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This member function alters instance state in a few implementations, so it shouldn't be made const. The state manager parameter also shouldn't be const. Retrieved data from the post constructed instance is further modified in some implementations. This removes the constness on this parameter in order to fix more const_cast usages in a follow-up change.
50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
#pragma once
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#include <memory>
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#include <optional>
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#include "Runtime/CToken.hpp"
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#include "Runtime/Weapon/CWeapon.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CElementGen;
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class CBomb : public CWeapon {
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zeus::CVector3f x158_velocity;
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zeus::CVector3f x164_acceleration;
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zeus::CVector3f x170_prevLocation;
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float x17c_fuseTime;
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std::unique_ptr<CElementGen> x180_particle1;
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std::unique_ptr<CElementGen> x184_particle2;
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TUniqueId x188_lightId = kInvalidUniqueId;
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const CGenDescription* x18c_particle2Obj;
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bool x190_24_isNotDetonated : 1;
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bool x190_25_beingDragged : 1;
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bool x190_26_disableFuse : 1;
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public:
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CBomb(const TCachedToken<CGenDescription>& particle1, const TCachedToken<CGenDescription>& particle2, TUniqueId uid,
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TAreaId aid, TUniqueId playerId, float f1, const zeus::CTransform& xf, const CDamageInfo& dInfo);
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void Accept(IVisitor&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
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void Render(const CStateManager&) const override {}
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void Touch(CActor&, CStateManager&) override;
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void Explode(const zeus::CVector3f&, CStateManager&);
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void UpdateLight(float, CStateManager&);
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void SetVelocityWR(const zeus::CVector3f& vel) { x158_velocity = vel; }
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void SetConstantAccelerationWR(const zeus::CVector3f& acc) { x164_acceleration = acc; }
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void SetFuseDisabled(bool b) { x190_26_disableFuse = false; }
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void SetIsBeingDragged(bool b) { x190_25_beingDragged = b; }
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bool IsBeingDragged() const { return x190_25_beingDragged; }
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};
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} // namespace urde
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