mirror of https://github.com/AxioDL/metaforce.git
389 lines
12 KiB
C++
389 lines
12 KiB
C++
#include "CAuxWeapon.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "CWaveBuster.hpp"
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#include "CNewFlameThrower.hpp"
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#include "CEnergyProjectile.hpp"
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namespace urde
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{
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static const CCameraShakeData skHardShake = { 0.3f, 100.f, 0, zeus::CVector3f::skZero,
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{}, {1, {0, 0.f, 0.f, 0.3f, -2.f}, {1, 0.f, 0.f, 0.05f, 0.5f}}, {} };
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CAuxWeapon::CAuxWeapon(TUniqueId playerId)
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: x0_missile(g_SimplePool->GetObj("Missile")),
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xc_flameMuzzle(g_SimplePool->GetObj("FlameMuzzle")),
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x18_busterMuzzle(g_SimplePool->GetObj("BusterMuzzle")),
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x6c_playerId(playerId)
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{
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x0_missile.GetObj();
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xc_flameMuzzle.GetObj();
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x18_busterMuzzle.GetObj();
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x80_24_isLoaded = false;
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InitComboData();
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}
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static const char* skComboNames[] =
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{
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"SuperMissile",
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"IceCombo",
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"WaveBuster",
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"FlameThrower",
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"SuperMissile"
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};
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void CAuxWeapon::InitComboData()
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{
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for (int i=0 ; i<5 ; ++i)
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x28_combos.push_back(g_SimplePool->GetObj(skComboNames[i]));
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}
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void CAuxWeapon::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr)
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{
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if (msg == EScriptObjectMessage::Deleted)
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{
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DeleteFlameThrower(mgr);
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DeleteWaveBusterBeam(mgr);
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}
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}
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bool CAuxWeapon::IsComboFxActive(const CStateManager& mgr) const
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{
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switch (x74_firingBeamId)
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{
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case CPlayerState::EBeamId::Wave:
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if (const CEntity* ent = mgr.GetObjectById(x70_waveBusterId))
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return static_cast<const CWaveBuster*>(ent)->IsFiring();
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break;
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case CPlayerState::EBeamId::Plasma:
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if (const CEntity* ent = mgr.GetObjectById(x6e_flameThrowerId))
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return static_cast<const CNewFlameThrower*>(ent)->IsFiring();
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break;
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default:
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break;
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}
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return false;
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}
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void CAuxWeapon::Load(CPlayerState::EBeamId curBeam, CStateManager& mgr)
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{
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x80_24_isLoaded = false;
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switch (x78_loadBeamId)
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{
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case CPlayerState::EBeamId::Wave:
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DeleteWaveBusterBeam(mgr);
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break;
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case CPlayerState::EBeamId::Plasma:
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DeleteFlameThrower(mgr);
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break;
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default:
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break;
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}
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x28_combos[int(x78_loadBeamId)].Unlock();
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x28_combos[int(curBeam)].Lock();
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x78_loadBeamId = curBeam;
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LoadIdle();
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}
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void CAuxWeapon::StopComboFx(CStateManager& mgr, bool deactivate)
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{
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switch (x74_firingBeamId)
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{
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case CPlayerState::EBeamId::Wave:
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{
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auto* wb = static_cast<CWaveBuster*>(mgr.ObjectById(x70_waveBusterId));
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if (wb)
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{
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wb->ResetBeam(deactivate);
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DeleteWaveBusterBeam(mgr);
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}
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break;
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}
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case CPlayerState::EBeamId::Plasma:
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{
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auto* ft = static_cast<CNewFlameThrower*>(mgr.ObjectById(x6e_flameThrowerId));
