metaforce/Runtime/Weapon
Lioncash 3d5ed90d1a CWeaponMode: Make constexpr capable
Given this is such a simple type, this can be made usable with
constexpr. This allows the type to be usable at file-scope without
potentially incurring a runtime constructor.
2020-01-23 23:12:18 -05:00
..
CAuxWeapon.cpp
CAuxWeapon.hpp
CBeamInfo.hpp
CBeamProjectile.cpp
CBeamProjectile.hpp
CBomb.cpp
CBomb.hpp
CBurstFire.cpp
CBurstFire.hpp
CElectricBeamProjectile.cpp
CElectricBeamProjectile.hpp
CEnergyProjectile.cpp
CEnergyProjectile.hpp
CFidget.cpp
CFidget.hpp
CFlameInfo.cpp
CFlameInfo.hpp
CFlameThrower.cpp
CFlameThrower.hpp
CGSComboFire.cpp
CGSComboFire.hpp
CGSFidget.cpp
CGSFidget.hpp
CGSFreeLook.cpp
CGSFreeLook.hpp
CGameProjectile.cpp
CGameProjectile.hpp
CGrappleArm.cpp
CGrappleArm.hpp
CGunController.cpp
CGunController.hpp
CGunMotion.cpp
CGunMotion.hpp
CGunWeapon.cpp
CGunWeapon.hpp
CIceBeam.cpp
CIceBeam.hpp
CMakeLists.txt
CNewFlameThrower.cpp
CNewFlameThrower.hpp
CPhazonBeam.cpp
CPhazonBeam.hpp
CPlasmaBeam.cpp
CPlasmaBeam.hpp
CPlasmaProjectile.cpp
CPlasmaProjectile.hpp
CPlayerGun.cpp
CPlayerGun.hpp
CPowerBeam.cpp
CPowerBeam.hpp
CPowerBomb.cpp
CPowerBomb.hpp
CProjectileInfo.cpp
CProjectileInfo.hpp
CProjectileWeapon.cpp
CProjectileWeapon.hpp
CTargetableProjectile.cpp
CTargetableProjectile.hpp
CWaveBeam.cpp
CWaveBeam.hpp
CWaveBuster.cpp
CWaveBuster.hpp
CWeapon.cpp
CWeapon.hpp
CWeaponMgr.cpp
CWeaponMgr.hpp
CWeaponMode.hpp CWeaponMode: Make constexpr capable 2020-01-23 23:12:18 -05:00
WeaponCommon.cpp
WeaponCommon.hpp