metaforce/DataSpec/DNAMP1/ScriptObjects/PlayerStateChange.hpp

23 lines
419 B
C++

#pragma once
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace DataSpec::DNAMP1
{
struct PlayerStateChange : IScriptObject
{
AT_DECL_DNA_YAML
AT_DECL_DNAV
String<-1> name;
Value<bool> unknown;
Value<atUint32> item;
Value<atUint32> unknown2;
Value<atUint32> unknown3;
Value<atUint32> unknown4;
Value<atUint32> unknown5;
};
}