mirror of https://github.com/AxioDL/metaforce.git
497 lines
19 KiB
C++
497 lines
19 KiB
C++
#include "Runtime/World/CWorldTransManager.hpp"
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#include "Runtime/CGameState.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Audio/CSfxManager.hpp"
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#include "Runtime/Camera/CCameraManager.hpp"
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#include "Runtime/Character/CActorLights.hpp"
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#include "Runtime/Character/CAnimPlaybackParms.hpp"
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#include "Runtime/Character/CAssetFactory.hpp"
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#include "Runtime/Character/CCharacterFactory.hpp"
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#include "Runtime/Character/CSkinRules.hpp"
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#include "Runtime/Character/IAnimReader.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include "Runtime/GuiSys/CGuiTextSupport.hpp"
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#include "Runtime/GuiSys/CStringTable.hpp"
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#include <hecl/CVarManager.hpp>
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namespace urde {
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int CWorldTransManager::GetSuitCharIdx() {
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CPlayerState& state = *g_GameState->GetPlayerState();
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if (state.IsFusionEnabled()) {
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switch (state.x20_currentSuit) {
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case CPlayerState::EPlayerSuit::Power:
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return 4;
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case CPlayerState::EPlayerSuit::Gravity:
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return 6;
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case CPlayerState::EPlayerSuit::Varia:
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return 7;
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case CPlayerState::EPlayerSuit::Phazon:
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return 8;
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default:
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break;
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}
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}
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return int(state.x20_currentSuit);
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}
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CWorldTransManager::SModelDatas::SModelDatas(const CAnimRes& samusRes) : x0_samusRes(samusRes) {
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x1a0_lights.reserve(8);
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}
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void CWorldTransManager::UpdateLights(float dt) {
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if (!x4_modelData) {
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return;
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}
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x4_modelData->x1a0_lights.clear();
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constexpr zeus::CVector3f lightPos(0.f, 10.f, 0.f);
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CLight spot = CLight::BuildSpot(lightPos, zeus::skBack, zeus::skWhite, 90.f);
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spot.SetAttenuation(1.f, 0.f, 0.f);
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CLight s1 = spot;
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s1.SetPosition(lightPos + zeus::CVector3f{0.f, 0.f, 2.f * x18_bgOffset - x1c_bgHeight});
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float z = 1.f;
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float delta = x1c_bgHeight - x18_bgOffset;
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if (!x44_26_goingUp && delta < 2.f)
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z = delta * 0.5f;
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else if (x44_26_goingUp && x18_bgOffset < 2.f)
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z = x18_bgOffset * 0.5f;
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if (z < 1.f) {
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CLight s2 = spot;
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float pos = x44_26_goingUp ? x1c_bgHeight : -x1c_bgHeight;
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s2.SetPosition(lightPos + zeus::CVector3f{0.f, 0.f, pos});
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s2.SetColor(zeus::CColor::lerp(zeus::skBlack, zeus::skWhite, 1.f - z));
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x4_modelData->x1a0_lights.push_back(std::move(s2));
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s1.SetColor(zeus::CColor::lerp(zeus::skBlack, zeus::skWhite, z));
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}
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x4_modelData->x1a0_lights.push_back(std::move(s1));
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}
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void CWorldTransManager::UpdateDisabled(float) {
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if (x0_curTime <= 2.f)
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return;
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x44_24_transFinished = true;
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}
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void CWorldTransManager::UpdateEnabled(float dt) {
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if (x4_modelData && !x4_modelData->x1c_samusModelData.IsNull()) {
