mirror of https://github.com/AxioDL/metaforce.git
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
#pragma once
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#include <memory>
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#include "Runtime/MP1/CInGameGuiManager.hpp"
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#include "Runtime/MP1/CPauseScreenBase.hpp"
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#include "Runtime/MP1/CSamusDoll.hpp"
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#include <zeus/CVector2f.hpp>
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namespace urde {
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class CDependencyGroup;
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namespace MP1 {
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class CInventoryScreen : public CPauseScreenBase {
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enum class EState { Active, Leaving, Inactive };
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std::unique_ptr<CSamusDoll> x19c_samusDoll;
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float x1a0_ = 0.f;
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float x1a4_textBodyAlpha = 0.f;
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EState x1a8_state = EState::Active;
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bool x1ac_textLeaveRequested = false;
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bool x1ad_textViewing;
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zeus::CVector2f m_lastMouseCoord;
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hsh::offset2dF m_lastAccumScroll;
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hsh::offset2dF m_dollScroll;
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void UpdateSamusDollPulses();
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bool HasLeftInventoryItem(int idx) const;
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bool HasRightInventoryItem(int idx) const;
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bool IsRightInventoryItemEquipped(int idx) const;
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void UpdateTextBody();
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public:
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CInventoryScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg,
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const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp);
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~CInventoryScreen() override;
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bool InputDisabled() const override;
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void TransitioningAway() override;
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void Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue) override;
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void Touch() override;
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void ProcessControllerInput(const CFinalInput& input) override;
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void Draw(float transInterp, float totalAlpha, float yOff) override;
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float GetCameraYBias() const override;
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bool VReady() const override;
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void VActivate() override;
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void RightTableSelectionChanged(int oldSel, int newSel) override;
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void ChangedMode(EMode oldMode) override;
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void UpdateRightTable() override;
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bool ShouldLeftTableAdvance() const override;
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bool ShouldRightTableAdvance() const override;
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u32 GetRightTableCount() const override;
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bool IsRightLogDynamic() const override;
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void UpdateRightLogColors(bool active, const zeus::CColor& activeColor, const zeus::CColor& inactiveColor) override;
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void UpdateRightLogHighlight(bool active, int idx, const zeus::CColor& activeColor,
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const zeus::CColor& inactiveColor) override;
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};
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} // namespace MP1
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} // namespace urde
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