metaforce/Runtime/MP1/CFrontEndUI.hpp

398 lines
13 KiB
C++

#pragma once
#include <array>
#include <memory>
#include <optional>
#include "Runtime/CGameDebug.hpp"
#include "Runtime/CGameOptionsTouchBar.hpp"
#include "Runtime/CIOWin.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/Audio/CStaticAudioPlayer.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
#include "Runtime/GuiSys/CGuiTextSupport.hpp"
#include "Runtime/Input/CRumbleGenerator.hpp"
#include "Runtime/MP1/CFrontEndUITouchBar.hpp"
#include "Runtime/MP1/CGBASupport.hpp"
#include <zeus/CVector3f.hpp>
namespace urde {
class CAudioGroupSet;
class CDependencyGroup;
class CGuiFrame;
class CGuiModel;
class CGuiSliderGroup;
class CGuiTableGroup;
class CGuiTableGroup;
class CGuiTextPane;
class CGuiWidget;
class CMoviePlayer;
class CSaveWorld;
class CStringTable;
class CTexture;
struct SObjectTag;
namespace MP1 {
class CNESEmulator;
class CSaveGameScreen;
class CQuitGameScreen;
class CFrontEndUI : public CIOWin {
public:
enum class EPhase { LoadDepsGroup, LoadDeps, LoadFrames, LoadMovies, DisplayFrontEnd, ToPlayGame, ExitFrontEnd };
enum class EScreen { OpenCredits, Title, AttractMovie, FileSelect, FusionBonus, ToPlayGame };
enum class EMenuMovie {
Stopped = -1,
FirstStart = 0,
StartLoop,
StartFileSelectA,
FileSelectLoop,
FileSelectPlayGameA,
FileSelectGBA,
GBALoop,
GBAFileSelectA,
GBAFileSelectB
};
static void PlayAdvanceSfx();
struct SGuiTextPair {
std::array<CGuiTextPane*, 2> x0_panes{};
void SetPairText(std::u16string_view str);
};
static SGuiTextPair FindTextPanePair(CGuiFrame* frame, std::string_view name);
static void FindAndSetPairText(CGuiFrame* frame, std::string_view name, std::u16string_view str);
struct SFileMenuOption {
CGuiWidget* x0_base;
/* filename, world, playtime, date */
std::array<SGuiTextPair, 4> x4_textpanes;
u32 x28_curField = 0;
float x2c_chRate = ComputeRandom();
static float ComputeRandom() { return rand() / float(RAND_MAX) * 30.f + 30.f; }
};
struct SNewFileSelectFrame {
enum class ESubMenu { Root, EraseGame, EraseGamePopup, NewGamePopup };
enum class EAction { None, GameOptions, FusionBonus, SlideShow };
u32 x0_rnd;
CSaveGameScreen* x4_saveUI;
ESubMenu x8_subMenu = ESubMenu::Root;
EAction xc_action = EAction::None;
TLockedToken<CGuiFrame> x10_frme;
CGuiFrame* x1c_loadedFrame = nullptr;
CGuiTableGroup* x20_tablegroup_fileselect = nullptr;
CGuiModel* x24_model_erase = nullptr;
SGuiTextPair x28_textpane_erase;
SGuiTextPair x30_textpane_cheats;
SGuiTextPair x38_textpane_gba;
CGuiTableGroup* x40_tablegroup_popup = nullptr;
CGuiModel* x44_model_dash7 = nullptr;
SGuiTextPair x48_textpane_popupadvance;
SGuiTextPair x50_textpane_popupcancel;
SGuiTextPair x58_textpane_popupextra;
CGuiTextPane* x60_textpane_cancel = nullptr;
std::array<SFileMenuOption, 3> x64_fileSelections;
zeus::CVector3f xf8_model_erase_position;
float x104_rowPitch = 0.f;
float x108_curTime = 0.f;
bool x10c_saveReady = false;
