metaforce/DataSpec/DNACommon/Tweaks/ITweakGuiColors.hpp

108 lines
5.8 KiB
C++

#pragma once
#include "ITweak.hpp"
namespace DataSpec
{
struct ITweakGuiColors : ITweak
{
struct VisorEnergyInitColors
{
const zeus::CColor& tankFilled;
const zeus::CColor& tankEmpty;
const zeus::CColor& digitsFont;
const zeus::CColor& digitsOutline;
};
struct VisorEnergyBarColors
{
const zeus::CColor& filled;
const zeus::CColor& empty;
const zeus::CColor& shadow;
};
virtual const zeus::CColor& GetPauseBlurFilterColor() const=0;
virtual const zeus::CColor& GetRadarStuffColor() const=0;
virtual const zeus::CColor& GetRadarPlayerPaintColor() const=0;
virtual const zeus::CColor& GetRadarEnemyPaintColor() const=0;
virtual const zeus::CColor& GetHudMessageFill() const=0;
virtual const zeus::CColor& GetHudMessageOutline() const=0;
virtual const zeus::CColor& GetHudFrameColor() const=0;
virtual const zeus::CColor& GetMissileIconColorActive() const=0;
virtual const zeus::CColor& GetVisorBeamMenuItemActive() const=0;
virtual const zeus::CColor& GetVisorBeamMenuItemInactive() const=0;
virtual const zeus::CColor& GetEnergyBarFilledLowEnergy() const=0;
virtual const zeus::CColor& GetEnergyBarShadowLowEnergy() const=0;
virtual const zeus::CColor& GetEnergyBarEmptyLowEnergy() const=0;
virtual const zeus::CColor& GetHudDamageLightColor() const=0;
virtual const zeus::CColor& GetVisorMenuTextFont() const=0;
virtual const zeus::CColor& GetVisorMenuTextOutline() const=0;
virtual const zeus::CColor& GetBeamMenuTextFont() const=0;
virtual const zeus::CColor& GetBeamMenuTextOutline() const=0;
virtual const zeus::CColor& GetEnergyWarningFont() const=0;
virtual const zeus::CColor& GetThreatWarningFont() const=0;
virtual const zeus::CColor& GetMissileWarningFont() const=0;
virtual const zeus::CColor& GetThreatBarFilled() const=0;
virtual const zeus::CColor& GetThreatBarShadow() const=0;
virtual const zeus::CColor& GetThreatBarEmpty() const=0;
virtual const zeus::CColor& GetMissileBarFilled() const=0;
virtual const zeus::CColor& GetMissileBarShadow() const=0;
virtual const zeus::CColor& GetMissileBarEmpty() const=0;
virtual const zeus::CColor& GetThreatIconColor() const=0;
virtual const zeus::CColor& GetTickDecoColor() const=0;
virtual const zeus::CColor& GetHelmetLightColor() const=0;
virtual const zeus::CColor& GetThreatIconSafeColor() const=0;
virtual const zeus::CColor& GetMissileIconColorInactive() const=0;
virtual const zeus::CColor& GetMissileIconColorChargedCanAlt() const=0;
virtual const zeus::CColor& GetMissileIconColorChargedNoAlt() const=0;
virtual const zeus::CColor& GetMissileIconColorDepleteAlt() const=0;
virtual const zeus::CColor& GetVisorBeamMenuLozColor() const=0;
virtual const zeus::CColor& GetEnergyWarningOutline() const=0;
virtual const zeus::CColor& GetThreatWarningOutline() const=0;
virtual const zeus::CColor& GetMissileWarningOutline() const=0;
virtual const zeus::CColor& GetDamageAmbientColor() const=0;
virtual const zeus::CColor& GetScanFrameInactiveColor() const=0;
virtual const zeus::CColor& GetScanFrameActiveColor() const=0;
virtual const zeus::CColor& GetScanFrameImpulseColor() const=0;
virtual const zeus::CColor& GetScanVisorHudLightMultiply() const=0;
virtual const zeus::CColor& GetScanVisorScreenDimColor() const=0;
virtual const zeus::CColor& GetThermalVisorHudLightMultiply() const=0;
virtual const zeus::CColor& GetEnergyDrainFilterColor() const=0;
virtual const zeus::CColor& GetDamageAmbientPulseColor() const=0;
virtual const zeus::CColor& GetEnergyBarFlashColor() const=0;
virtual const zeus::CColor& GetXRayEnergyDecoColor() const=0;
virtual const zeus::CColor& GetScanDataDotColor() const=0;
virtual const zeus::CColor& GetPowerBombDigitAvailableFont() const=0;
virtual const zeus::CColor& GetPowerBombDigitAvailableOutline() const=0;
virtual const zeus::CColor& GetBallBombFilledColor() const=0;
virtual const zeus::CColor& GetBallBombEmptyColor() const=0;
virtual const zeus::CColor& GetPowerBombIconAvailableColor() const=0;
virtual const zeus::CColor& GetBallBombEnergyColor() const=0;
virtual const zeus::CColor& GetBallBombDecoColor() const=0;
virtual const zeus::CColor& GetPowerBombDigitDelpetedFont() const=0;
virtual const zeus::CColor& GetPowerBombDigitDelpetedOutline() const=0;
virtual const zeus::CColor& GetPowerBombIconDepletedColor() const=0;
virtual const zeus::CColor& GetScanDisplayImagePaneColor() const=0;
virtual const zeus::CColor& GetThreatIconWarningColor() const=0;
virtual const zeus::CColor& GetHudCounterFill() const=0;
virtual const zeus::CColor& GetHudCounterOutline() const=0;
virtual const zeus::CColor& GetScanIconCriticalColor() const=0;
virtual const zeus::CColor& GetScanIconCriticalDimColor() const=0;
virtual const zeus::CColor& GetScanIconNoncriticalColor() const=0;
virtual const zeus::CColor& GetScanIconNoncriticalDimColor() const=0;
virtual const zeus::CColor& GetScanReticuleColor() const=0;
virtual const zeus::CColor& GetThreatDigitsFont() const=0;
virtual const zeus::CColor& GetThreatDigitsOutline() const=0;
virtual const zeus::CColor& GetMissileDigitsFont() const=0;
virtual const zeus::CColor& GetMissileDigitsOutline() const=0;
virtual const zeus::CColor& GetThermalDecoColor() const=0;
virtual const zeus::CColor& GetThermalOutlinesColor() const=0;
virtual const zeus::CColor& GetThermalLockColor() const=0;
virtual const zeus::CColor& GetPauseItemAmberColor() const=0;
virtual const zeus::CColor& GetPauseItemBlueColor() const=0;
virtual VisorEnergyInitColors GetVisorEnergyInitColors(int idx) const=0;
virtual VisorEnergyBarColors GetVisorEnergyBarColors(int idx) const=0;
};
}