mirror of https://github.com/AxioDL/metaforce.git
288 lines
9.2 KiB
C++
288 lines
9.2 KiB
C++
#include "Runtime/GuiSys/CGuiFrame.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include "Runtime/GuiSys/CGuiCamera.hpp"
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#include "Runtime/GuiSys/CGuiHeadWidget.hpp"
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#include "Runtime/GuiSys/CGuiLight.hpp"
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#include "Runtime/GuiSys/CGuiSys.hpp"
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#include "Runtime/GuiSys/CGuiTableGroup.hpp"
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#include "Runtime/GuiSys/CGuiWidget.hpp"
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#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
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#include "Runtime/Input/CFinalInput.hpp"
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#include <zeus/CColor.hpp>
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namespace urde {
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CGuiFrame::CGuiFrame(CAssetId id, CGuiSys& sys, int a, int b, int c, CSimplePool* sp)
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: x0_id(id), x8_guiSys(sys), x4c_a(a), x50_b(b), x54_c(c) {
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x3c_lights.reserve(8);
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m_indexedLights.reserve(8);
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x10_rootWidget = std::make_unique<CGuiWidget>(CGuiWidget::CGuiWidgetParms(
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this, false, 0, 0, false, false, false, zeus::skWhite, CGuiWidget::EGuiModelDrawFlags::Alpha, false,
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x8_guiSys.x8_mode != CGuiSys::EUsageMode::Zero, "<root>"s));
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x8_guiSys.m_registeredFrames.insert(this);
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}
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CGuiFrame::~CGuiFrame() { x8_guiSys.m_registeredFrames.erase(this); }
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CGuiWidget* CGuiFrame::FindWidget(std::string_view name) const {
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s16 id = x18_idDB.FindWidgetID(name);
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if (id == -1)
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return nullptr;
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return FindWidget(id);
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}
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CGuiWidget* CGuiFrame::FindWidget(s16 id) const { return x10_rootWidget->FindWidget(id); }
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void CGuiFrame::SortDrawOrder() {
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std::sort(x2c_widgets.begin(), x2c_widgets.end(),
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[](const std::shared_ptr<CGuiWidget>& a, const std::shared_ptr<CGuiWidget>& b) -> bool {
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return a->GetWorldPosition().y() > b->GetWorldPosition().y();
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});
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}
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void CGuiFrame::EnableLights(u32 lights, CBooModel& model) const {
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std::vector<CLight> lightsOut;
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lightsOut.reserve(m_indexedLights.size() + 1);
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CGraphics::DisableAllLights();
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zeus::CColor ambColor(zeus::skBlack);
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ERglLight lightId = ERglLight::Zero;
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int idx = 0;
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for (CGuiLight* light : m_indexedLights) {
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if (!light || !light->GetIsVisible()) {
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++reinterpret_cast<std::underlying_type_t<ERglLight>&>(lightId);
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++idx;
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continue;
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}
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if ((lights & (1 << idx)) != 0) {
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// const zeus::CColor& geomCol = light->GetGeometryColor();
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// if (geomCol.r || geomCol.g || geomCol.b)
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//{
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// CGraphics::LoadLight(lightId, light->BuildLight());
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lightsOut.push_back(light->BuildLight());
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CGraphics::EnableLight(lightId);
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//}
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// accumulate ambient color
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ambColor += light->GetAmbientLightColor();
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}
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++reinterpret_cast<std::underlying_type_t<ERglLight>&>(lightId);
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++idx;
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}
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if (lightsOut.empty()) {
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// CGraphics::SetAmbientColor(zeus::skWhite);
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lightsOut.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, zeus::skWhite));
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} else {
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// CGraphics::SetAmbientColor(ambColor);
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lightsOut.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, ambColor));
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}
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model.ActivateLights(lightsOut);
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}
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void CGuiFrame::DisableLights() const { CGraphics::DisableAllLights(); }
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void CGuiFrame::RemoveLight(CGuiLight* light) {
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if (m_indexedLights.empty())
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return;
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m_indexedLights[light->GetLightId()] = nullptr;
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}
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void CGuiFrame::AddLight(CGuiLight* light) {
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if (m_indexedLights.empty())
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m_indexedLights.resize(8);
