketScaleDuration();
}
x219_missileShot = true;
} else {
x219_missileShot = false;
}
if (const TCastToConstPtr<CScriptGrapplePoint> point = mgr.GetObjectById(xf2_nextTargetId)) {
if (point->GetUniqueId() != x1dc_grapplePoint0) {
float tmp;
if (point->GetUniqueId() == x1de_grapplePoint1) {
tmp = std::max(FLT_EPSILON, x1e4_grapplePoint1T);
} else {
tmp = FLT_EPSILON;
}
x1de_grapplePoint1 = x1dc_grapplePoint0;
x1e4_grapplePoint1T = x1e0_grapplePoint0T;
x1e0_grapplePoint0T = tmp;
x1dc_grapplePoint0 = point->GetUniqueId();
}
} else if (x1dc_grapplePoint0 != kInvalidUniqueId) {
x1de_grapplePoint1 = x1dc_grapplePoint0;
x1e4_grapplePoint1T = x1e0_grapplePoint0T;
x1e0_grapplePoint0T = 0.f;
x1dc_grapplePoint0 = kInvalidUniqueId;
}
if (x1e0_grapplePoint0T > 0.f) {
x1e0_grapplePoint0T = std::min(dt / 0.5f + x1e0_grapplePoint0T, 1.f);
}
if (x1e4_grapplePoint1T > 0.f) {
x1e4_grapplePoint1T = std::max(0.f, x1e4_grapplePoint1T - dt / 0.5f);
if (x1e4_grapplePoint1T == 0.f) {
x1de_grapplePoint1 = kInvalidUniqueId;
}
}
x1f0_xrayRetAngle =
zeus::CRelAngle(zeus::degToRad(g_tweakTargeting->GetXRayRetAngleSpeed() * dt) + x1f0_xrayRetAngle).asRel();
x1ec_seekerAngle = zeus::CRelAngle(zeus::degToRad(g_tweakTargeting->GetSeekerAngleSpeed() * dt) + x1ec_seekerAngle).
asRel();
}
void CTargetReticleRenderState::InterpolateWithClamp(const CTargetReticleRenderState& a, CTargetReticleRenderState& out,
const CTargetReticleRenderState& b, float t) {
t = zeus::clamp(0.f, t, 1.f);
const float omt = 1.f - t;
out.x4_radiusWorld = omt * a.x4_radiusWorld + t * b.x4_radiusWorld;
out.x14_factor = omt * a.x14_factor + t * b.x14_factor;
out.x18_minVpClampScale = omt * a.x18_minVpClampScale + t * b.x18_minVpClampScale;
out.x8_positionWorld = zeus::CVector3f::lerp(a.x8_positionWorld, b.x8_positionWorld, t);
if (t == 1.f) {
out.x0_target = b.x0_target;
} else if (t == 0.f) {
out.x0_target = a.x0_target;
} else {
out.x0_target = kInvalidUniqueId;
}
}
static bool IsDamageOrbit(CPlayer::EPlayerOrbitRequest req) {
switch (req) {
case CPlayer::EPlayerOrbitRequest::Five:
case CPlayer::EPlayerOrbitRequest::ActivateOrbitSource:
case CPlayer::EPlayerOrbitRequest::ProjectileCollide:
case CPlayer::EPlayerOrbitRequest::Freeze:
case CPlayer::EPlayerOrbitRequest::DamageOnGrapple:
return true;
default:
return false;
}
}
void CCompoundTargetReticle::UpdateCurrLockOnGroup(float dt, const CStateManager& mgr) {
const TUniqueId targetId = mgr.GetPlayer().GetOrbitTargetId();
if (targetId != xf0_targetId) {
if (targetId != kInvalidUniqueId) {
if (TCastToConstPtr<CScriptGrapplePoint>(mgr.GetObjectById(targetId))) {
CSfxManager::SfxStart(SFXui_lockon_grapple, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
} else {
CSfxManager::SfxStart(SFXui_lockon_poi, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
}
if (targetId == kInvalidUniqueId) {
x12c_currGroupA = x10c_currGroupInterp;
x14c_currGroupB.SetFactor(0.f);
x16c_currGroupDur =
IsDamageOrbit(mgr.GetPlayer().GetOrbitRequest()) ? 0.65f : g_tweakTargeting->GetCurrLockOnEnterDuration();
} else {
x12c_currGroupA = x10c_currGroupInterp;
if (xf0_targetId == kInvalidUniqueId) {
x12c_currGroupA.SetTargetId(targetId);
}
x14c_currGroupB = CTargetReticleRenderState(
targetId, 1.f, zeus::skZero3f, 1.f,
IsGrappleTarget(targetId, mgr) ? g_tweakTargeting->GetGrappleMinClampScale() : 1.f, false);
x16c_currGroupDur = xf0_targetId == kInvalidUniqueId ? g_tweakTargeting->GetCurrLockOnExitDuration()
: g_tweakTargeting->GetCurrLockOnSwitchDuration();
}
x170_currGroupTimer = x16c_currGroupDur;
xf0_targetId = targetId;
}
if (x170_currGroupTimer > 0.f) {
UpdateTargetParameters(x12c_currGroupA, mgr);