bool x10d_needsEraseToggle = false;
bool x10e_needsNewToggle = false;
CFrontEndUITouchBar& m_touchBar;
SNewFileSelectFrame(CSaveGameScreen* sui, u32 rnd, CFrontEndUITouchBar& touchBar);
void FinishedLoading();
bool PumpLoad();
bool IsTextDoneAnimating() const;
void Update(float dt);
EAction ProcessUserInput(const CFinalInput& input, CFrontEndUITouchBar::EAction tbAction);
void Draw() const;
void HandleActiveChange(CGuiTableGroup* active);
void DeactivateEraseGamePopup();
void ActivateEraseGamePopup();
void DeactivateNewGamePopup();
void ActivateNewGamePopup();
void ResetFrame();
void ActivateErase();
void ClearFrameContents();
void SetupFrameContents();
void DoPopupCancel(CGuiTableGroup* caller);
void DoPopupAdvance(CGuiTableGroup* caller);
void DoFileMenuCancel(CGuiTableGroup* caller);
void DoSelectionChange(CGuiTableGroup* caller, int oldSel);
void DoFileMenuAdvance(CGuiTableGroup* caller);
static SFileMenuOption FindFileSelectOption(CGuiFrame* frame, int idx);
static void StartTextAnimating(CGuiTextPane* text, std::u16string_view str, float chRate);
};
struct SFusionBonusFrame {
struct SGBALinkFrame {
enum class EUIType {
Empty = -1,
InsertPak = 0,
ConnectSocket = 1,
PressStartAndSelect = 2,
BeginLink = 3,
Linking = 4,
LinkFailed = 5,
LinkCompleteOrLinking = 6,
TurnOffGBA = 7,
Complete = 8,
Cancelled = 9
};
enum class EAction { None = 0, Complete = 1, Cancelled = 2 };
EUIType x0_uiType;
CGBASupport* x4_gbaSupport;
CGuiFrame* x8_frme;
SGuiTextPair xc_textpane_instructions;
CGuiTextPane* x14_textpane_yes = nullptr;
CGuiTextPane* x18_textpane_no = nullptr;
CGuiModel* x1c_model_gc = nullptr;
CGuiModel* x20_model_gba = nullptr;
CGuiModel* x24_model_cable = nullptr;
CGuiModel* x28_model_circlegcport = nullptr;
CGuiModel* x2c_model_circlegbaport = nullptr;
CGuiModel* x30_model_circlestartselect = nullptr;
CGuiModel* x34_model_pakout = nullptr;
CGuiModel* x38_model_gbascreen = nullptr;
CGuiModel* x3c_model_connect = nullptr;
bool x40_linkInProgress;
void SetUIText(EUIType tp);
EAction ProcessUserInput(const CFinalInput& input, bool linkInProgress, CFrontEndUITouchBar::EAction tbAction);
void Update(float dt);
void FinishedLoading();
void Draw();
SGBALinkFrame(CGuiFrame* linkFrame, CGBASupport* support, bool linkInProgress);
};
enum class EAction { None, GoBack, PlayNESMetroid };
std::unique_ptr<SGBALinkFrame> x0_gbaLinkFrame;
std::unique_ptr<CGBASupport> x4_gbaSupport;
EAction x8_action = EAction::None;
TLockedToken<CGuiFrame> xc_gbaScreen;
TLockedToken<CGuiFrame> x18_gbaLink;
CGuiFrame* x24_loadedFrame = nullptr;
CGuiTableGroup* x28_tablegroup_options = nullptr;
CGuiTableGroup* x2c_tablegroup_fusionsuit = nullptr;
SGuiTextPair x30_textpane_instructions;
bool x38_lastDoDraw = false;
bool x39_fusionNotComplete = false;
bool x3a_mpNotComplete = false;
CFrontEndUITouchBar& m_touchBar;
bool m_gbaOverride = false;
SFusionBonusFrame(CFrontEndUITouchBar& touchBar);
void FinishedLoading();
bool PumpLoad();
