mirror of https://github.com/AxioDL/metaforce.git
90 lines
3.3 KiB
C++
90 lines
3.3 KiB
C++
#include "CParticleSwooshShaders.hpp"
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#include "Particle/CParticleSwoosh.hpp"
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#include "Particle/CSwooshDescription.hpp"
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#include "hecl/Pipeline.hpp"
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namespace urde {
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boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_texZWrite;
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boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_texNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_texAdditiveZWrite;
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boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_texAdditiveNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_noTexZWrite;
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boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_noTexNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_noTexAdditiveZWrite;
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boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_noTexAdditiveNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
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void CParticleSwooshShaders::Initialize() {
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m_texZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderTexZWrite{});
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m_texNoZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderTexNoZWrite{});
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m_texAdditiveZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveZWrite{});
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m_texAdditiveNoZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveNoZWrite{});
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m_noTexZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderNoTexZWrite{});
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m_noTexNoZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderNoTexNoZWrite{});
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m_noTexAdditiveZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveZWrite{});
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m_noTexAdditiveNoZWrite = hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveNoZWrite{});
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}
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void CParticleSwooshShaders::Shutdown() {
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m_texZWrite.reset();
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m_texNoZWrite.reset();
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m_texAdditiveZWrite.reset();
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m_texAdditiveNoZWrite.reset();
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m_noTexZWrite.reset();
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m_noTexNoZWrite.reset();
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m_noTexAdditiveZWrite.reset();
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m_noTexAdditiveNoZWrite.reset();
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}
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CParticleSwooshShaders::EShaderClass CParticleSwooshShaders::GetShaderClass(CParticleSwoosh& gen) {
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CSwooshDescription* desc = gen.GetDesc();
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if (desc->x3c_TEXR)
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return EShaderClass::Tex;
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else
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return EShaderClass::NoTex;
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}
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void CParticleSwooshShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CParticleSwoosh& gen) {
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CSwooshDescription* desc = gen.GetDesc();
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boo::ObjToken<boo::IShaderPipeline> pipeline;
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if (desc->x3c_TEXR) {
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if (desc->x44_31_AALP) {
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if (desc->x45_24_ZBUF)
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pipeline = m_texAdditiveZWrite;
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else
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pipeline = m_texAdditiveNoZWrite;
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} else {
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if (desc->x45_24_ZBUF)
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pipeline = m_texZWrite;
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else
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pipeline = m_texNoZWrite;
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}
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} else {
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if (desc->x44_31_AALP) {
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if (desc->x45_24_ZBUF)
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pipeline = m_noTexAdditiveZWrite;
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else
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pipeline = m_noTexAdditiveNoZWrite;
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} else {
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if (desc->x45_24_ZBUF)
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pipeline = m_noTexZWrite;
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else
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pipeline = m_noTexNoZWrite;
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}
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}
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CUVElement* texr = desc->x3c_TEXR.get();
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boo::ObjToken<boo::ITexture> textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
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gen.m_dataBind = ctx.newShaderDataBinding(pipeline, gen.m_vertBuf.get(), nullptr, nullptr, 1, uniforms, nullptr,
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texr ? 1 : 0, textures, nullptr, nullptr);
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}
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} // namespace urde
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