UpdateTargetParameters(x14c_currGroupB, mgr);
x170_currGroupTimer = std::max(0.f, x170_currGroupTimer - dt);
CTargetReticleRenderState::InterpolateWithClamp(x12c_currGroupA, x10c_currGroupInterp, x14c_currGroupB,
1.f - x170_currGroupTimer / x16c_currGroupDur);
} else {
UpdateTargetParameters(x10c_currGroupInterp, mgr);
}
if (x1f8_missileBracketTimer != 0.f && x1f8_missileBracketTimer < g_tweakTargeting->GetMissileBracketDuration()) {
if (x1f8_missileBracketTimer < 0.f) {
x1f8_missileBracketTimer = std::min(0.f, x1f8_missileBracketTimer + dt);
} else {
x1f8_missileBracketTimer = std::min(g_tweakTargeting->GetMissileBracketDuration(), x1f8_missileBracketTimer + dt);
}
}
if (x204_chargeGaugeOvershootTimer > 0.f) {
x204_chargeGaugeOvershootTimer = std::max(0.f, x204_chargeGaugeOvershootTimer - dt);
if (x204_chargeGaugeOvershootTimer == 0.f) {
for (auto& iconSquare : xe0_outerBeamIconSquares) {
iconSquare.x10_rotAng = iconSquare.x14_baseAngle;
}
xc4_chargeGauge.x10_rotAng = xc4_chargeGauge.x14_baseAngle;
x208_lockonTimer = FLT_EPSILON;
} else {
const float offshoot =
offshoot_func(x2c_overshootOffsetHalf, x30_premultOvershootOffset,
1.f - x204_chargeGaugeOvershootTimer / g_tweakTargeting->GetChargeGaugeOvershootDuration());
for (auto& item : xe0_outerBeamIconSquares) {
item.x10_rotAng = zeus::CRelAngle(item.x18_offshootAngleDelta * offshoot + item.xc_offshootBaseAngle).asRel();
}
xc4_chargeGauge.x10_rotAng =
zeus::CRelAngle(xc4_chargeGauge.x18_offshootAngleDelta * offshoot + xc4_chargeGauge.xc_offshootBaseAngle).
asRel();
}
}
if (x208_lockonTimer > 0.f && x208_lockonTimer < g_tweakTargeting->GetLockonDuration()) {
x208_lockonTimer = std::min(g_tweakTargeting->GetLockonDuration(), x208_lockonTimer + dt);
}
if (x210_lockFireTimer > 0.f) {
x210_lockFireTimer = std::max(0.f, x210_lockFireTimer - dt);
}
if (x1fc_missileBracketScaleTimer > 0.f) {
x1fc_missileBracketScaleTimer = std::max(0.f, x1fc_missileBracketScaleTimer - dt);
}
}
void CCompoundTargetReticle::UpdateNextLockOnGroup(float dt, const CStateManager& mgr) {
TUniqueId nextTargetId = mgr.GetPlayer().GetOrbitNextTargetId();
if (mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan &&
mgr.GetPlayer().GetOrbitTargetId() != kInvalidUniqueId) {
nextTargetId = mgr.GetPlayer().GetOrbitTargetId();
}
if (nextTargetId != xf2_nextTargetId) {
if (nextTargetId == kInvalidUniqueId) {
x194_nextGroupA = x174_nextGroupInterp;
x1b4_nextGroupB = CTargetReticleRenderState(
kInvalidUniqueId, 1.f,
(x20_prevState == EReticleState::XRay || x20_prevState == EReticleState::Thermal) ? x100_laggingTargetPos
: xf4_targetPos,
0.f, 1.f, true);
x1d4_nextGroupDur = x1d8_nextGroupTimer = g_tweakTargeting->GetNextLockOnExitDuration();
xf2_nextTargetId = nextTargetId;
} else {
x194_nextGroupA = x174_nextGroupInterp;
x1b4_nextGroupB = CTargetReticleRenderState(
nextTargetId, 1.f, zeus::skZero3f, 1.f,
IsGrappleTarget(nextTargetId, mgr) ? g_tweakTargeting->GetGrappleMinClampScale() : 1.f, true);
x1d4_nextGroupDur = x1d8_nextGroupTimer = xf2_nextTargetId == kInvalidUniqueId
? g_tweakTargeting->GetNextLockOnEnterDuration()
: g_tweakTargeting->GetNextLockOnSwitchDuration();
xf2_nextTargetId = nextTargetId;
}
}
if (x1d8_nextGroupTimer > 0.f) {
UpdateTargetParameters(x194_nextGroupA, mgr);
UpdateTargetParameters(x1b4_nextGroupB, mgr);
x1d8_nextGroupTimer = std::max(0.f, x1d8_nextGroupTimer - dt);
CTargetReticleRenderState::InterpolateWithClamp(x194_nextGroupA, x174_nextGroupInterp, x1b4_nextGroupB,
1.f - x1d8_nextGroupTimer / x1d4_nextGroupDur);
} else {
UpdateTargetParameters(x174_nextGroupInterp, mgr);
}
}
void CCompoundTargetReticle::UpdateOrbitZoneGroup(float dt, const CStateManager& mgr) {