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m_indexedLights[light->GetLightId()] = light;
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}
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void CGuiFrame::RegisterLight(std::shared_ptr<CGuiLight>&& light) { x3c_lights.push_back(std::move(light)); }
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bool CGuiFrame::GetIsFinishedLoading() const {
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if (x58_24_loaded)
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return true;
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for (const auto& widget : x2c_widgets) {
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if (widget->GetIsFinishedLoading())
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continue;
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return false;
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}
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x58_24_loaded = true;
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return true;
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}
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void CGuiFrame::Touch() const {
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for (const auto& widget : x2c_widgets)
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widget->Touch();
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}
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void CGuiFrame::SetAspectConstraint(float c) {
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m_aspectConstraint = c;
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CGuiSys::ViewportResizeFrame(this);
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}
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void CGuiFrame::SetMaxAspect(float c) {
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m_maxAspect = c;
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CGuiSys::ViewportResizeFrame(this);
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}
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void CGuiFrame::Reset() {
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x10_rootWidget->Reset(ETraversalMode::Children);
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}
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void CGuiFrame::Update(float dt) { xc_headWidget->Update(dt); }
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void CGuiFrame::Draw(const CGuiWidgetDrawParms& parms) const {
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SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(FMT_STRING("CGuiFrame::Draw FRME_{}"), x0_id).c_str(), zeus::skMagenta);
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CGraphics::SetCullMode(ERglCullMode::None);
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CGraphics::SetAmbientColor(zeus::skWhite);
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DisableLights();
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x14_camera->Draw(parms);
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// Set one-stage modulate
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CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::InvSrcAlpha,
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ERglLogicOp::Clear);
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for (const auto& widget : x2c_widgets)
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if (widget->GetIsVisible())
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widget->Draw(parms);
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CGraphics::SetCullMode(ERglCullMode::Front);
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}
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CGuiWidget* CGuiFrame::BestCursorHit(const zeus::CVector2f& point, const CGuiWidgetDrawParms& parms) const {
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x14_camera->Draw(parms);
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zeus::CMatrix4f vp = CGraphics::GetPerspectiveProjectionMatrix(false) * CGraphics::g_CameraMatrix.toMatrix4f();
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CGuiWidget* ret = nullptr;
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for (const auto& widget : x2c_widgets)
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if (widget->GetMouseActive() && widget->TestCursorHit(vp, point))
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ret = widget.get();
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return ret;
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}
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void CGuiFrame::Initialize() {
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SortDrawOrder();
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xc_headWidget->SetColor(xc_headWidget->xa4_color);
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xc_headWidget->DispatchInitialize();
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}
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void CGuiFrame::LoadWidgetsInGame(CInputStream& in, CSimplePool* sp) {
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u32 count = in.readUint32Big();
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x2c_widgets.reserve(count);
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for (u32 i = 0; i < count; ++i) {
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DataSpec::DNAFourCC type;
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type.read(in);
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std::shared_ptr<CGuiWidget> widget = CGuiSys::CreateWidgetInGame(type, in, this, sp);
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type = widget->GetWidgetTypeID();
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switch (type.toUint32()) {
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case SBIG('CAMR'):
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case SBIG('LITE'):
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case SBIG('BGND'):
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break;
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default:
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x2c_widgets.push_back(std::move(widget));
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break;
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}
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}
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Initialize();
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}
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void CGuiFrame::ProcessUserInput(const CFinalInput& input) const {
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if (input.ControllerIdx() != 0) {
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return;
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}
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for (const auto& widget : x2c_widgets) {
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if (widget->GetIsActive()) {
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widget->ProcessUserInput(input);
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}
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}