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if (x44_25_stopSoon && !x4_modelData->x1dc_dissolveStarted && x0_curTime > 2.f) {
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x4_modelData->x1dc_dissolveStarted = true;
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x4_modelData->x1d0_dissolveStartTime = x0_curTime;
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x4_modelData->x1d4_dissolveEndTime = 4.f + x0_curTime - 2.f;
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x4_modelData->x1d8_transCompleteTime = 5.f + x0_curTime - 2.f;
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}
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if (x0_curTime > x4_modelData->x1d8_transCompleteTime && x4_modelData->x1dc_dissolveStarted)
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x44_24_transFinished = true;
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x4_modelData->x1c_samusModelData.AdvanceAnimationIgnoreParticles(dt, x20_random, true);
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x4_modelData->x170_gunXf = x4_modelData->x1c_samusModelData.GetScaledLocatorTransform("GUN_LCTR");
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x4_modelData->x1c4_randTimeout -= dt;
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if (x4_modelData->x1c4_randTimeout <= 0.f) {
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x4_modelData->x1c4_randTimeout = x20_random.Range(0.016666668f, 0.1f);
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zeus::CVector2f randVec(x20_random.Range(-0.025f, 0.025f), x20_random.Range(-0.075f, 0.075f));
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x4_modelData->x1bc_shakeDelta = (randVec - x4_modelData->x1b4_shakeResult) / x4_modelData->x1c4_randTimeout;
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x4_modelData->x1cc_blurDelta =
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(x20_random.Range(-2.f, 4.f) - x4_modelData->x1c8_blurResult) / x4_modelData->x1c4_randTimeout;
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}
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x4_modelData->x1b4_shakeResult += x4_modelData->x1bc_shakeDelta * dt;
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x4_modelData->x1c8_blurResult += dt * x4_modelData->x1cc_blurDelta;
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}
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float delta = dt * 50.f;
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if (x44_26_goingUp)
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delta = -delta;
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x18_bgOffset += delta;
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if (x18_bgOffset > x1c_bgHeight)
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x18_bgOffset -= x1c_bgHeight;
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if (x18_bgOffset < 0.f)
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x18_bgOffset += x1c_bgHeight;
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UpdateLights(dt);
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}
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void CWorldTransManager::UpdateText(float dt) {
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if (x44_28_textDirty) {
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if (xc_strTable.IsLoaded()) {
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x8_textData->SetText(xc_strTable->GetString(x40_strIdx));
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x3c_sfxInterval = 0.f;
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x44_28_textDirty = false;
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} else if (x0_curTime >= x38_textStartTime) {
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x38_textStartTime += dt;
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}
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}
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if (x0_curTime >= x38_textStartTime) {
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x8_textData->Update(dt);
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float nextSfxInterval = x3c_sfxInterval + g_tweakGui->GetWorldTransManagerCharsPerSfx();
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float printed = x8_textData->GetNumCharsPrinted();
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if (printed >= nextSfxInterval) {
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x3c_sfxInterval = nextSfxInterval;
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CSfxManager::SfxStart(SFXsfx059E, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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}
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if (x44_25_stopSoon) {
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if (x8_textData->GetTotalAnimationTime() + 1.f < x8_textData->GetCurTime()) {
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/* Done typing + 1 sec */
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if (x0_curTime - x34_stopTime > 1.f)
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x44_24_transFinished = true;
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} else {
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x34_stopTime = x0_curTime;
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}
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}
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}
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void CWorldTransManager::Update(float dt) {
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x0_curTime += dt;
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switch (x30_type) {
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case ETransType::Disabled:
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UpdateDisabled(dt);
