mirror of https://github.com/AxioDL/metaforce.git
102 lines
3.3 KiB
CMake
102 lines
3.3 KiB
CMake
include_directories(${CMAKE_CURRENT_SOURCE_DIR} ${BOO_INCLUDE_DIR} ${LIBJPEG_INCLUDE_DIR}
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${ZLIB_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/DataSpec)
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macro(runtime_add_list rel_path a_list)
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unset(tmp_list)
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foreach(path IN LISTS ${a_list})
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list(APPEND tmp_list "${rel_path}/${path}")
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endforeach(path)
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set(${a_list} "${tmp_list}" PARENT_SCOPE)
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endmacro(runtime_add_list)
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add_subdirectory(Audio)
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add_subdirectory(Character)
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add_subdirectory(Graphics)
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add_subdirectory(Collision)
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add_subdirectory(Camera)
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add_subdirectory(World)
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add_subdirectory(AutoMapper)
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add_subdirectory(GuiSys)
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add_subdirectory(Input)
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add_subdirectory(Particle)
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if(WIN32)
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list(APPEND PLAT_SRCS CMemoryCardSysWin.cpp)
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elseif(APPLE)
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list(APPEND PLAT_SRCS CMemoryCardSysOSX.cpp)
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else()
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list(APPEND PLAT_SRCS CMemoryCardSysNix.cpp CCallStackNix.cpp)
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endif()
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add_subdirectory(MP1)
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add_subdirectory(MP2)
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add_subdirectory(MP3)
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add_library(RuntimeCommon
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${CLIENT_SOURCES}
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${MP1_SOURCES}
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${AUDIO_SOURCES}
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${AUTOMAPPER_SOURCES}
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${CAMERA_SOURCES}
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${CHARACTER_SOURCES}
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${COLLISION_SOURCES}
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${GRAPHICS_SOURCES}
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${GUISYS_SOURCES}
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${INPUT_SOURCES}
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${PARTICLE_SOURCES}
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${WORLD_SOURCES}
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#CMemory.hpp CMemory.cpp
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ITweak.hpp
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CMemoryCardSys.hpp
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CScannableObjectInfo.hpp CScannableObjectInfo.cpp
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CSaveWorld.hpp CSaveWorld.cpp
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IAllocator.hpp IAllocator.cpp
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CGameAllocator.hpp CGameAllocator.cpp
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CDependencyGroup.hpp CDependencyGroup.cpp
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CBasics.hpp CBasicsPC.cpp
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CIOWin.hpp
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CIOWinManager.hpp CIOWinManager.cpp
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CStateManager.hpp CStateManager.cpp
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CWeaponMgr.hpp CWeaponMgr.cpp
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CFluidPlaneManager.hpp CFluidPlaneManager.cpp
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CGameState.hpp CGameState.cpp
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CRelayTracker.hpp CRelayTracker.cpp
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CPlayerState.hpp CPlayerState.cpp
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CRandom16.hpp CRandom16.cpp
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CResFactory.hpp CResFactory.cpp
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CResLoader.hpp CResLoader.cpp
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CDvdRequest.hpp
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CDvdFile.hpp CDvdFile.cpp
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CVirtualDvdFile.hpp CVirtualDvdFile.cpp
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IObjectStore.hpp
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CSimplePool.hpp CSimplePool.cpp
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CGameOptions.hpp CGameOptions.cpp
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CStaticInterference.hpp
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CCRC32.hpp CCRC32.cpp
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IFactory.hpp
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IObjFactory.hpp
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CObjectList.hpp CObjectList.cpp
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GameObjectLists.hpp GameObjectLists.cpp
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CSortedLists.hpp CSortedLists.cpp
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CArchitectureMessage.hpp
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CArchitectureQueue.hpp CArchitectureQueue.cpp
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IObj.hpp
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IVParamObj.hpp
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CTimeProvider.hpp CTimeProvider.cpp
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CToken.hpp
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CFactoryMgr.hpp CFactoryMgr.cpp
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CPakFile.hpp CPakFile.cpp
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CStringExtras.hpp
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CCallStack.hpp
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IOStreams.hpp IOStreams.cpp
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CMainFlowBase.hpp CMainFlowBase.cpp
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CMFGameBase.hpp
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CInGameTweakManagerBase.hpp
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CPlayMovieBase.hpp
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CGameDebug.hpp CGameDebug.cpp
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rstl.hpp rstl.cpp
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GameGlobalObjects.hpp GameGlobalObjects.cpp
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RetroTypes.hpp
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GCNTypes.hpp
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${PLAT_SRCS})
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