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if (ft)
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{
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mgr.GetPlayerState()->SetFiringComboBeam(false);
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if (ft->IsFiring())
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{
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ft->Reset(mgr, deactivate);
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FreeComboVoiceId();
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}
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else if (ft->GetActive() && deactivate)
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{
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ft->Reset(mgr, deactivate);
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}
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}
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break;
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}
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default:
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break;
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}
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if (deactivate)
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{
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x74_firingBeamId = CPlayerState::EBeamId::Invalid;
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x68_ammoConsumeTimer = 0.f;
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}
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}
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bool CAuxWeapon::UpdateComboFx(float dt, const zeus::CVector3f& scale, const zeus::CVector3f& pos,
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const zeus::CTransform& xf, CStateManager& mgr)
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{
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if (!x80_24_isLoaded || x74_firingBeamId == CPlayerState::EBeamId::Invalid)
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return false;
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bool firing = false;
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if (x7c_comboSfx && !CSfxManager::IsPlaying(x7c_comboSfx))
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FreeComboVoiceId();
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switch (x74_firingBeamId)
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{
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case CPlayerState::EBeamId::Wave:
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case CPlayerState::EBeamId::Plasma:
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{
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bool firingFx = false;
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if (x74_firingBeamId == CPlayerState::EBeamId::Wave)
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{
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auto* wb = static_cast<CWaveBuster*>(mgr.ObjectById(x70_waveBusterId));
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if (wb && wb->IsFiring())
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{
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wb->UpdateFx(xf, dt, mgr);
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firing = true;
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firingFx = true;
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}
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else
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{
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DeleteWaveBusterBeam(mgr);
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mgr.GetPlayerState()->SetFiringComboBeam(false);
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}
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}
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else
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{
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auto* ft = static_cast<CNewFlameThrower*>(mgr.ObjectById(x6e_flameThrowerId));
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bool needsDelete = true;
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if (ft)
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{
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firingFx = ft->CanRenderAuxEffects();
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if (ft->GetActive())
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{
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ft->UpdateFx(xf, dt, mgr);
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firing = ft->IsFiring();
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}
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if (x6e_flameThrowerId != kInvalidUniqueId)
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needsDelete = ft->AreEffectsFinished();
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}
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if (needsDelete)
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{
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DeleteFlameThrower(mgr);
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mgr.GetPlayerState()->SetFiringComboBeam(false);
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}
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}
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if (firingFx)
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{
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x68_ammoConsumeTimer += dt;
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if (mgr.GetPlayerState()->GetItemAmount(CPlayerState::EItemType::Missiles) > 0)
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{
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if (x68_ammoConsumeTimer >= mgr.GetPlayerState()->GetComboFireAmmoPeriod())
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{
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mgr.GetPlayerState()->DecrPickup(CPlayerState::EItemType::Missiles, 1);
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x68_ammoConsumeTimer = 0.f;
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}
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}
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}
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if (mgr.GetPlayerState()->GetItemAmount(CPlayerState::EItemType::Missiles) == 0)
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StopComboFx(mgr, false);
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x24_muzzleFxGen->SetGlobalTranslation(pos);
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x24_muzzleFxGen->SetGlobalScale(scale);
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x24_muzzleFxGen->SetParticleEmission(firingFx);
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x24_muzzleFxGen->Update(dt);
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break;
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}
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default:
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break;
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}