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break;
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case ETransType::Enabled:
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UpdateEnabled(dt);
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break;
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case ETransType::Text:
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UpdateText(dt);
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break;
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}
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}
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void CWorldTransManager::DrawPlatformModels(CActorLights* lights) {
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CModelFlags flags = {};
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flags.m_extendedShader = EExtendedShader::Lighting;
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if (!x4_modelData->x100_bgModelData[0].IsNull()) {
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zeus::CTransform xf0 = zeus::CTransform::Translate(0.f, 0.f, -(2.f * x1c_bgHeight - x18_bgOffset));
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x4_modelData->x100_bgModelData[0].Render(CModelData::EWhichModel::Normal, xf0, lights, flags);
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}
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if (!x4_modelData->x100_bgModelData[1].IsNull()) {
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zeus::CTransform xf1 = zeus::CTransform::Translate(0.f, 0.f, x18_bgOffset - x1c_bgHeight);
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x4_modelData->x100_bgModelData[1].Render(CModelData::EWhichModel::Normal, xf1, lights, flags);
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}
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if (!x4_modelData->x100_bgModelData[2].IsNull()) {
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zeus::CTransform xf2 = zeus::CTransform::Translate(0.f, 0.f, x18_bgOffset);
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x4_modelData->x100_bgModelData[2].Render(CModelData::EWhichModel::Normal, xf2, lights, flags);
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}
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if (!x4_modelData->xb4_platformModelData.IsNull()) {
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x4_modelData->xb4_platformModelData.Render(CModelData::EWhichModel::Normal, zeus::CTransform(), lights,
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flags);
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}
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}
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void CWorldTransManager::DrawAllModels(CActorLights* lights) {
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DrawPlatformModels(lights);
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if (!x4_modelData->x1c_samusModelData.IsNull()) {
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CModelFlags flags = {};
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flags.m_extendedShader = EExtendedShader::LightingCubeReflection;
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x4_modelData->x1c_samusModelData.GetAnimationData()->PreRender();
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x4_modelData->x1c_samusModelData.Render(CModelData::EWhichModel::Normal, zeus::CTransform(), lights,
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flags);
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if (!x4_modelData->x68_beamModelData.IsNull()) {
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x4_modelData->x68_beamModelData.Render(CModelData::EWhichModel::Normal, x4_modelData->x170_gunXf, lights, flags);
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}
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}
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}
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void CWorldTransManager::DrawFirstPass(CActorLights* lights) {
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CBooModel::SetReflectionCube(m_reflectionCube[0]);
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zeus::CTransform translateXf = zeus::CTransform::Translate(
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x4_modelData->x1b4_shakeResult.x(), -3.5f * (1.f - zeus::clamp(0.f, x0_curTime / 10.f, 1.f)) - 3.5f,
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x4_modelData->x1b4_shakeResult.y() + 2.f);
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zeus::CTransform rotateXf =
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zeus::CTransform::RotateZ(zeus::degToRad(zeus::clamp(0.f, x0_curTime / 25.f, 100.f) * 360.f + 180.f - 90.f));
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CGraphics::SetViewPointMatrix(rotateXf * translateXf);
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DrawAllModels(lights);
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m_camblur.draw(x4_modelData->x1c8_blurResult);
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}
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void CWorldTransManager::DrawSecondPass(CActorLights* lights) {
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CBooModel::SetReflectionCube(m_reflectionCube[1]);
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const zeus::CVector3f& samusScale = x4_modelData->x0_samusRes.GetScale();
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zeus::CTransform translateXf =
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zeus::CTransform::Translate(-0.1f * samusScale.x(), -0.5f * samusScale.y(), 1.5f * samusScale.z());
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zeus::CTransform rotateXf = zeus::CTransform::RotateZ(zeus::degToRad(