void SetTableColors(CGuiTableGroup* tbgp) const;
void Update(float dt, CSaveGameScreen* saveUI);
EAction ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui, CFrontEndUITouchBar::EAction tbAction);
void Draw() const;
void ResetCompletionFlags() {
x39_fusionNotComplete = false;
x3a_mpNotComplete = false;
}
void DoCancel(CGuiTableGroup* caller);
void DoSelectionChange(CGuiTableGroup* caller, int oldSel);
void DoAdvance(CGuiTableGroup* caller);
};
struct SFrontEndFrame {
enum class EAction { None, StartGame, FusionBonus, GameOptions, SlideShow };
u32 x0_rnd;
EAction x4_action = EAction::None;
TLockedToken<CGuiFrame> x8_frme;
CGuiFrame* x14_loadedFrme = nullptr;
CGuiTableGroup* x18_tablegroup_mainmenu = nullptr;
SGuiTextPair x1c_gbaPair;
SGuiTextPair x24_cheatPair;
CFrontEndUITouchBar& m_touchBar;
SFrontEndFrame(u32 rnd, CFrontEndUITouchBar& touchBar);
void FinishedLoading();
bool PumpLoad();
void Update(float dt);
EAction ProcessUserInput(const CFinalInput& input, CFrontEndUITouchBar::EAction tbAction);
void Draw() const;
void HandleActiveChange(CGuiTableGroup* active);
void DoCancel(CGuiTableGroup* caller);
void DoSelectionChange(CGuiTableGroup* caller, int oldSel);
void DoAdvance(CGuiTableGroup* caller);
};
struct SNesEmulatorFrame {
enum class EMode { Emulator, SaveProgress, ContinuePlaying, QuitNESMetroid };
EMode x0_mode = EMode::Emulator;
std::unique_ptr<CNESEmulator> x4_nesEmu;
std::unique_ptr<CQuitGameScreen> x8_quitScreen;
std::unique_ptr<CGuiTextSupport> xc_textSupport;
float x10_remTime = 8.f;
bool x14_emulationSuspended = false;
bool x15_enableFiltering = true;
SNesEmulatorFrame();
void SetMode(EMode mode);
void ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui);
bool Update(float dt, CSaveGameScreen* saveUi);
void Draw(CSaveGameScreen* saveUi) const;
};
struct SOptionsFrontEndFrame {
float x0_uiAlpha = 0.f;
TLockedToken<CGuiFrame> x4_frme;
TLockedToken<CStringTable> x10_pauseScreen;
CGuiFrame* x1c_loadedFrame = nullptr;
CStringTable* x20_loadedPauseStrg = nullptr;
CGuiTableGroup* x24_tablegroup_leftmenu = nullptr;
CGuiTableGroup* x28_tablegroup_rightmenu = nullptr;
CGuiTableGroup* x2c_tablegroup_double = nullptr;
CGuiTableGroup* x30_tablegroup_triple = nullptr;
CGuiSliderGroup* x34_slidergroup_slider = nullptr;
float x38_rowPitch = 0.f;
CSfxHandle x3c_sliderSfx;
CRumbleGenerator x40_rumbleGen;
union {
u8 _dummy = 0;
struct {
bool x134_24_visible : 1;
bool x134_25_exitOptions : 1;
};
};
std::unique_ptr<CGameOptionsTouchBar> m_touchBar;
bool m_touchBarInValue = false;
bool m_touchBarValueDirty = false;
SOptionsFrontEndFrame();
void DoSliderChange(CGuiSliderGroup* caller, float value);
void DoMenuCancel(CGuiTableGroup* caller);
void DoMenuSelectionChange(CGuiTableGroup* caller, int oldSel);
void DoLeftMenuAdvance(CGuiTableGroup* caller);
void DeactivateRightMenu();
void HandleRightSelectionChange();
void SetRightUIText();
void SetTableColors(CGuiTableGroup* tbgp) const;