if (xf0_targetId == kInvalidUniqueId && xf2_nextTargetId != kInvalidUniqueId) {
x20c_ = std::min(1.f, 2.f * dt + x20c_);
} else {
x20c_ = std::max(0.f, x20c_ - 2.f * dt);
}
if (mgr.GetPlayer().IsShowingCrosshairs() &&
mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::Scan) {
x1e8_crosshairsScale = std::min(1.f, dt / g_tweakTargeting->GetCrosshairsScaleDuration() + x1e8_crosshairsScale);
} else {
x1e8_crosshairsScale = std::max(0.f, x1e8_crosshairsScale - dt / g_tweakTargeting->GetCrosshairsScaleDuration());
}
}
void CCompoundTargetReticle::Draw(const CStateManager& mgr, bool hideLockon) {
if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed &&
!mgr.GetCameraManager()->IsInCinematicCamera()) {
SCOPED_GRAPHICS_DEBUG_GROUP("CCompoundTargetReticle::Draw", zeus::skCyan);
const zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
CGraphics::SetViewPointMatrix(camXf);
if (!hideLockon) {
DrawCurrLockOnGroup(camXf.basis, mgr);
DrawNextLockOnGroup(camXf.basis, mgr);
DrawOrbitZoneGroup(camXf.basis, mgr);
}
DrawGrappleGroup(camXf.basis, mgr, hideLockon);
}
if (x28_noDrawTicks > 0) {
--x28_noDrawTicks;
}
}
void CCompoundTargetReticle::DrawGrapplePoint(const CScriptGrapplePoint& point, float t, const CStateManager& mgr,
const zeus::CMatrix3f& rot, bool zEqual) const {
zeus::CVector3f orbitPos = point.GetOrbitPosition(mgr);
zeus::CColor color;
if (point.GetGrappleParameters().GetLockSwingTurn()) {
color = g_tweakTargeting->GetLockedGrapplePointSelectColor();
} else {
color = g_tweakTargeting->GetGrapplePointSelectColor();
}
color = zeus::CColor::lerp(g_tweakTargeting->GetGrapplePointColor(), color, t);
zeus::CMatrix3f scale(
CalculateClampedScale(orbitPos, 1.f, g_tweakTargeting->GetGrappleClampMin(),
g_tweakTargeting->GetGrappleClampMax(), mgr) *
((1.f - t) * g_tweakTargeting->GetGrappleScale() + t * g_tweakTargeting->GetGrappleSelectScale()));
zeus::CTransform modelXf(rot * scale, orbitPos);
CGraphics::SetModelMatrix(modelXf);
CModelFlags flags(7, 0, 0, color);
x94_grapple->Draw(flags);
}
void CCompoundTargetReticle::DrawGrappleGroup(const zeus::CMatrix3f& rot, const CStateManager& mgr,
bool hideLockon) const {
if (x28_noDrawTicks > 0) {
return;
}
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GrappleBeam) && x94_grapple.IsLoaded() &&
x20_prevState != EReticleState::Scan) {
if (hideLockon) {
for (const CEntity* ent : mgr.GetAllObjectList()) {
if (TCastToConstPtr<CScriptGrapplePoint> point = ent) {
if (point->GetActive()) {
if (point->GetAreaIdAlways() != kInvalidAreaId) {
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(point->GetAreaIdAlways());
const auto occState =
area->IsPostConstructed() ? area->GetOcclusionState() : CGameArea::EOcclusionState::Occluded;
if (occState != CGameArea::EOcclusionState::Visible) {
continue;
}
}
float t = 0.f;
if (point->GetUniqueId() == x1dc_grapplePoint0) {
t = x1e0_grapplePoint0T;
} else if (point->GetUniqueId() == x1de_grapplePoint1) {
t = x1e4_grapplePoint1T;
}
if (std::fabs(t) < 0.00001f) {
DrawGrapplePoint(*point, t, mgr, rot, true);
}
}
}
}
} else {
const TCastToConstPtr<CScriptGrapplePoint> point0 = mgr.GetObjectById(x1dc_grapplePoint0);
const TCastToConstPtr<CScriptGrapplePoint> point1 = mgr.GetObjectById(x1de_grapplePoint1);
for (int i = 0; i < 2; ++i) {
const CScriptGrapplePoint* point = i == 0 ? point0.GetPtr() : point1.GetPtr();
const float t = i == 0 ? x1e0_grapplePoint0T : x1e4_grapplePoint1T;
if (point) {
DrawGrapplePoint(*point, t, mgr, rot, false);
}
}
}
}
}
void CCompoundTargetReticle::DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager& mgr) const {
if (x28_noDrawTicks > 0) {
return;
}
