metaforce/Runtime/CMakeLists.txt

102 lines
3.3 KiB
CMake

include_directories(${CMAKE_CURRENT_SOURCE_DIR} ${BOO_INCLUDE_DIR} ${LIBJPEG_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/DataSpec)
macro(runtime_add_list rel_path a_list)
unset(tmp_list)
foreach(path IN LISTS ${a_list})
list(APPEND tmp_list "${rel_path}/${path}")
endforeach(path)
set(${a_list} "${tmp_list}" PARENT_SCOPE)
endmacro(runtime_add_list)
add_subdirectory(Audio)
add_subdirectory(Character)
add_subdirectory(Graphics)
add_subdirectory(Collision)
add_subdirectory(Camera)
add_subdirectory(World)
add_subdirectory(AutoMapper)
add_subdirectory(GuiSys)
add_subdirectory(Input)
add_subdirectory(Particle)
if(WIN32)
list(APPEND PLAT_SRCS CMemoryCardSysWin.cpp)
elseif(APPLE)
list(APPEND PLAT_SRCS CMemoryCardSysOSX.cpp)
else()
list(APPEND PLAT_SRCS CMemoryCardSysNix.cpp CCallStackNix.cpp)
endif()
add_subdirectory(MP1)
add_subdirectory(MP2)
add_subdirectory(MP3)
add_library(RuntimeCommon
${CLIENT_SOURCES}
${MP1_SOURCES}
${AUDIO_SOURCES}
${AUTOMAPPER_SOURCES}
${CAMERA_SOURCES}
${CHARACTER_SOURCES}
${COLLISION_SOURCES}
${GRAPHICS_SOURCES}
${GUISYS_SOURCES}
${INPUT_SOURCES}
${PARTICLE_SOURCES}
${WORLD_SOURCES}
#CMemory.hpp CMemory.cpp
ITweak.hpp
CMemoryCardSys.hpp
CScannableObjectInfo.hpp CScannableObjectInfo.cpp
CSaveWorld.hpp CSaveWorld.cpp
IAllocator.hpp IAllocator.cpp
CGameAllocator.hpp CGameAllocator.cpp
CDependencyGroup.hpp CDependencyGroup.cpp
CBasics.hpp CBasicsPC.cpp
CIOWin.hpp
CIOWinManager.hpp CIOWinManager.cpp
CStateManager.hpp CStateManager.cpp
CWeaponMgr.hpp CWeaponMgr.cpp
CFluidPlaneManager.hpp CFluidPlaneManager.cpp
CGameState.hpp CGameState.cpp
CRelayTracker.hpp CRelayTracker.cpp
CPlayerState.hpp CPlayerState.cpp
CRandom16.hpp CRandom16.cpp
CResFactory.hpp CResFactory.cpp
CResLoader.hpp CResLoader.cpp
CDvdRequest.hpp
CDvdFile.hpp CDvdFile.cpp
CVirtualDvdFile.hpp CVirtualDvdFile.cpp
IObjectStore.hpp
CSimplePool.hpp CSimplePool.cpp
CGameOptions.hpp CGameOptions.cpp
CStaticInterference.hpp
CCRC32.hpp CCRC32.cpp
IFactory.hpp
IObjFactory.hpp
CObjectList.hpp CObjectList.cpp
GameObjectLists.hpp GameObjectLists.cpp
CSortedLists.hpp CSortedLists.cpp
CArchitectureMessage.hpp
CArchitectureQueue.hpp CArchitectureQueue.cpp
IObj.hpp
IVParamObj.hpp
CTimeProvider.hpp CTimeProvider.cpp
CToken.hpp
CFactoryMgr.hpp CFactoryMgr.cpp
CPakFile.hpp CPakFile.cpp
CStringExtras.hpp
CCallStack.hpp
IOStreams.hpp IOStreams.cpp
CMainFlowBase.hpp CMainFlowBase.cpp
CMFGameBase.hpp
CInGameTweakManagerBase.hpp
CPlayMovieBase.hpp
CGameDebug.hpp CGameDebug.cpp
rstl.hpp rstl.cpp
GameGlobalObjects.hpp GameGlobalObjects.cpp
RetroTypes.hpp
GCNTypes.hpp
${PLAT_SRCS})