mirror of https://github.com/AxioDL/metaforce.git
89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
#pragma once
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#include <array>
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#include <vector>
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#include "Runtime/RetroTypes.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CVector3f.hpp"
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#include "zeus/CVector4f.hpp"
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namespace urde {
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class CElementGen;
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class CParticleGlobals {
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CParticleGlobals() = default;
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static std::unique_ptr<CParticleGlobals> g_ParticleGlobals;
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public:
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int m_EmitterTime = 0;
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float m_EmitterTimeReal = 0.f;
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void SetEmitterTime(int frame) {
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m_EmitterTime = frame;
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m_EmitterTimeReal = float(frame);
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}
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int m_ParticleLifetime = 0;
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float m_ParticleLifetimeReal = 0.f;
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void SetParticleLifetime(int frame) {
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m_ParticleLifetime = frame;
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m_ParticleLifetimeReal = float(frame);
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}
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int m_ParticleLifetimePercentage = 0;
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float m_ParticleLifetimePercentageReal = 0.f;
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float m_ParticleLifetimePercentageRemainder = 0.f;
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void UpdateParticleLifetimeTweenValues(int frame) {
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const float lt = m_ParticleLifetime != 0 ? float(m_ParticleLifetime) : 1.0f;
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m_ParticleLifetimePercentageReal = 100.0f * float(frame) / lt;
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m_ParticleLifetimePercentage = int(m_ParticleLifetimePercentageReal);
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m_ParticleLifetimePercentageRemainder = m_ParticleLifetimePercentageReal - float(m_ParticleLifetimePercentage);
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m_ParticleLifetimePercentage = zeus::clamp(0, m_ParticleLifetimePercentage, 100);
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}
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const std::array<float, 8>* m_particleAccessParameters = nullptr;
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struct SParticleSystem {
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FourCC x0_type;
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CElementGen* x4_system;
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};
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SParticleSystem* m_currentParticleSystem = nullptr;
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static CParticleGlobals* instance() {
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if (!g_ParticleGlobals)
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g_ParticleGlobals.reset(new CParticleGlobals());
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return g_ParticleGlobals.get();
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}
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};
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struct SParticleInstanceTex {
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std::array<hsh::float4, 4> pos;
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hsh::float4 color;
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std::array<hsh::float2, 4> uvs;
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};
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extern std::vector<SParticleInstanceTex> g_instTexData;
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struct SParticleInstanceIndTex {
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std::array<hsh::float4, 4> pos;
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hsh::float4 color;
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std::array<hsh::float4, 4> texrTindUVs;
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hsh::float4 sceneUVs;
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};
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extern std::vector<SParticleInstanceIndTex> g_instIndTexData;
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struct SParticleInstanceNoTex {
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std::array<hsh::float4, 4> pos;
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hsh::float4 color;
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};
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extern std::vector<SParticleInstanceNoTex> g_instNoTexData;
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struct SParticleUniforms {
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hsh::float4x4 mvp;
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hsh::float4 moduColor;
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};
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} // namespace urde
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