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metaforce/Runtime/MP1/World/CShockWave.cpp
Lioncash cabbfcc320 CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so
it shouldn't be made const.

The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00

178 lines
6.9 KiB
C++

#include "Runtime/MP1/World/CShockWave.hpp"
#include "Runtime/Collision/CCollisionActor.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CHUDBillboardEffect.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 {
CShockWave::CShockWave(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
TUniqueId parent, const SShockWaveData& data, float minActiveTime, float knockback)
: CActor(uid, true, name, info, xf, CModelData::CModelDataNull(), {EMaterialTypes::Projectile},
CActorParameters::None(), kInvalidUniqueId)
, xe8_id1(parent)
, xec_damageInfo(data.GetDamageInfo())
, x108_elementGenDesc(g_SimplePool->GetObj({SBIG('PART'), data.GetParticleDescId()}))
, x110_elementGen(std::make_unique<CElementGen>(x108_elementGenDesc))
, x114_data(data)
, x150_(data.GetX24())
, x154_(data.GetX2C())
, x15c_minActiveTime(minActiveTime)
, x160_knockback(knockback) {
if (data.GetWeaponDescId().IsValid()) {
x974_electricDesc = g_SimplePool->GetObj({SBIG('ELSC'), data.GetWeaponDescId()});
}
x110_elementGen->SetParticleEmission(true);
x110_elementGen->SetOrientation(GetTransform().getRotation());
x110_elementGen->SetGlobalTranslation(GetTranslation());
xe6_27_thermalVisorFlags = 2;
}
void CShockWave::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CShockWave::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (msg == EScriptObjectMessage::Registered) {
if (x110_elementGen->SystemHasLight()) {
x980_id2 = mgr.AllocateUniqueId();
mgr.AddObject(new CGameLight(x980_id2, GetAreaIdAlways(), GetActive(), "ShockWaveLight_" + x10_name,
GetTransform(), GetUniqueId(), x110_elementGen->GetLight(),
x114_data.GetParticleDescId().Value(), 1, 0.f));
}
} else if (msg == EScriptObjectMessage::Deleted) {
mgr.FreeScriptObject(x980_id2);
x980_id2 = kInvalidUniqueId;
}
CActor::AcceptScriptMsg(msg, uid, mgr);
mgr.SendScriptMsgAlways(x980_id2, uid, msg);
}
void CShockWave::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
CActor::AddToRenderer(frustum, mgr);
g_Renderer->AddParticleGen(*x110_elementGen);
}
std::optional<zeus::CAABox> CShockWave::GetTouchBounds() const {
if (x150_ <= 0.f) {
return std::nullopt;
}
return zeus::CAABox({-x150_, -x150_, 0.f}, {x150_, x150_, 1.f}).getTransformedAABox(GetTransform());
}
void CShockWave::Render(const CStateManager& mgr) const {
CActor::Render(mgr);
x110_elementGen->Render();
}
void CShockWave::Think(float dt, CStateManager& mgr) {
if (GetActive()) {
x110_elementGen->Update(dt);
x158_activeTime += dt;
x150_ += x154_ * dt;
x154_ += dt * x114_data.GetX30();
x110_elementGen->SetExternalVar(0, x150_);
for (int i = 0; i < x110_elementGen->GetNumActiveChildParticles(); ++i) {
auto& particle = static_cast<CElementGen&>(x110_elementGen->GetActiveChildParticle(i));
if (particle.Get4CharId() == SBIG('PART')) {
particle.SetExternalVar(0, x150_);
}
}
if (x16c_hitPlayerInAir) {
x164_timeSinceHitPlayerInAir += dt;
