Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Go to file
Jack Andersen c8d09f3de7 Merge branch 'master' of https://github.com/AxioDL/urde 2017-05-18 09:27:39 -10:00
DataSpec Finish CAuiImagePane 2017-05-17 21:07:49 -10:00
Editor Initial CActorContraption and weapon imps 2017-05-18 03:58:15 -07:00
Runtime Merge branch 'master' of https://github.com/AxioDL/urde 2017-05-18 09:27:39 -10:00
amuse@3d56d5f0cc Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
gbalink Integrate JBus 2017-01-07 16:52:49 -10:00
hecl@b7e8c42c02 Update hecl 2017-05-11 16:55:43 -10:00
jbus@b8c42676ce Several architectural fixes and additions 2017-01-21 15:40:12 -10:00
kabufuda@03f16f7f48 Another bitstream fix 2017-02-06 16:25:58 -10:00
mpcksum Update kaubfuda 2016-06-30 12:35:11 -07:00
nod@e86971c9e0 SAVW file padding 2017-02-05 17:32:06 -10:00
specter@b1f6555cf2 Implement CInGameGuiManager::Update() 2017-05-18 09:27:21 -10:00
visigen Implement CActorLights::BuildAreaLightList 2017-04-09 20:57:00 -10:00
.appveyor.yml Add appveyor.yml 2016-12-21 15:40:53 -10:00
.clang-format CPhysicsActor fixes, initial clang-format 2016-09-02 08:26:29 -07:00
.gitignore Restore .gitignore and .gitmodules 2017-03-10 08:02:31 -10:00
.gitmodules Restore .gitignore and .gitmodules 2017-03-10 08:02:31 -10:00
CMakeLists.txt Pointer dereference bug fixes 2017-03-10 08:00:40 -10:00
Doxyfile Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
LICENSE Update LICENSE date 2017-01-07 14:15:06 -10:00
README.md Windows fixes and updated rendering interface 2017-03-17 13:33:02 -10:00
version.h.in Update splash screen 2015-12-13 11:01:32 -10:00

README.md

URDE

Status: Extract Only

Build status

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 7+ (64-bit support only)
  • macOS 10.9+
  • Linux
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • [WIP] Vulkan loader detection is also integrated into the cmake for Linux
  • [Coming Soon] FreeBSD
    • Much multimedia functionality is in place, but not fully tested

Build Prerequisites:

Prep Directions

git clone --recurse-submodules https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde-build

Build Directions (Debug)

make

cmake -DCMAKE_BUILD_TYPE=Debug ../urde
make

Qt Creator

(main development / debugging IDE)

Open the repository's CMakeLists.txt via File > Open File or Project.

Configure the desired CMake targets to build in the Projects area of the IDE.

Build / Debug / Run on Windows, macOS and Linux in a unified way.

Visual Studio

Using Git Shell with GitHub for Windows

Windows 7/8 users should run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde

Windows 10 users should run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_BUILD_TYPE=Debug ../urde

Then open urde.sln

Xcode

cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde

Then open urde.xcodeproj