mirror of https://github.com/AxioDL/metaforce.git
253 lines
10 KiB
C++
253 lines
10 KiB
C++
#include "CElementGenShaders.hpp"
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#include "Particle/CElementGen.hpp"
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#include "hecl/Pipeline.hpp"
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namespace urde {
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texZTestZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texNoZTestZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texZTestNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texNoZTestNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texAdditiveZTest;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texAdditiveNoZTest;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaZTest;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaNoZTest;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texZTestNoZWriteSub;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texNoZTestNoZWriteSub;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaZTestSub;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaNoZTestSub;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_indTexZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_indTexNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_indTexAdditive;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_cindTexZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_cindTexNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_cindTexAdditive;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexZTestZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexNoZTestZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexZTestNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexNoZTestNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexAdditiveZTest;
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boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexAdditiveNoZTest;
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void CElementGenShaders::Initialize() {
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m_texZTestZWrite = hecl::conv->convert(Shader_CElementGenShaderTexZTestZWrite{});
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m_texNoZTestZWrite = hecl::conv->convert(Shader_CElementGenShaderTexNoZTestZWrite{});
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m_texZTestNoZWrite = hecl::conv->convert(Shader_CElementGenShaderTexZTestNoZWrite{});
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m_texNoZTestNoZWrite = hecl::conv->convert(Shader_CElementGenShaderTexNoZTestNoZWrite{});
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m_texAdditiveZTest = hecl::conv->convert(Shader_CElementGenShaderTexAdditiveZTest{});
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m_texAdditiveNoZTest = hecl::conv->convert(Shader_CElementGenShaderTexAdditiveNoZTest{});
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m_texRedToAlphaZTest = hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaZTest{});
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m_texRedToAlphaNoZTest = hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaNoZTest{});
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m_texZTestNoZWriteSub = hecl::conv->convert(Shader_CElementGenShaderTexZTestNoZWriteSub{});
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m_texNoZTestNoZWriteSub = hecl::conv->convert(Shader_CElementGenShaderTexNoZTestNoZWriteSub{});
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m_texRedToAlphaZTestSub = hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaZTestSub{});
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m_texRedToAlphaNoZTestSub = hecl::conv->convert(Shader_CElementGenShaderTexRedToAlphaNoZTestSub{});
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m_indTexZWrite = hecl::conv->convert(Shader_CElementGenShaderIndTexZWrite{});
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m_indTexNoZWrite = hecl::conv->convert(Shader_CElementGenShaderIndTexNoZWrite{});
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m_indTexAdditive = hecl::conv->convert(Shader_CElementGenShaderIndTexAdditive{});
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m_cindTexZWrite = hecl::conv->convert(Shader_CElementGenShaderCindTexZWrite{});
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m_cindTexNoZWrite = hecl::conv->convert(Shader_CElementGenShaderCindTexNoZWrite{});
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m_cindTexAdditive = hecl::conv->convert(Shader_CElementGenShaderCindTexAdditive{});
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m_noTexZTestZWrite = hecl::conv->convert(Shader_CElementGenShaderNoTexZTestZWrite{});
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m_noTexNoZTestZWrite = hecl::conv->convert(Shader_CElementGenShaderNoTexNoZTestZWrite{});
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m_noTexZTestNoZWrite = hecl::conv->convert(Shader_CElementGenShaderNoTexZTestNoZWrite{});
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m_noTexNoZTestNoZWrite = hecl::conv->convert(Shader_CElementGenShaderNoTexNoZTestNoZWrite{});
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m_noTexAdditiveZTest = hecl::conv->convert(Shader_CElementGenShaderNoTexAdditiveZTest{});
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m_noTexAdditiveNoZTest = hecl::conv->convert(Shader_CElementGenShaderNoTexAdditiveNoZTest{});
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}
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void CElementGenShaders::Shutdown() {
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m_texZTestZWrite.reset();
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m_texNoZTestZWrite.reset();
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m_texZTestNoZWrite.reset();
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m_texNoZTestNoZWrite.reset();
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m_texAdditiveZTest.reset();
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m_texAdditiveNoZTest.reset();
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m_texRedToAlphaZTest.reset();
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m_texRedToAlphaNoZTest.reset();
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m_texZTestNoZWriteSub.reset();
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m_texNoZTestNoZWriteSub.reset();
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m_texRedToAlphaZTestSub.reset();
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m_texRedToAlphaNoZTestSub.reset();
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m_indTexZWrite.reset();
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m_indTexNoZWrite.reset();
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m_indTexAdditive.reset();
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m_cindTexZWrite.reset();
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m_cindTexNoZWrite.reset();
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m_cindTexAdditive.reset();
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m_noTexZTestZWrite.reset();
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m_noTexNoZTestZWrite.reset();
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m_noTexZTestNoZWrite.reset();
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m_noTexNoZTestNoZWrite.reset();
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m_noTexAdditiveZTest.reset();
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m_noTexAdditiveNoZTest.reset();
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}
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CElementGenShaders::EShaderClass CElementGenShaders::GetShaderClass(CElementGen& gen) {
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CGenDescription* desc = gen.x1c_genDesc.GetObj();
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if (desc->x54_x40_TEXR) {
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if (desc->x58_x44_TIND)
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return EShaderClass::IndTex;
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else
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return EShaderClass::Tex;
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} else
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return EShaderClass::NoTex;
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}
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void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CElementGen& gen) {
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CGenDescription* desc = gen.x1c_genDesc.GetObj();
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boo::ObjToken<boo::IShaderPipeline> regPipeline;
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boo::ObjToken<boo::IShaderPipeline> regPipelineSub;
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boo::ObjToken<boo::IShaderPipeline> redToAlphaPipeline;
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boo::ObjToken<boo::IShaderPipeline> redToAlphaPipelineSub;
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boo::ObjToken<boo::IShaderPipeline> regPipelinePmus;
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boo::ObjToken<boo::IShaderPipeline> redToAlphaPipelinePmus;
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if (desc->x54_x40_TEXR) {
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if (desc->x58_x44_TIND) {
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if (desc->x45_30_x32_24_CIND) {
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if (gen.x26c_26_AAPH)
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regPipeline = m_cindTexAdditive;