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}
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bool CGuiFrame::ProcessMouseInput(const CFinalInput& input, const CGuiWidgetDrawParms& parms) {
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if (const auto& kbm = input.GetKBM()) {
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zeus::CVector2f point(kbm->m_mouseCoord.x * 2.f - 1.f,
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kbm->m_mouseCoord.y * 2.f - 1.f);
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CGuiWidget* hit = BestCursorHit(point, parms);
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if (hit != m_lastMouseOverWidget) {
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if (m_inMouseDown && m_mouseDownWidget != hit) {
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m_inCancel = true;
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if (m_mouseUpCb)
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m_mouseUpCb(m_mouseDownWidget, true);
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} else if (m_inCancel && m_mouseDownWidget == hit) {
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m_inCancel = false;
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if (m_mouseDownCb)
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m_mouseDownCb(m_mouseDownWidget, true);
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}
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if (m_mouseOverChangeCb)
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m_mouseOverChangeCb(m_lastMouseOverWidget, hit);
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if (hit)
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hit->m_lastScroll.emplace(kbm->m_accumScroll);
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m_lastMouseOverWidget = hit;
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}
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if (hit && hit->m_lastScroll) {
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auto delta = kbm->m_accumScroll - *hit->m_lastScroll;
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hit->m_lastScroll.emplace(kbm->m_accumScroll);
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if (delta.x != 0.0 || delta.y != 0.0) {
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hit->m_integerScroll += delta;
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if (m_mouseScrollCb)
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m_mouseScrollCb(hit, delta, int(hit->m_integerScroll.x), int(hit->m_integerScroll.y));
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hit->m_integerScroll.x -= std::trunc(hit->m_integerScroll.x);
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hit->m_integerScroll.y -= std::trunc(hit->m_integerScroll.y);
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}
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}
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if (!m_inMouseDown && kbm->m_mouseButtons[size_t(boo2::MouseButton::Primary)]) {
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m_inMouseDown = true;
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m_inCancel = false;
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m_mouseDownWidget = hit;
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if (m_mouseDownCb)
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m_mouseDownCb(hit, false);
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if (hit)
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return true;
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} else if (m_inMouseDown && !kbm->m_mouseButtons[size_t(boo2::MouseButton::Primary)]) {
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m_inMouseDown = false;
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m_inCancel = false;
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if (m_mouseDownWidget == m_lastMouseOverWidget) {
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if (m_mouseDownWidget) {
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if (CGuiTableGroup* p = static_cast<CGuiTableGroup*>(m_mouseDownWidget->GetParent())) {
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if (p->GetWidgetTypeID() == FOURCC('TBGP')) {
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s16 workerIdx = m_mouseDownWidget->GetWorkerId();
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if (workerIdx >= 0)
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p->DoSelectWorker(workerIdx);
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}
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}
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}
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if (m_mouseUpCb)
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m_mouseUpCb(m_mouseDownWidget, false);
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}
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}
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}
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return false;
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}
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void CGuiFrame::ResetMouseState() {
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m_inMouseDown = false;
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m_inCancel = false;
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m_mouseDownWidget = nullptr;
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m_lastMouseOverWidget = nullptr;
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}
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std::unique_ptr<CGuiFrame> CGuiFrame::CreateFrame(CAssetId frmeId, CGuiSys& sys, CInputStream& in, CSimplePool* sp) {
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in.readInt32Big();
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int a = in.readInt32Big();
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int b = in.readInt32Big();
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int c = in.readInt32Big();
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std::unique_ptr<CGuiFrame> ret = std::make_unique<CGuiFrame>(frmeId, sys, a, b, c, sp);
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ret->LoadWidgetsInGame(in, sp);
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return ret;
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}
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std::unique_ptr<IObj> RGuiFrameFactoryInGame(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& cvParms,
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CObjectReference* selfRef) {
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CSimplePool* sp = cvParms.GetOwnedObj<CSimplePool*>();
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std::unique_ptr<CGuiFrame> frame(CGuiFrame::CreateFrame(tag.id, *g_GuiSys, in, sp));
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return TToken<CGuiFrame>::GetIObjObjectFor(std::move(frame));
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}
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} // namespace urde
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