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48.f * zeus::clamp(0.f, (x0_curTime - x4_modelData->x1d0_dissolveStartTime + 2.f) / 5.f, 1.f) + 180.f - 24.f));
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CGraphics::SetViewPointMatrix(rotateXf * translateXf);
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DrawAllModels(lights);
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}
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void CWorldTransManager::DrawEnabled() {
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SCOPED_GRAPHICS_DEBUG_GROUP("CWorldTransManager::DrawEnabled", zeus::skPurple);
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CActorLights lights(0, zeus::skZero3f, 4, 4, 0, 0, 0, 0.1f);
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lights.BuildFakeLightList(x4_modelData->x1a0_lights, zeus::CColor{0.1f, 0.1f, 0.1f, 1.0f});
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if (m_reflectionCube[0]) {
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SViewport backupVp = g_Viewport;
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constexpr float width = CUBEMAP_RES;
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CGraphics::g_BooMainCommandQueue->setRenderTarget(m_reflectionCube[0], 0);
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g_Renderer->SetViewport(0, 0, width, width);
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g_Renderer->SetPerspective(90.f, width, width, 0.2f, 750.f);
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if (x0_curTime < x4_modelData->x1d4_dissolveEndTime) {
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zeus::CTransform mainCamXf =
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zeus::CTransform::RotateZ(zeus::degToRad(zeus::clamp(0.f, x0_curTime / 25.f, 100.f) * 360.f + 180.f - 90.f));
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for (int face = 0; face < 6; ++face) {
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CGraphics::g_BooMainCommandQueue->setRenderTarget(m_reflectionCube[0], face);
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CGraphics::g_BooMainCommandQueue->clearTarget();
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zeus::CTransform camXf = zeus::CTransform(mainCamXf.basis * CGraphics::skCubeBasisMats[face], zeus::CVector3f(0.f, 0.f, 1.5f));
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g_Renderer->SetWorldViewpoint(camXf);
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DrawPlatformModels(&lights);
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}
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CGraphics::g_BooMainCommandQueue->generateMipmaps(m_reflectionCube[0]);
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}
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if (x0_curTime > x4_modelData->x1d0_dissolveStartTime) {
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zeus::CTransform mainCamXf = zeus::CTransform::RotateZ(zeus::degToRad(
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48.f * zeus::clamp(0.f, (x0_curTime - x4_modelData->x1d0_dissolveStartTime + 2.f) / 5.f, 1.f) + 180.f - 24.f));
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for (int face = 0; face < 6; ++face) {
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CGraphics::g_BooMainCommandQueue->setRenderTarget(m_reflectionCube[1], face);
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CGraphics::g_BooMainCommandQueue->clearTarget();
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zeus::CTransform camXf = zeus::CTransform(mainCamXf.basis * CGraphics::skCubeBasisMats[face], zeus::CVector3f(0.f, 0.f, 1.5f));
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g_Renderer->SetWorldViewpoint(camXf);
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DrawPlatformModels(&lights);
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}
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CGraphics::g_BooMainCommandQueue->generateMipmaps(m_reflectionCube[1]);
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}
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CBooRenderer::BindMainDrawTarget();
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g_Renderer->SetViewport(backupVp.x0_left, backupVp.x4_top, backupVp.x8_width, backupVp.xc_height);
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}
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float wsAspect = CWideScreenFilter::SetViewportToMatch(1.f);
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g_Renderer->SetPerspective(CCameraManager::FirstPersonFOV(), wsAspect, CCameraManager::NearPlane(),
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CCameraManager::FarPlane());
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g_Renderer->x318_26_requestRGBA6 = true;
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if (x0_curTime <= x4_modelData->x1d0_dissolveStartTime)
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DrawFirstPass(&lights);
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else if (x0_curTime >= x4_modelData->x1d4_dissolveEndTime)
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DrawSecondPass(&lights);
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else {
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float t = zeus::clamp(0.f, (x0_curTime - x4_modelData->x1d0_dissolveStartTime) / 2.f, 1.f);
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DrawFirstPass(&lights);
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SClipScreenRect rect(g_Viewport);
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CGraphics::ResolveSpareTexture(rect);
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hsh::clear_attachments();
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DrawSecondPass(&lights);
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m_dissolve.drawCropped(zeus::CColor{1.f, 1.f, 1.f, 1.f - t}, 1.f);
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}