if (x1e0_grapplePoint0T + x1e4_grapplePoint1T > 0 || x10c_currGroupInterp.GetFactor() == 0.f) {
return;
}
float lockBreakAlpha = x10c_currGroupInterp.GetFactor();
float visorFactor = mgr.GetPlayerState()->GetVisorTransitionFactor();
bool lockConfirm = false;
bool lockReticule = false;
switch (x20_prevState) {
case EReticleState::Combat:
lockConfirm = true;
lockReticule = true;
break;
case EReticleState::Scan:
lockConfirm = true;
break;
default:
break;
}
zeus::CMatrix3f lockBreakXf;
zeus::CColor lockBreakColor = zeus::skClear;
if (IsDamageOrbit(mgr.GetPlayer().GetOrbitRequest()) && x14c_currGroupB.GetFactor() == 0.f) {
zeus::CMatrix3f lockBreakRM;
for (int i = 0; i < 4; ++i) {
const int a = rand() % 9;
const auto b = std::div(a, 3);
lockBreakRM[b.rem][b.quot] += rand() / float(RAND_MAX) - 0.5f;
}
lockBreakXf = lockBreakRM.transposed();
if (x10c_currGroupInterp.GetFactor() > 0.8f) {
lockBreakColor = zeus::CColor(1.f, (x10c_currGroupInterp.GetFactor() - 0.8f) * 0.3f / 0.2f);
}
lockBreakAlpha = x10c_currGroupInterp.GetFactor() > 0.75f
? 1.f
: std::max(0.f, (x10c_currGroupInterp.GetFactor() - 0.55f) / 0.2f);
}
if (lockConfirm && x4c_lockConfirm.IsLoaded()) {
const zeus::CMatrix3f scale(CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(),
x10c_currGroupInterp.GetRadiusWorld(),
x10c_currGroupInterp.GetMinViewportClampScale() *
g_tweakTargeting->GetLockConfirmClampMin(),
g_tweakTargeting->GetLockConfirmClampMax(), mgr) *
g_tweakTargeting->GetLockConfirmScale() / x10c_currGroupInterp.GetFactor());
const zeus::CTransform modelXf(lockBreakXf * (rot * zeus::CMatrix3f::RotateY(x1ec_seekerAngle) * scale),
x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetLockConfirmColor();
color.a() *= lockBreakAlpha;
const CModelFlags flags(7, 0, 0, lockBreakColor + color);
x4c_lockConfirm->Draw(flags);
}
if (lockReticule) {
if (x58_targetFlower.IsLoaded()) {
const zeus::CMatrix3f scale(CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(),
x10c_currGroupInterp.GetRadiusWorld(),
x10c_currGroupInterp.GetMinViewportClampScale() *
g_tweakTargeting->GetTargetFlowerClampMin(),
g_tweakTargeting->GetTargetFlowerClampMax(), mgr) *
g_tweakTargeting->GetTargetFlowerScale() / lockBreakAlpha);
const zeus::CTransform modelXf(lockBreakXf * (rot * zeus::CMatrix3f::RotateY(x1f0_xrayRetAngle) * scale),
x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetTargetFlowerColor();
color.a() *= lockBreakAlpha * visorFactor;
const CModelFlags flags(7, 0, 0, lockBreakColor + color);
x58_targetFlower->Draw(flags);
}
if (x1f8_missileBracketTimer != 0.f && x64_missileBracket.IsLoaded()) {
const float t =
std::fabs((x1fc_missileBracketScaleTimer - 0.5f * g_tweakTargeting->GetMissileBracketScaleDuration()) / 0.5f *
g_tweakTargeting->GetMissileBracketScaleDuration());
const float tscale = ((1.f - t) * g_tweakTargeting->GetMissileBracketScaleEnd() +
t * g_tweakTargeting->GetMissileBracketScaleStart());
const zeus::CMatrix3f scale(CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(),
x10c_currGroupInterp.GetRadiusWorld(),
x10c_currGroupInterp.GetMinViewportClampScale() *
g_tweakTargeting->GetMissileBracketClampMin(),
g_tweakTargeting->GetMissileBracketClampMax(), mgr) *
std::fabs(x1f8_missileBracketTimer) / g_tweakTargeting->GetMissileBracketDuration() *
tscale / x10c_currGroupInterp.GetFactor());
for (int i = 0; i < 4; ++i) {
const zeus::CTransform modelXf(
lockBreakXf * rot * zeus::CMatrix3f(zeus::CVector3f{i < 2 ? 1.f : -1.f, 1.f, i & 0x1 ? 1.f : -1.f}) * scale,
x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetMissileBracketColor();
color.a() *= lockBreakAlpha * visorFactor;
const CModelFlags flags(7, 0, 0, lockBreakColor + color);