x16c_hitPlayerInAir = false;
}
if (x16d_hitPlayer) {
x168_timeSinceHitPlayer += dt;
x16d_hitPlayer = false;
}
}
if (x110_elementGen->IsSystemDeletable() && x15c_minActiveTime > 0.f && x158_activeTime >= x15c_minActiveTime) {
mgr.FreeScriptObject(GetUniqueId());
} else if (x980_id2 != kInvalidUniqueId) {
if (TCastToPtr<CGameLight> light = mgr.ObjectById(x980_id2)) {
if (light->GetActive()) {
light->SetLight(x110_elementGen->GetLight());
}
}
}
}
void CShockWave::Touch(CActor& actor, CStateManager& mgr) {
if (x158_activeTime >= x15c_minActiveTime) {
return;
}
bool isParent = xe8_id1 == actor.GetUniqueId();
if (TCastToConstPtr<CCollisionActor> cactor = mgr.GetObjectById(actor.GetUniqueId())) {
isParent = xe8_id1 == cactor->GetOwnerId();
}
if (isParent) {
return;
}
float mmax = x150_ * x150_;
float mmin = mmax * x114_data.GetX28() * x114_data.GetX28();
zeus::CVector3f dist = actor.GetTranslation() - GetTranslation();
CDamageInfo damageInfo = xec_damageInfo;
float knockBackScale = std::max(0.f, 1.f - x160_knockback * x158_activeTime);
bool isPlayer = mgr.GetPlayer().GetUniqueId() == actor.GetUniqueId();
bool isPlayerInAir = isPlayer && mgr.GetPlayer().GetPlayerMovementState() != CPlayer::EPlayerMovementState::OnGround;
float distXYMag = dist.toVec2f().magSquared();
if (distXYMag < mmin || distXYMag > mmax) {
return;
}
if (isPlayer) {
if (mgr.GetPlayer().GetPlayerMovementState() == CPlayer::EPlayerMovementState::OnGround) {
const zeus::CTransform& playerTransform = mgr.GetPlayer().GetTransform();
zeus::CVector3f playerDir = GetTranslation() - playerTransform.origin;
if (playerDir.canBeNormalized()) {
playerDir.normalize();
float dot = std::abs(playerDir.dot(playerTransform.frontVector()));
knockBackScale = std::max(0.12f, 0.88f * dot * dot);
}
}
if (mgr.GetPlayer().GetVelocity().magnitude() > 40.f) {
x168_timeSinceHitPlayer = 0.2666f;
}
}
damageInfo.SetKnockBackPower(knockBackScale * damageInfo.GetKnockBackPower());
if (isPlayer && (x164_timeSinceHitPlayerInAir >= 0.1333f || x168_timeSinceHitPlayer >= 0.2666f)) {
return;
}
if (!IsHit(actor.GetUniqueId())) {
mgr.ApplyDamage(GetUniqueId(), actor.GetUniqueId(), GetUniqueId(), damageInfo,
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}), zeus::skZero3f);
if (isPlayer && x974_electricDesc) {
mgr.AddObject(new CHUDBillboardEffect(std::nullopt, x974_electricDesc, mgr.AllocateUniqueId(), true,
"VisorElectricFx", CHUDBillboardEffect::GetNearClipDistance(mgr),
CHUDBillboardEffect::GetScaleForPOV(mgr), zeus::skWhite, zeus::skOne3f,
zeus::skZero3f));
CSfxManager::SfxStart(x114_data.GetElectrocuteSfx(), 1.f, 1.f, false, 0x7f, false, kInvalidAreaId);
}
x170_hitIds.push_back(actor.GetUniqueId());
} else {
damageInfo.SetDamage(0.f);
mgr.ApplyDamage(GetUniqueId(), actor.GetUniqueId(), GetUniqueId(), damageInfo,
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}), zeus::skZero3f);
}
if (isPlayerInAir) {
x16c_hitPlayerInAir = true;
}
if (isPlayer) {
x16d_hitPlayer = true;
}
}
bool CShockWave::IsHit(TUniqueId id) const {
return std::find(x170_hitIds.begin(), x170_hitIds.end(), id) != x170_hitIds.end();
}
} // namespace urde::MP1