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CWideScreenFilter::SetViewportToFull();
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m_widescreen.draw(zeus::skBlack, 1.f);
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float ftbT = 0.f;
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if (x0_curTime < 0.25f)
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ftbT = 1.f - x0_curTime / 0.25f;
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else if (x0_curTime > x4_modelData->x1d8_transCompleteTime)
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ftbT = 1.f;
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else if (x0_curTime > x4_modelData->x1d8_transCompleteTime - 0.25f)
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ftbT = 1.f - (x4_modelData->x1d8_transCompleteTime - x0_curTime) / 0.25f;
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if (ftbT > 0.f)
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m_fadeToBlack.draw(zeus::CColor{0.f, 0.f, 0.f, ftbT});
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}
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void CWorldTransManager::DrawDisabled() {
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SCOPED_GRAPHICS_DEBUG_GROUP("CWorldTransManager::DrawDisabled", zeus::skPurple);
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m_fadeToBlack.draw(zeus::CColor{0.f, 0.f, 0.f, 0.01f});
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}
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void CWorldTransManager::DrawText() {
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SCOPED_GRAPHICS_DEBUG_GROUP("CWorldTransManager::DrawText", zeus::skPurple);
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float width = 448.f * g_Viewport.aspect;
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CGraphics::SetOrtho(0.f, width, 448.f, 0.f, -4096.f, 4096.f);
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CGraphics::SetViewPointMatrix(zeus::CTransform());
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CGraphics::SetModelMatrix(zeus::CTransform::Translate((width - 640.f) / 2.f, 0.f, 448.f));
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x8_textData->Render();
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float filterAlpha = 0.f;
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if (x0_curTime < 1.f)
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filterAlpha = 1.f - x0_curTime;
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else if (x44_25_stopSoon)
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filterAlpha = std::min(1.f, x0_curTime - x34_stopTime);
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if (filterAlpha > 0.f) {
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zeus::CColor filterColor = x44_27_fadeWhite ? zeus::skWhite : zeus::skBlack;
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filterColor.a() = filterAlpha;
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m_fadeToBlack.draw(filterColor);
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}
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}
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void CWorldTransManager::Draw() {
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if (x30_type == ETransType::Disabled)
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DrawDisabled();
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else if (x30_type == ETransType::Enabled)
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DrawEnabled();
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else if (x30_type == ETransType::Text)
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DrawText();
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}
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void CWorldTransManager::TouchModels() {
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if (!x4_modelData)
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return;
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if (x4_modelData->x68_beamModelData.IsNull() && x4_modelData->x14c_beamModel.IsLoaded() &&
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x4_modelData->x14c_beamModel.GetObj()) {
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x4_modelData->x68_beamModelData = CModelData{
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CStaticRes(x4_modelData->x14c_beamModel.GetObjectTag()->id, x4_modelData->x0_samusRes.GetScale()), 2};
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}
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if (x4_modelData->x1c_samusModelData.IsNull() && x4_modelData->x158_suitModel.IsLoaded() &&
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x4_modelData->x158_suitModel.GetObj() && x4_modelData->x164_suitSkin.IsLoaded() &&
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x4_modelData->x164_suitSkin.GetObj()) {
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CAnimRes animRes(x4_modelData->x0_samusRes.GetId(), GetSuitCharIdx(), x4_modelData->x0_samusRes.GetScale(),
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x4_modelData->x0_samusRes.GetDefaultAnim(), true);
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x4_modelData->x1c_samusModelData = CModelData{animRes, 2};
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CAnimPlaybackParms aData(animRes.GetDefaultAnim(), -1, 1.f, true);
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x4_modelData->x1c_samusModelData.GetAnimationData()->SetAnimation(aData, false);
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}
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if (!x4_modelData->x1c_samusModelData.IsNull())
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x4_modelData->x1c_samusModelData.Touch(CModelData::EWhichModel::Normal, 0);