void FinishedLoading();
bool PumpLoad();
bool ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui);
void Update(float dt, CSaveGameScreen* saveUi);
void Draw() const;
};
bool CanShowSaveUI() const {
if (x50_curScreen != EScreen::FileSelect && x50_curScreen != EScreen::FusionBonus)
return false;
if (x54_nextScreen != EScreen::FileSelect && x54_nextScreen != EScreen::FusionBonus)
return false;
return true;
}
private:
EPhase x14_phase = EPhase::LoadDepsGroup;
u32 x18_rndA;
u32 x1c_rndB;
TLockedToken<CDependencyGroup> x20_depsGroup;
std::vector<CToken> x2c_deps;
TLockedToken<CTexture> x38_pressStart;
TLockedToken<CAudioGroupSet> x44_frontendAudioGrp;
EScreen x50_curScreen = EScreen::OpenCredits;
EScreen x54_nextScreen = EScreen::OpenCredits;
float x58_fadeBlackTimer = 0.f;
bool x5c_fadeBlackWithMovie = false;
float x60_pressStartTime = 0.f;
float x64_pressStartAlpha = 0.f;
float x68_musicVol = 1.f;
u32 x6c_;
std::array<std::unique_ptr<CMoviePlayer>, 9> x70_menuMovies;
EMenuMovie xb8_curMovie = EMenuMovie::Stopped;
int xbc_nextAttract = 0;
int xc0_attractCount = 0;
std::unique_ptr<CMoviePlayer> xc4_attractMovie;
CMoviePlayer* xcc_curMoviePtr = nullptr;
bool xd0_playerSkipToTitle = false;
bool xd1_moviesLoaded = false;
bool xd2_deferSlideShow = false;
std::unique_ptr<CStaticAudioPlayer> xd4_audio1;
std::unique_ptr<CStaticAudioPlayer> xd8_audio2;
std::unique_ptr<CSaveGameScreen> xdc_saveUI;
std::unique_ptr<SNewFileSelectFrame> xe0_frontendCardFrme;
std::unique_ptr<SFusionBonusFrame> xe4_fusionBonusFrme;
std::unique_ptr<SFrontEndFrame> xe8_frontendNoCardFrme;
std::unique_ptr<SNesEmulatorFrame> xec_emuFrme;
std::unique_ptr<SOptionsFrontEndFrame> xf0_optionsFrme;
CStaticAudioPlayer* xf4_curAudio = nullptr;
CColoredQuadFilter m_fadeToBlack = {EFilterType::Blend};
std::optional<CTexturedQuadFilterAlpha> m_pressStartQuad;
std::unique_ptr<CFrontEndUITouchBar> m_touchBar;
void SetFadeBlackWithMovie() {
x58_fadeBlackTimer = 1000000.f;
x5c_fadeBlackWithMovie = true;
}
void SetFadeBlackTimer(float seconds) {
x58_fadeBlackTimer = seconds;
x5c_fadeBlackWithMovie = false;
}
void TransitionToGame();
void UpdateMusicVolume();
void FinishedLoadingDepsGroup();
bool PumpLoad();
public:
CFrontEndUI();
void StartSlideShow(CArchitectureQueue& queue);
std::string GetAttractMovieFileName(int idx);
std::string GetNextAttractMovieFileName();
void SetCurrentMovie(EMenuMovie movie);
void StopAttractMovie();
void StartAttractMovie();
void StartStateTransition(EScreen screen);
void CompleteStateTransition();
void HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArchitectureQueue& queue);
void Draw() override;
void UpdateMovies(float dt);
bool PumpMovieLoad();
void ProcessUserInput(const CFinalInput& input, CArchitectureQueue& queue);
EMessageReturn Update(float dt, CArchitectureQueue& queue);
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override;
};
} // namespace MP1
} // namespace urde