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else {
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if (gen.x26c_27_ZBUF)
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regPipeline = m_cindTexZWrite;
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else
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regPipeline = m_cindTexNoZWrite;
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}
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} else {
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if (gen.x26c_26_AAPH)
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regPipeline = m_indTexAdditive;
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else {
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if (gen.x26c_27_ZBUF)
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regPipeline = m_indTexZWrite;
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else
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regPipeline = m_indTexNoZWrite;
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}
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}
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} else {
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if (gen.x26c_28_zTest) {
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redToAlphaPipeline = m_texRedToAlphaZTest;
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regPipelineSub = m_texZTestNoZWriteSub;
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redToAlphaPipelineSub = m_texRedToAlphaZTestSub;
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} else {
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redToAlphaPipeline = m_texRedToAlphaNoZTest;
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regPipelineSub = m_texNoZTestNoZWriteSub;
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redToAlphaPipelineSub = m_texRedToAlphaNoZTestSub;
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}
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if (gen.x26c_26_AAPH) {
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if (gen.x26c_28_zTest)
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regPipeline = m_texAdditiveZTest;
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else
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regPipeline = m_texAdditiveNoZTest;
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} else {
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if (gen.x26c_28_zTest) {
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if (gen.x26c_27_ZBUF)
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regPipeline = m_texZTestZWrite;
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else
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regPipeline = m_texZTestNoZWrite;
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} else {
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if (gen.x26c_27_ZBUF)
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regPipeline = m_texNoZTestZWrite;
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else
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regPipeline = m_texNoZTestNoZWrite;
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}
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}
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}
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} else {
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if (gen.x26c_26_AAPH) {
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if (gen.x26c_28_zTest)
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regPipeline = m_noTexAdditiveZTest;
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else
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regPipeline = m_noTexAdditiveNoZTest;
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} else {
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if (gen.x26c_28_zTest) {
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if (gen.x26c_27_ZBUF)
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regPipeline = m_noTexZTestZWrite;
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else
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regPipeline = m_noTexZTestNoZWrite;
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} else {
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if (gen.x26c_27_ZBUF)
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regPipeline = m_noTexNoZTestZWrite;
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else
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regPipeline = m_noTexNoZTestNoZWrite;
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}
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}
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}
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if (desc->x45_24_x31_26_PMUS) {
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if (desc->x54_x40_TEXR) {
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redToAlphaPipelinePmus = m_texRedToAlphaZTest;
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if (desc->x44_31_x31_25_PMAB)
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regPipelinePmus = m_texAdditiveZTest;
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else
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regPipelinePmus = m_texZTestZWrite;
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} else {
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if (desc->x44_31_x31_25_PMAB)
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regPipelinePmus = m_noTexAdditiveZTest;
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else
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regPipelinePmus = m_noTexZTestZWrite;
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}
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}
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CUVElement* texr = desc->x54_x40_TEXR.get();
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CUVElement* tind = desc->x58_x44_TIND.get();
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int texCount = 0;
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boo::ObjToken<boo::ITexture> textures[3];
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if (texr) {
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textures[0] = texr->GetValueTexture(0).GetObj()->GetBooTexture();
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texCount = 1;
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if (gen.m_instBuf) {
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if (tind) {
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textures[1] = CGraphics::g_SpareTexture.get();
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textures[2] = tind->GetValueTexture(0).GetObj()->GetBooTexture();
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texCount = 3;
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}
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}
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}
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if (gen.m_instBuf) {
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
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if (regPipeline)
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gen.m_normalDataBind = ctx.newShaderDataBinding(regPipeline, nullptr, gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (regPipelineSub)
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gen.m_normalSubDataBind = ctx.newShaderDataBinding(regPipelineSub, nullptr, gen.m_instBuf.get(), nullptr, 1,
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uniforms, nullptr, texCount, textures, nullptr, nullptr);
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if (redToAlphaPipeline)
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gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(redToAlphaPipeline, nullptr, gen.m_instBuf.get(), nullptr, 1,
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uniforms, nullptr, texCount, textures, nullptr, nullptr);
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if (redToAlphaPipelineSub)
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gen.m_redToAlphaSubDataBind =
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ctx.newShaderDataBinding(redToAlphaPipelineSub, nullptr, gen.m_instBuf.get(), nullptr, 1, uniforms, nullptr,
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texCount, textures, nullptr, nullptr);
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}
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if (gen.m_instBufPmus) {
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBufPmus.get()};
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texCount = std::min(texCount, 1);
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if (regPipelinePmus)
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gen.m_normalDataBindPmus = ctx.newShaderDataBinding(regPipelinePmus, nullptr, gen.m_instBufPmus.get(), nullptr, 1,
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uniforms, nullptr, texCount, textures, nullptr, nullptr);
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if (redToAlphaPipelinePmus)
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gen.m_redToAlphaDataBindPmus =
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ctx.newShaderDataBinding(redToAlphaPipelinePmus, nullptr, gen.m_instBufPmus.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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}
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}
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} // namespace urde
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