x64_missileBracket->Draw(flags);
}
}
const zeus::CMatrix3f scale(CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(),
x10c_currGroupInterp.GetRadiusWorld(),
x10c_currGroupInterp.GetMinViewportClampScale() *
g_tweakTargeting->GetChargeGaugeClampMin(),
g_tweakTargeting->GetChargeGaugeClampMax(), mgr) *
1.f / x10c_currGroupInterp.GetFactor() * g_tweakTargeting->GetOuterBeamSquaresScale());
zeus::CMatrix3f outerBeamXf = rot * scale;
for (int i = 0; i < 9; ++i) {
const SOuterItemInfo& info = xe0_outerBeamIconSquares[i];
if (info.x0_model.IsLoaded()) {
zeus::CTransform modelXf(lockBreakXf * outerBeamXf * zeus::CMatrix3f::RotateY(info.x10_rotAng),
x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetOuterBeamSquareColor();
color.a() *= lockBreakAlpha * visorFactor;
CModelFlags flags(7, 0, 0, lockBreakColor + color);
info.x0_model->Draw(flags);
}
}
if (xc4_chargeGauge.x0_model.IsLoaded()) {
const zeus::CMatrix3f scale(CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(),
x10c_currGroupInterp.GetRadiusWorld(),
x10c_currGroupInterp.GetMinViewportClampScale() *
g_tweakTargeting->GetChargeGaugeClampMin(),
g_tweakTargeting->GetChargeGaugeClampMax(), mgr) *
g_tweakTargeting->GetChargeGaugeScale() / x10c_currGroupInterp.GetFactor());
const zeus::CMatrix3f chargeGaugeXf = rot * scale * zeus::CMatrix3f::RotateY(xc4_chargeGauge.x10_rotAng);
const float pulseT =
std::fabs(std::fmod(CGraphics::GetSecondsMod900(), g_tweakTargeting->GetChargeGaugePulsePeriod()));
const zeus::CColor gaugeColor =
zeus::CColor::lerp(g_tweakTargeting->GetChargeGaugeNonFullColor(),
zeus::CColor::lerp(g_tweakTargeting->GetChargeGaugePulseColorHigh(),
g_tweakTargeting->GetChargeGaugePulseColorLow(),
pulseT < 0.5f * g_tweakTargeting->GetChargeGaugePulsePeriod()
? pulseT / (0.5f * g_tweakTargeting->GetChargeGaugePulsePeriod())
: (g_tweakTargeting->GetChargeGaugePulsePeriod() - pulseT) /
(0.5f * g_tweakTargeting->GetChargeGaugePulsePeriod())),
x214_fullChargeFadeTimer / g_tweakTargeting->GetFullChargeFadeDuration());
zeus::CTransform modelXf(lockBreakXf * chargeGaugeXf, x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = gaugeColor;
color.a() *= lockBreakAlpha * visorFactor;
const CModelFlags flags(7, 0, 0, lockBreakColor + color);
xc4_chargeGauge.x0_model->Draw(flags);
if (xa0_chargeTickFirst.IsLoaded()) {
const CPlayerGun* gun = mgr.GetPlayer().GetPlayerGun();
const int numTicks =
int(g_tweakTargeting->GetChargeTickCount() * (gun->IsCharging() ? gun->GetChargeBeamFactor() : 0.f));
for (int i = 0; i < numTicks; ++i) {
const CModelFlags tickFlags(7, 0, 0, lockBreakColor + color);
xa0_chargeTickFirst->Draw(tickFlags);
modelXf.rotateLocalY(g_tweakTargeting->GetChargeTickAnglePitch());
CGraphics::SetModelMatrix(modelXf);
}
}
}
if (x208_lockonTimer > 0.f && x70_innerBeamIcon.IsLoaded()) {
const zeus::CColor* iconColor;
switch (x200_beam) {
case CPlayerState::EBeamId::Power:
iconColor = &g_tweakTargeting->GetInnerBeamColorPower();
break;
case CPlayerState::EBeamId::Ice:
iconColor = &g_tweakTargeting->GetInnerBeamColorIce();
break;
case CPlayerState::EBeamId::Wave:
iconColor = &g_tweakTargeting->GetInnerBeamColorWave();
break;
default:
iconColor = &g_tweakTargeting->GetInnerBeamColorPlasma();
break;
}
const zeus::CMatrix3f scale(
CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(), x10c_currGroupInterp.GetRadiusWorld(),
x10c_currGroupInterp.GetMinViewportClampScale() *
g_tweakTargeting->GetInnerBeamClampMin(),
g_tweakTargeting->GetInnerBeamClampMax(), mgr) *
g_tweakTargeting->GetInnerBeamScale() * (x208_lockonTimer / g_tweakTargeting->GetLockonDuration()) /
x10c_currGroupInterp.GetFactor());