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if (!x4_modelData->xb4_platformModelData.IsNull())
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x4_modelData->xb4_platformModelData.Touch(CModelData::EWhichModel::Normal, 0);
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if (!x4_modelData->x100_bgModelData[0].IsNull())
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x4_modelData->x100_bgModelData[0].Touch(CModelData::EWhichModel::Normal, 0);
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if (!x4_modelData->x100_bgModelData[1].IsNull())
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x4_modelData->x100_bgModelData[1].Touch(CModelData::EWhichModel::Normal, 0);
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if (!x4_modelData->x100_bgModelData[2].IsNull())
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x4_modelData->x100_bgModelData[2].Touch(CModelData::EWhichModel::Normal, 0);
|
|
|
|
if (!x4_modelData->x68_beamModelData.IsNull())
|
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x4_modelData->x68_beamModelData.Touch(CModelData::EWhichModel::Normal, 0);
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}
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|
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void CWorldTransManager::EnableTransition(const CAnimRes& samusRes, CAssetId platRes, const zeus::CVector3f& platScale,
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CAssetId bgRes, const zeus::CVector3f& bgScale, bool goingUp) {
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x44_25_stopSoon = false;
|
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x44_26_goingUp = goingUp;
|
|
x30_type = ETransType::Enabled;
|
|
x4_modelData = std::make_unique<SModelDatas>(samusRes);
|
|
|
|
if (!m_reflectionCube[0] && hecl::com_cubemaps->toBoolean())
|
|
CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) {
|
|
m_reflectionCube[0] = ctx.newCubeRenderTexture(CUBEMAP_RES, CUBEMAP_MIPS);
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|
m_reflectionCube[1] = ctx.newCubeRenderTexture(CUBEMAP_RES, CUBEMAP_MIPS);
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return true;
|
|
} BooTrace);
|
|
|
|
x8_textData.reset();
|
|
x20_random.SetSeed(99);
|
|
|
|
CAssetId beamModelId = g_tweakPlayerRes->GetBeamCineModel(g_GameState->GetPlayerState()->GetCurrentBeam());
|
|
|
|
x4_modelData->x14c_beamModel = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), beamModelId});
|
|
|
|
TToken<CCharacterFactory> fac = g_CharFactoryBuilder->GetFactory(samusRes);
|
|
const CCharacterInfo& info = fac.GetObj()->GetCharInfo(GetSuitCharIdx());
|
|
x4_modelData->x158_suitModel = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), info.GetModelId()});
|
|
x4_modelData->x164_suitSkin = g_SimplePool->GetObj(SObjectTag{FOURCC('CSKR'), info.GetSkinRulesId()});
|
|
|
|
if (platRes.IsValid()) {
|
|
x4_modelData->xb4_platformModelData = CModelData{CStaticRes(platRes, platScale), 2};
|
|
x4_modelData->xb4_platformModelData.Touch(CModelData::EWhichModel::Normal, 0);
|
|
}
|
|
|
|
if (bgRes.IsValid()) {
|
|
const CStaticRes bg(bgRes, bgScale);
|
|
x4_modelData->x100_bgModelData[0] = CModelData{bg};
|
|
x4_modelData->x100_bgModelData[0].Touch(CModelData::EWhichModel::Normal, 0);
|
|
x4_modelData->x100_bgModelData[1] = CModelData{bg};
|
|
x4_modelData->x100_bgModelData[1].Touch(CModelData::EWhichModel::Normal, 0);
|
|
x4_modelData->x100_bgModelData[2] = CModelData{bg};
|
|
x4_modelData->x100_bgModelData[2].Touch(CModelData::EWhichModel::Normal, 0);
|
|
const zeus::CAABox bounds = x4_modelData->x100_bgModelData[0].GetBounds();
|
|
x1c_bgHeight = (bounds.max.z() - bounds.min.z()) * bgScale.z();
|
|
} else {
|
|
x1c_bgHeight = 0.f;
|
|
}
|
|
|
|
StartTransition();
|
|
TouchModels();
|
|
}
|
|
|
|
void CWorldTransManager::EnableTransition(CAssetId fontId, CAssetId stringId, u32 strIdx, bool fadeWhite,
|
|
float chFadeTime, float chFadeRate, float textStartTime) {
|
|
x40_strIdx = strIdx;
|
|
x38_textStartTime = textStartTime;
|
|
x44_25_stopSoon = false;
|
|
x30_type = ETransType::Text;
|
|
|
|
x4_modelData.reset();
|
|
x44_27_fadeWhite = fadeWhite;
|
|
|
|
const CGuiTextProperties props(false, true, EJustification::Center, EVerticalJustification::Center);
|
|
x8_textData = std::make_unique<CGuiTextSupport>(fontId, props, zeus::skWhite, zeus::skBlack, zeus::skWhite, 640, 448,
|
|
g_SimplePool, CGuiWidget::EGuiModelDrawFlags::Additive);
|
|
x8_textData->SetTypeWriteEffectOptions(true, chFadeTime, chFadeRate);
|
|
xc_strTable = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), stringId});
|
|
x8_textData->SetText(u"");
|
|
StartTransition();
|
|
}
|
|
|
|
void CWorldTransManager::StartTextFadeOut() {
|
|
if (!x44_25_stopSoon)
|
|
x34_stopTime = x0_curTime;
|
|
x44_25_stopSoon = true;
|
|
}
|
|
|
|
void CWorldTransManager::DisableTransition() {
|
|
x30_type = ETransType::Disabled;
|
|
x4_modelData.reset();
|
|
x8_textData.reset();
|
|
x44_26_goingUp = false;
|
|
}
|
|
|
|
void CWorldTransManager::StartTransition() {
|
|
x0_curTime = 0.f;
|
|
x18_bgOffset = 0.f;
|
|
x44_24_transFinished = false;
|
|
x44_28_textDirty = true;
|
|
}
|
|
|
|
void CWorldTransManager::EndTransition() { DisableTransition(); }
|
|
|
|
bool CWorldTransManager::WaitForModelsAndTextures() {
|
|
std::vector<SObjectTag> tags = g_SimplePool->GetReferencedTags();
|
|
for (const SObjectTag& tag : tags) {
|
|
if (tag.type == FOURCC('TXTR') || tag.type == FOURCC('CMDL'))
|
|
g_SimplePool->GetObj(tag).GetObj();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CWorldTransManager::SfxStop() {
|
|
if (x28_sfxHandle) {
|
|
CSfxManager::SfxStop(x28_sfxHandle);
|
|
x28_sfxHandle.reset();
|
|
}
|
|
}
|
|
|
|
void CWorldTransManager::SfxStart() {
|
|
if (!x28_sfxHandle && x24_sfx != 0xFFFF)
|
|
x28_sfxHandle = CSfxManager::SfxStart(x24_sfx, x2c_volume, x2d_panning, false, 127, true, -1);
|
|
}
|
|
|
|
} // namespace urde
|