mirror of https://github.com/AxioDL/metaforce.git
131 lines
4.0 KiB
C++
131 lines
4.0 KiB
C++
#pragma once
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#include <array>
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#include <memory>
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#include <vector>
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Audio/CSfxManager.hpp"
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#include "Runtime/Camera/CCameraFilter.hpp"
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#include "Runtime/Character/CModelData.hpp"
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#include "Runtime/Graphics/CLight.hpp"
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#include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp"
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#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
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#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "Runtime/GuiSys/CGuiTextSupport.hpp"
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#include "Runtime/GuiSys/CStringTable.hpp"
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CSimplePool;
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class CWorldTransManager {
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public:
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enum class ETransType { Disabled, Enabled, Text };
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struct SModelDatas {
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CAnimRes x0_samusRes;
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CModelData x1c_samusModelData;
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CModelData x68_beamModelData;
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CModelData xb4_platformModelData;
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std::array<CModelData, 3> x100_bgModelData;
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TLockedToken<CModel> x14c_beamModel;
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TLockedToken<CModel> x158_suitModel;
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TLockedToken<CSkinRules> x164_suitSkin;
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zeus::CTransform x170_gunXf;
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std::vector<CLight> x1a0_lights;
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// std::unique_ptr<u8> x1b0_dissolveTextureBuffer;
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zeus::CVector2f x1b4_shakeResult;
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zeus::CVector2f x1bc_shakeDelta;
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float x1c4_randTimeout = 0.f;
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float x1c8_blurResult = 0.f;
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float x1cc_blurDelta = 0.f;
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float x1d0_dissolveStartTime = 99999.f;
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float x1d4_dissolveEndTime = 99999.f;
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float x1d8_transCompleteTime = 99999.f;
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bool x1dc_dissolveStarted = false;
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explicit SModelDatas(const CAnimRes& samusRes);
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};
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private:
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float x0_curTime = 0.f;
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std::unique_ptr<SModelDatas> x4_modelData;
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std::unique_ptr<CGuiTextSupport> x8_textData;
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TLockedToken<CStringTable> xc_strTable;
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u8 x14_ = 0;
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float x18_bgOffset = 0.0f;
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float x1c_bgHeight = 0.0f;
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CRandom16 x20_random = CRandom16(99);
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u16 x24_sfx = 1189;
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CSfxHandle x28_sfxHandle;
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u8 x2c_volume = 127;
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u8 x2d_panning = 64;
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ETransType x30_type = ETransType::Disabled;
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float x34_stopTime = 0.0f;
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float x38_textStartTime = 0.f;
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float x3c_sfxInterval = 0.0f;
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bool x40_strIdx = false;
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bool x44_24_transFinished : 1 = true;
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bool x44_25_stopSoon : 1 = false;
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bool x44_26_goingUp : 1 = false;
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bool x44_27_fadeWhite : 1 = false;
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bool x44_28_textDirty : 1 = false;
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CColoredQuadFilter m_fadeToBlack{EFilterType::Blend};
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CTexturedQuadFilter m_dissolve{EFilterType::Blend, CGraphics::g_SpareTexture.get_color(0)};
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CWideScreenFilter m_widescreen{EFilterType::Blend};
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CCameraBlurFilter m_camblur;
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std::array<hsh::owner<hsh::texturecube>, 2> m_reflectionCube;
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static int GetSuitCharIdx();
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void DrawFirstPass(CActorLights* lights);
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void DrawSecondPass(CActorLights* lights);
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void DrawPlatformModels(CActorLights* lights);
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void DrawAllModels(CActorLights* lights);
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void UpdateLights(float dt);
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void UpdateEnabled(float);
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void UpdateDisabled(float);
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void UpdateText(float);
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void DrawEnabled();
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void DrawDisabled();
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void DrawText();
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public:
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CWorldTransManager() = default;
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void Update(float);
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void Draw();
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void EnableTransition(const CAnimRes& samusRes, CAssetId platRes, const zeus::CVector3f& platScale, CAssetId bgRes,
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const zeus::CVector3f& bgScale, bool goingUp);
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void EnableTransition(CAssetId fontId, CAssetId stringId, u32 strIdx, bool fadeWhite, float chFadeTime,
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float chFadeRate, float textStartTime);
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void StartTransition();
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void EndTransition();
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bool IsTransitionFinished() const { return x44_24_transFinished; }
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void PleaseStopSoon() { x44_25_stopSoon = true; }
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void StartTextFadeOut();
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bool IsTransitionEnabled() const { return x30_type != ETransType::Disabled; }
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void DisableTransition();
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void TouchModels();
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ETransType GetTransType() const { return x30_type; }
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void SetSfx(u16 sfx, u8 volume, u8 panning) {
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x24_sfx = sfx;
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x2c_volume = volume;
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x2d_panning = panning;
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}
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void SfxStart();
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void SfxStop();
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static bool WaitForModelsAndTextures();
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};
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} // namespace urde
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