const zeus::CTransform modelXf(lockBreakXf * rot * scale, x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = *iconColor;
color.a() *= lockBreakAlpha * visorFactor;
const CModelFlags flags(7, 0, 0, lockBreakColor + color);
x70_innerBeamIcon->Draw(flags);
}
if (x210_lockFireTimer > 0.f && x7c_lockFire.IsLoaded()) {
const zeus::CMatrix3f scale(CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(),
x10c_currGroupInterp.GetRadiusWorld(),
x10c_currGroupInterp.GetMinViewportClampScale() *
g_tweakTargeting->GetLockFireClampMin(),
g_tweakTargeting->GetLockFireClampMax(), mgr) *
g_tweakTargeting->GetLockFireScale() / x10c_currGroupInterp.GetFactor());
const zeus::CTransform modelXf(lockBreakXf * rot * scale * zeus::CMatrix3f::RotateY(x1f0_xrayRetAngle),
x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetLockFireColor();
color.a() *= visorFactor * lockBreakAlpha * (x210_lockFireTimer / g_tweakTargeting->GetLockFireDuration());
const CModelFlags flags(7, 0, 0, lockBreakColor + color);
x7c_lockFire->Draw(flags);
}
if (x208_lockonTimer > 0.f && x88_lockDagger.IsLoaded()) {
const float t = std::fabs((x210_lockFireTimer - 0.5f * g_tweakTargeting->GetLockFireDuration()) / 0.5f *
g_tweakTargeting->GetLockFireDuration());
const float tscale =
((1.f - t) * g_tweakTargeting->GetLockDaggerScaleEnd() + t * g_tweakTargeting->GetLockDaggerScaleStart());
const zeus::CMatrix3f scale(
CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(), x10c_currGroupInterp.GetRadiusWorld(),
x10c_currGroupInterp.GetMinViewportClampScale() *
g_tweakTargeting->GetLockDaggerClampMin(),
g_tweakTargeting->GetLockDaggerClampMax(), mgr) *
tscale * (x208_lockonTimer / g_tweakTargeting->GetLockonDuration()) / x10c_currGroupInterp.GetFactor());
zeus::CMatrix3f lockDaggerXf = rot * scale;
for (int i = 0; i < 3; ++i) {
float ang;
switch (i) {
case 0:
ang = g_tweakTargeting->GetLockDaggerAngle0();
break;
case 1:
ang = g_tweakTargeting->GetLockDaggerAngle1();
break;
default:
ang = g_tweakTargeting->GetLockDaggerAngle2();
break;
}
const zeus::CTransform modelXf(lockBreakXf * lockDaggerXf * zeus::CMatrix3f::RotateY(ang),
x10c_currGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetLockDaggerColor();
color.a() *= visorFactor * lockBreakAlpha;
const CModelFlags flags(7, 0, 0, lockBreakColor + color);
x88_lockDagger->Draw(flags);
}
}
}
}
void CCompoundTargetReticle::DrawNextLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager& mgr) {
if (x28_noDrawTicks > 0) {
return;
}
zeus::CVector3f position = x174_nextGroupInterp.GetTargetPositionWorld();
float visorFactor = mgr.GetPlayerState()->GetVisorTransitionFactor();
bool scanRet = false;
bool xrayRet = false;
bool thermalRet = false;
switch (x20_prevState) {
case EReticleState::Scan:
scanRet = true;
break;
case EReticleState::XRay:
xrayRet = true;
break;
case EReticleState::Thermal:
thermalRet = true;
break;
default:
break;
}
if (!xrayRet && x174_nextGroupInterp.GetFactor() > 0.f && x40_seeker.IsLoaded()) {
const zeus::CMatrix3f scale(
CalculateClampedScale(position, x174_nextGroupInterp.GetRadiusWorld(),
x174_nextGroupInterp.GetMinViewportClampScale() * g_tweakTargeting->GetSeekerClampMin(),
g_tweakTargeting->GetSeekerClampMax(), mgr) *
g_tweakTargeting->GetSeekerScale());
const zeus::CTransform modelXf(rot * zeus::CMatrix3f::RotateY(x1ec_seekerAngle) * scale,
x174_nextGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetSeekerColor();
color.a() *= x174_nextGroupInterp.GetFactor();
const CModelFlags flags(7, 0, 0, color);
x40_seeker->Draw(flags);
}
if (xrayRet && xac_xrayRetRing.IsLoaded()) {
const zeus::CMatrix3f scale(
CalculateClampedScale(position, x174_nextGroupInterp.GetRadiusWorld(),
