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14 lines
227 B
C++
14 lines
227 B
C++
#pragma once
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#include "hsh/hsh.h"
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namespace urde {
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struct CQuadDecal;
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class CDecalShaders {
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public:
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static void BuildShaderDataBinding(hsh::binding& binding, CQuadDecal& decal, hsh::texture2d tex);
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};
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} // namespace urde
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