mirror of https://github.com/AxioDL/metaforce.git
145 lines
3.3 KiB
C++
145 lines
3.3 KiB
C++
#pragma once
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#include <optional>
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#include <vector>
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#include "Runtime/CFactoryMgr.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/IOStreams.hpp"
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#include "Runtime/IObj.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Collision/CMaterialList.hpp"
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#include "Runtime/Particle/CDecalDescription.hpp"
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namespace urde {
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class CGenDescription;
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class CSimplePool;
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enum class EWeaponCollisionResponseTypes {
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None,
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Default,
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Unknown2,
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Metal,
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Grass,
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Ice,
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Goo,
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Wood,
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Water,
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Mud,
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Lava,
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Sand,
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Projectile,
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OtherProjectile,
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Unknown14,
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Unknown15,
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EnemyNormal,
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EnemySpecial,
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EnemyShielded,
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Unknown19,
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Unknown20,
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Unknown21,
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Unknown22,
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Unknown23,
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Unknown24,
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Unknown25,
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Unknown26,
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Unknown27,
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Unknown28,
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Unknown29,
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Unknown30,
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Unknown31,
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Unknown32,
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Unknown33,
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Unknown34,
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Unknown35,
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Unknown36,
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Unknown37,
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ChozoGhost,
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Unknown39,
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Unknown40,
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Unknown41,
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AtomicBeta,
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AtomicAlpha,
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Unknown44,
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Unknown45,
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Unknown46,
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Unknown47,
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Unknown48,
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Unknown49,
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Unknown50,
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Unknown51,
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Unknown52,
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Unknown53,
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Unknown54,
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Unknown55,
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Unknown56,
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Unknown57,
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Unknown58,
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Unknown59,
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Unknown60,
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Unknown61,
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Unknown62,
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Unknown63,
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Unknown64,
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Unknown65,
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Unknown66,
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Unknown67,
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Unknown68,
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Unknown69,
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Unknown70,
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Unknown71,
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Unknown72,
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Unknown73,
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Unknown74,
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Unknown75,
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Unknown76,
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Unknown77,
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Unknown78,
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Unknown79,
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Unknown80,
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Unknown81,
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Unknown82,
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Unknown83,
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Unknown84,
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Unknown85,
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Unknown86,
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Unknown87,
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Unknown88,
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Unknown89,
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Unknown90,
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Unknown91,
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AtomicBetaReflect,
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AtomicAlphaReflect
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};
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class CCollisionResponseData {
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std::vector<std::optional<TLockedToken<CGenDescription>>> x0_generators;
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std::vector<s32> x10_sfx;
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std::vector<std::optional<TLockedToken<CDecalDescription>>> x20_decals;
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float x30_RNGE = 50.0f;
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float x34_FOFF = 0.2f;
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void AddParticleSystemToResponse(EWeaponCollisionResponseTypes type, CInputStream& in, CSimplePool* resPool);
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bool CheckAndAddDecalToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
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bool CheckAndAddSoundFXToResponse(FourCC clsId, CInputStream& in);
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bool CheckAndAddParticleSystemToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
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bool CheckAndAddResourceToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
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public:
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CCollisionResponseData(CInputStream& in, CSimplePool* resPool);
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const std::optional<TLockedToken<CGenDescription>>& GetParticleDescription(EWeaponCollisionResponseTypes type) const;
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const std::optional<TLockedToken<CDecalDescription>>& GetDecalDescription(EWeaponCollisionResponseTypes type) const;
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s32 GetSoundEffectId(EWeaponCollisionResponseTypes type) const;
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static EWeaponCollisionResponseTypes GetWorldCollisionResponseType(s32 id);
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static bool ResponseTypeIsEnemyShielded(EWeaponCollisionResponseTypes type);
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static bool ResponseTypeIsEnemyNormal(EWeaponCollisionResponseTypes type);
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static bool ResponseTypeIsEnemySpecial(EWeaponCollisionResponseTypes type);
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float GetAudibleRange() const { return x30_RNGE; }
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float GetAudibleFallOff() const { return x34_FOFF; }
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static FourCC UncookedResType();
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};
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CFactoryFnReturn FCollisionResponseDataFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
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CObjectReference* selfRef);
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} // namespace urde
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