x174_nextGroupInterp.GetMinViewportClampScale() * g_tweakTargeting->GetReticuleClampMin(),
g_tweakTargeting->GetReticuleClampMax(), mgr) *
g_tweakTargeting->GetReticuleScale());
const zeus::CTransform modelXf(rot * scale * zeus::CMatrix3f::RotateY(x1f0_xrayRetAngle),
x174_nextGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetXRayRetRingColor();
color.a() *= visorFactor;
const CModelFlags flags(7, 0, 0, color);
xac_xrayRetRing->Draw(flags);
}
if (thermalRet && xb8_thermalReticle.IsLoaded()) {
const zeus::CMatrix3f scale(
CalculateClampedScale(position, x174_nextGroupInterp.GetRadiusWorld(),
x174_nextGroupInterp.GetMinViewportClampScale() * g_tweakTargeting->GetReticuleClampMin(),
g_tweakTargeting->GetReticuleClampMax(), mgr) *
g_tweakTargeting->GetReticuleScale());
const zeus::CTransform modelXf(rot * scale, x174_nextGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetThermalReticuleColor();
color.a() *= visorFactor;
const CModelFlags flags(7, 0, 0, color);
xb8_thermalReticle->Draw(flags);
}
if (scanRet && visorFactor > 0.f) {
float factor = visorFactor * x174_nextGroupInterp.GetFactor();
const zeus::CMatrix3f scale(CalculateClampedScale(position, x174_nextGroupInterp.GetRadiusWorld(),
x174_nextGroupInterp.GetMinViewportClampScale() *
g_tweakTargeting->GetScanTargetClampMin(),
g_tweakTargeting->GetScanTargetClampMax(), mgr) *
(1.f / factor));
const zeus::CTransform modelXf(rot * scale, x174_nextGroupInterp.GetTargetPositionWorld());
CGraphics::SetModelMatrix(modelXf);
// compare, GX_LESS, no update
float alpha = 0.5f * factor;
zeus::CColor color = g_tweakGuiColors->GetScanReticuleColor();
color.a() *= alpha;
for (size_t i = 0; i < m_scanRetRenderer.m_lineRenderers.size(); ++i) {
const float lineWidth = i != 0 ? 2.5f : 1.f;
auto& rend = *m_scanRetRenderer.m_lineRenderers[i];
rend.Reset();
rend.AddVertex({-0.5f, 0.f, 0.f}, color, lineWidth);
rend.AddVertex({-20.5f, 0.f, 0.f}, color, lineWidth);
rend.AddVertex({0.5f, 0.f, 0.f}, color, lineWidth);
rend.AddVertex({20.5f, 0.f, 0.f}, color, lineWidth);
rend.AddVertex({0.f, 0.f, -0.5f}, color, lineWidth);
rend.AddVertex({0.f, 0.f, -20.5f}, color, lineWidth);
rend.AddVertex({0.f, 0.f, 0.5f}, color, lineWidth);
rend.AddVertex({0.f, 0.f, 20.5f}, color, lineWidth);
rend.Render();
for (size_t j = 0; j < m_scanRetRenderer.m_stripRenderers[i].size(); ++j) {
const float xSign = j < 2 ? -1.f : 1.f;
const float zSign = (j & 0x1) != 0 ? -1.f : 1.f;
// begin line strip
auto& stripRend = *m_scanRetRenderer.m_stripRenderers[i][j];
stripRend.Reset();
stripRend.AddVertex({0.5f * xSign, 0.f, 0.1f * zSign}, color, lineWidth);
stripRend.AddVertex({0.5f * xSign, 0.f, 0.35f * zSign}, color, lineWidth);
stripRend.AddVertex({0.35f * xSign, 0.f, 0.5f * zSign}, color, lineWidth);
stripRend.AddVertex({0.1f * xSign, 0.f, 0.5f * zSign}, color, lineWidth);
stripRend.Render();
}
}
}
}
void CCompoundTargetReticle::DrawOrbitZoneGroup(const zeus::CMatrix3f& rot, const CStateManager& mgr) const {
if (x28_noDrawTicks > 0) {
return;
}
if (x1e8_crosshairsScale > 0.f && x34_crosshairs.IsLoaded()) {
CGraphics::SetModelMatrix(zeus::CTransform(rot, xf4_targetPos) * zeus::CTransform::Scale(x1e8_crosshairsScale));
zeus::CColor color = g_tweakTargeting->GetCrosshairsColor();
color.a() *= x1e8_crosshairsScale;
const CModelFlags flags(7, 0, 0, color);
x34_crosshairs->Draw(flags);
}
}
void CCompoundTargetReticle::UpdateTargetParameters(CTargetReticleRenderState& state, const CStateManager& mgr) {
if (const auto act = TCastToConstPtr<CActor>(mgr.GetAllObjectList().GetObjectById(state.GetTargetId()))) {
state.SetRadiusWorld(CalculateRadiusWorld(*act, mgr));
