mirror of https://github.com/AxioDL/metaforce.git
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#pragma once
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#include <array>
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/Graphics/Shaders/CDecalShaders.hpp"
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#include "Runtime/Particle/CDecalDescription.hpp"
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#include "Runtime/Particle/CParticleGlobals.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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struct SQuadDescr;
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struct CQuadDecal {
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bool x0_24_invalid : 1 = true;
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s32 x4_lifetime = 0;
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float x8_rotation = 0.f;
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const SQuadDescr* m_desc = nullptr;
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CQuadDecal() = default;
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CQuadDecal(s32 i, float f) : x4_lifetime(i), x8_rotation(f) {}
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hsh::dynamic_owner<hsh::vertex_buffer_typeless> m_instBuf;
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hsh::dynamic_owner<hsh::uniform_buffer<SParticleUniforms>> m_uniformBuf;
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};
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class CDecal {
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friend class CDecalManager;
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static bool sMoveRedToAlphaBuffer;
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static CRandom16 sDecalRandom;
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TLockedToken<CDecalDescription> x0_description;
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zeus::CTransform xc_transform;
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std::array<CQuadDecal, 2> x3c_decalQuads;
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s32 x54_modelLifetime = 0;
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s32 x58_frameIdx = 0;
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bool x5c_31_quad1Invalid : 1 = false;
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bool x5c_30_quad2Invalid : 1 = false;
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bool x5c_29_modelInvalid : 1 = false;
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zeus::CVector3f x60_rotation;
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CDecalShaders m_shaderBuilder{};
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bool InitQuad(CQuadDecal& quad, const SQuadDescr& desc);
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public:
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CDecal(const TToken<CDecalDescription>& desc, const zeus::CTransform& xf);
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void RenderQuad(CQuadDecal& decal, const SQuadDescr& desc);
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void RenderMdl();
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void Render();
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void Update(float dt);
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static void SetGlobalSeed(u16);
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static bool GetMoveRedToAlphaBuffer() { return sMoveRedToAlphaBuffer; };
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static void SetMoveRedToAlphaBuffer(bool);
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};
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} // namespace urde
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