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return firing;
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}
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void CAuxWeapon::FreeComboVoiceId()
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{
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CSfxManager::SfxStop(x7c_comboSfx);
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x7c_comboSfx.reset();
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}
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void CAuxWeapon::DeleteFlameThrower(CStateManager& mgr)
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{
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FreeComboVoiceId();
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if (x6e_flameThrowerId != kInvalidUniqueId)
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{
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mgr.FreeScriptObject(x6e_flameThrowerId);
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x6e_flameThrowerId = kInvalidUniqueId;
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x74_firingBeamId = CPlayerState::EBeamId::Invalid;
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mgr.GetPlayerState()->SetFiringComboBeam(false);
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}
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}
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void CAuxWeapon::CreateFlameThrower(const zeus::CTransform& xf, CStateManager& mgr, float dt)
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{
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DeleteFlameThrower(mgr);
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if (x6e_flameThrowerId != kInvalidUniqueId)
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return;
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CAssetId resInfo[] =
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{
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NWeaponTypes::get_asset_id_from_name("NFTMainFire"),
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NWeaponTypes::get_asset_id_from_name("NFTMainSmoke"),
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NWeaponTypes::get_asset_id_from_name("NFTSwooshCenter"),
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NWeaponTypes::get_asset_id_from_name("NFTSwooshFire"),
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NWeaponTypes::get_asset_id_from_name("NFTSecondarySmoke"),
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NWeaponTypes::get_asset_id_from_name("NFTSecondaryFire"),
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NWeaponTypes::get_asset_id_from_name("NFTSecondarySparks"),
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{}
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};
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x6e_flameThrowerId = mgr.AllocateUniqueId();
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CNewFlameThrower* ft = new CNewFlameThrower(x28_combos[3], "Player_FlameThrower", EWeaponType::Plasma,
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resInfo, xf, EMaterialTypes::Player, CGunWeapon::GetShotDamageInfo(g_tweakPlayerGun->GetComboShotInfo(3), mgr),
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x6e_flameThrowerId, kInvalidAreaId, x6c_playerId, EProjectileAttrib::None);
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mgr.AddObject(ft);
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ft->Think(dt, mgr);
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ft->StartFiring(xf, mgr);
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x24_muzzleFxGen = std::make_unique<CElementGen>(xc_flameMuzzle);
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x7c_comboSfx = NWeaponTypes::play_sfx(SFXwpn_combo_flamethrower, false, true, 0.165f);
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mgr.GetCameraManager()->AddCameraShaker(skHardShake, false);
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mgr.GetPlayerState()->SetFiringComboBeam(true);
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x74_firingBeamId = CPlayerState::EBeamId::Plasma;
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}
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void CAuxWeapon::DeleteWaveBusterBeam(CStateManager& mgr)
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{
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FreeComboVoiceId();
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if (x70_waveBusterId != kInvalidUniqueId)
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{
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mgr.FreeScriptObject(x70_waveBusterId);
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x70_waveBusterId = kInvalidUniqueId;
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x74_firingBeamId = CPlayerState::EBeamId::Invalid;
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mgr.GetPlayerState()->SetFiringComboBeam(false);
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}
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}
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void CAuxWeapon::CreateWaveBusterBeam(EProjectileAttrib attribs, TUniqueId homingTarget,
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const zeus::CTransform& xf, CStateManager& mgr)
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{
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DeleteFlameThrower(mgr);
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if (x70_waveBusterId != kInvalidUniqueId)
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return;
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x70_waveBusterId = mgr.AllocateUniqueId();
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CWaveBuster* wb = new CWaveBuster(x28_combos[2], EWeaponType::Wave, xf, EMaterialTypes::Player,
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CGunWeapon::GetShotDamageInfo(g_tweakPlayerGun->GetComboShotInfo(2), mgr), x70_waveBusterId,
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kInvalidAreaId, x6c_playerId, homingTarget, attribs);
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mgr.AddObject(wb);
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x24_muzzleFxGen = std::make_unique<CElementGen>(x18_busterMuzzle);
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x7c_comboSfx = NWeaponTypes::play_sfx(SFXwpn_combo_wavebuster, false, true, 0.165f);
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mgr.GetCameraManager()->AddCameraShaker(CCameraShakeData::skChargedShotCameraShakeData, false);
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mgr.GetPlayerState()->SetFiringComboBeam(true);
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x74_firingBeamId = CPlayerState::EBeamId::Wave;
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}
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static const u16 skSoundId[] = { 1810, 1837, 1847, 1842, 1810 };
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void CAuxWeapon::LaunchMissile(float dt, bool underwater, bool charged, CPlayerState::EBeamId currentBeam,
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EProjectileAttrib attrib, const zeus::CTransform& xf, TUniqueId homingId,