state.SetTargetPositionWorld(CalculatePositionWorld(*act, mgr));
} else if (state.GetIsOrbitZoneIdlePosition()) {
state.SetRadiusWorld(1.f);
state.SetTargetPositionWorld((x20_prevState == EReticleState::XRay || x20_prevState == EReticleState::Thermal)
? x100_laggingTargetPos
: xf4_targetPos);
}
}
float CCompoundTargetReticle::CalculateRadiusWorld(const CActor& act, const CStateManager& mgr) const {
const auto tb = act.GetTouchBounds();
const zeus::CAABox aabb = tb ? *tb : zeus::CAABox(act.GetAimPosition(mgr, 0.f), act.GetAimPosition(mgr, 0.f));
float radius;
const zeus::CVector3f delta = aabb.max - aabb.min;
switch (g_tweakTargeting->GetTargetRadiusMode()) {
case 0: {
radius = std::min(delta.x(), std::min(delta.y(), delta.z())) * 0.5f;
break;
}
case 1: {
radius = std::max(delta.x(), std::max(delta.y(), delta.z())) * 0.5f;
break;
}
default: {
radius = (delta.x() + delta.y() + delta.z()) / 6.f;
break;
}
}
return radius > 0.f ? radius : 1.f;
}
zeus::CVector3f CCompoundTargetReticle::CalculatePositionWorld(const CActor& act, const CStateManager& mgr) const {
if (x20_prevState == EReticleState::Scan) {
return act.GetOrbitPosition(mgr);
}
return act.GetAimPosition(mgr, 0.f);
}
zeus::CVector3f CCompoundTargetReticle::CalculateOrbitZoneReticlePosition(const CStateManager& mgr, bool lag) const {
const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
const float distMul =
224.f / float(g_tweakPlayer->GetOrbitScreenBoxHalfExtentY(0)) / std::tan(zeus::degToRad(0.5f * curCam->GetFov()));
const zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
zeus::CVector3f lookDir = camXf.basis[1];
if (lag) {
lookDir = x10_laggingOrientation.transform(lookDir);
}
return lookDir * distMul + camXf.origin;
}
bool CCompoundTargetReticle::IsGrappleTarget(TUniqueId uid, const CStateManager& mgr) const {
return TCastToConstPtr<CScriptGrapplePoint>(mgr.GetAllObjectList().GetObjectById(uid)).operator bool();
}
float CCompoundTargetReticle::CalculateClampedScale(const zeus::CVector3f& pos, float scale, float clampMin,
float clampMax, const CStateManager& mgr) {
const CGameCamera* cam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
zeus::CVector3f viewPos = cam->GetTransform().transposeRotate(pos - cam->GetTransform().origin);
viewPos = zeus::CVector3f(viewPos.x(), viewPos.z(), -viewPos.y());
const float realX = cam->GetPerspectiveMatrix().multiplyOneOverW(viewPos).x();
const float offsetX = cam->GetPerspectiveMatrix().multiplyOneOverW(viewPos + zeus::CVector3f(scale, 0.f, 0.f)).x();
const float unclampedX = (offsetX - realX) * 640;
return zeus::clamp(clampMin, unclampedX, clampMax) / unclampedX * scale;
}
void CCompoundTargetReticle::Touch() {
if (x34_crosshairs.IsLoaded()) {
x34_crosshairs->Touch(0);
}
if (x40_seeker.IsLoaded()) {
x40_seeker->Touch(0);
}
if (x4c_lockConfirm.IsLoaded()) {
x4c_lockConfirm->Touch(0);
}
if (x58_targetFlower.IsLoaded()) {
x58_targetFlower->Touch(0);
}
if (x64_missileBracket.IsLoaded()) {
x64_missileBracket->Touch(0);
}
if (x70_innerBeamIcon.IsLoaded()) {
x70_innerBeamIcon->Touch(0);
}
if (x7c_lockFire.IsLoaded()) {
x7c_lockFire->Touch(0);
}
if (x88_lockDagger.IsLoaded()) {
x88_lockDagger->Touch(0);
}
if (x94_grapple.IsLoaded()) {
x94_grapple->Touch(0);
}
if (xa0_chargeTickFirst.IsLoaded()) {
xa0_chargeTickFirst->Touch(0);
}
if (xac_xrayRetRing.IsLoaded()) {
xac_xrayRetRing->Touch(0);
}
if (xb8_thermalReticle.IsLoaded()) {
xb8_thermalReticle->Touch(0);
}
if (xc4_chargeGauge.x0_model.IsLoaded()) {
xc4_chargeGauge.x0_model->Touch(0);
}
for (SOuterItemInfo& info : xe0_outerBeamIconSquares) {
if (info.x0_model.IsLoaded()) {
info.x0_model->Touch(0);
}
}
}
} // namespace urde