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CStateManager& mgr)
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{
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const SShotParam& info =
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charged ? g_tweakPlayerGun->GetComboShotInfo(int(currentBeam)) : g_tweakPlayerGun->GetMissileInfo();
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u16 sfxId = charged ? skSoundId[int(currentBeam)] : u16(SFXwpn_fire_missile);
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CEnergyProjectile* proj = new CEnergyProjectile(true, charged ? x28_combos[int(currentBeam)] : x0_missile,
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charged ? EWeaponType::Power : EWeaponType::Missile, xf, EMaterialTypes::Player,
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CGunWeapon::GetShotDamageInfo(info, mgr), mgr.AllocateUniqueId(), kInvalidAreaId, x6c_playerId, homingId,
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attrib | EProjectileAttrib::ArmCannon, underwater, zeus::CVector3f::skOne, {}, -1, false);
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mgr.AddObject(proj);
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proj->Think(dt, mgr);
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if (charged)
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{
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proj->SetCameraShake(CCameraShakeData::BuildMissileCameraShake(0.25f, 0.75f, 50.f, proj->GetTranslation()));
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mgr.GetCameraManager()->AddCameraShaker(skHardShake, false);
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}
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else
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{
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mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::PlayerMissileFire, 0.5f, ERumblePriority::One);
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}
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x7c_comboSfx = NWeaponTypes::play_sfx(sfxId, underwater, false, 0.165f);
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}
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void CAuxWeapon::Fire(float dt, bool underwater, CPlayerState::EBeamId currentBeam, EChargeState chargeState,
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const zeus::CTransform& xf, CStateManager& mgr, EWeaponType type, TUniqueId homingId)
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{
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if (!x80_24_isLoaded)
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return;
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EProjectileAttrib attrib = EProjectileAttrib::None;
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if (chargeState == EChargeState::Charged)
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attrib = CGameProjectile::GetBeamAttribType(type) | EProjectileAttrib::ComboShot;
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if (chargeState == EChargeState::Normal)
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{
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LaunchMissile(dt, underwater, chargeState == EChargeState::Charged, currentBeam, attrib, xf, homingId, mgr);
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}
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else
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{
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switch (currentBeam)
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{
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case CPlayerState::EBeamId::Power:
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case CPlayerState::EBeamId::Ice:
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LaunchMissile(dt, underwater, chargeState == EChargeState::Charged, currentBeam, attrib, xf, homingId, mgr);
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break;
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case CPlayerState::EBeamId::Wave:
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CreateWaveBusterBeam(attrib, homingId, xf, mgr);
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break;
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case CPlayerState::EBeamId::Plasma:
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CreateFlameThrower(xf, mgr, dt);
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break;
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default:
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break;
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}
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}
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}
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void CAuxWeapon::LoadIdle()
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{
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x80_24_isLoaded = x28_combos[int(x78_loadBeamId)].IsLoaded();
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}
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void CAuxWeapon::RenderMuzzleFx() const
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{
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switch (x74_firingBeamId)
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{
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case CPlayerState::EBeamId::Wave:
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case CPlayerState::EBeamId::Plasma:
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x24_muzzleFxGen->Render();
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break;
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default:
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break;
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}
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}
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TUniqueId CAuxWeapon::HasTarget(const CStateManager& mgr) const
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{
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if (x74_firingBeamId == CPlayerState::EBeamId::Wave)
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if (auto* wb = static_cast<const CWaveBuster*>(mgr.GetObjectById(x70_waveBusterId)))
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return wb->GetHomingTargetId();
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return kInvalidUniqueId;
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}
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void CAuxWeapon::SetNewTarget(TUniqueId targetId, CStateManager& mgr)
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{
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if (x74_firingBeamId == CPlayerState::EBeamId::Wave)
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if (auto* wb = static_cast<CWaveBuster*>(mgr.ObjectById(x70_waveBusterId)))
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wb->SetNewTarget(targetId);
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}
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}
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