mirror of https://github.com/AxioDL/metaforce.git
393 lines
12 KiB
C++
393 lines
12 KiB
C++
#ifndef _DNAMP1_ANCS_HPP_
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#define _DNAMP1_ANCS_HPP_
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#include <unordered_set>
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#include "../DNACommon/DNACommon.hpp"
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#include "../DNACommon/ANCS.hpp"
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#include "CMDLMaterials.hpp"
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#include "BlenderConnection.hpp"
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namespace Retro
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{
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namespace DNAMP1
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{
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struct ANCS : BigYAML
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{
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DECL_YAML
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Value<atUint16> version;
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struct CharacterSet : BigYAML
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{
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DECL_YAML
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Value<atUint16> version;
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Value<atUint32> characterCount;
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struct CharacterInfo : BigYAML
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{
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DECL_YAML
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Delete expl;
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atUint32 idx;
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std::string name;
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UniqueID32 cmdl;
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UniqueID32 cskr;
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UniqueID32 cinf;
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struct Animation : BigYAML
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{
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DECL_YAML
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Value<atUint32> animIdx;
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String<-1> strA;
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String<-1> strB;
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};
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std::vector<Animation> animations;
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struct PASDatabase : BigYAML
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{
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DECL_YAML
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Value<atUint32> magic;
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Value<atUint32> animStateCount;
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Value<atUint32> defaultState;
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struct AnimState : BigYAML
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{
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DECL_YAML
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Delete expl;
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atUint32 id;
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struct ParmInfo : BigYAML
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{
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DECL_YAML
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Delete expl;
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enum DataType
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{
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DTInt32 = 0,
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DTUInt32 = 1,
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DTFloat = 2,
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DTBool = 3,
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DTEnum = 4
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};
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union Parm
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{
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atInt32 int32;
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atUint32 uint32;
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float float32;
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bool bool1;
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Parm() : int32(0) {}
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Parm(atInt32 val) : int32(val) {}
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Parm(atUint32 val) : uint32(val) {}
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Parm(float val) : float32(val) {}
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Parm(bool val) : bool1(val) {}
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};
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atUint32 parmType;
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atUint32 unk1;
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float unk2;
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Parm parmVals[2];
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};
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std::vector<ParmInfo> parmInfos;
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struct AnimInfo
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{
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atUint32 id;
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std::vector<ParmInfo::Parm> parmVals;
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};
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std::vector<AnimInfo> animInfos;
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};
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Vector<AnimState, DNA_COUNT(animStateCount)> animStates;
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} pasDatabase;
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struct ParticleResData
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{
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std::vector<UniqueID32> part;
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std::vector<UniqueID32> swhc;
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std::vector<UniqueID32> unk;
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std::vector<UniqueID32> elsc;
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} partResData;
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atUint32 unk1 = 0;
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atUint32 unk2 = 0;
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atUint32 unk3 = 0;
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struct ActionAABB : BigYAML
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{
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DECL_YAML
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String<-1> name;
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Value<atVec3f> aabb[2];
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};
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std::vector<ActionAABB> animAABBs;
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struct Effect : BigYAML
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{
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DECL_YAML
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String<-1> name;
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Value<atUint32> compCount;
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struct EffectComponent : BigYAML
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{
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DECL_YAML
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String<-1> name;
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FourCC type;
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UniqueID32 id;
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String<-1> name2;
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Value<float> unk1;
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Value<atUint32> unk2;
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Value<atUint32> unk3;
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};
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Vector<EffectComponent, DNA_COUNT(compCount)> comps;
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};
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std::vector<Effect> effects;
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UniqueID32 cmdlOverride;
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UniqueID32 cskrOverride;
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std::vector<atUint32> animIdxs;
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};
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Vector<CharacterInfo, DNA_COUNT(characterCount)> characters;
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} characterSet;
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struct AnimationSet : BigYAML
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{
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DECL_YAML
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Delete expl;
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struct IMetaAnim : BigYAML
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{
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Delete expl;
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enum Type
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{
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MAPrimitive = 0,
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MABlend = 1,
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MAPhaseBlend = 2,
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MARandom = 3,
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MASequence = 4
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} m_type;
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const char* m_typeStr;
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IMetaAnim(Type type, const char* typeStr)
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: m_type(type), m_typeStr(typeStr) {}
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virtual void gatherPrimitives(std::unordered_set<UniqueID32>& out)=0;
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};
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struct MetaAnimFactory : BigYAML
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{
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DECL_YAML
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Delete expl;
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std::unique_ptr<IMetaAnim> m_anim;
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};
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struct MetaAnimPrimitive : IMetaAnim
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{
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MetaAnimPrimitive() : IMetaAnim(MAPrimitive, "Primitive") {}
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DECL_YAML
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UniqueID32 animId;
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Value<atUint32> animIdx;
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String<-1> animName;
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Value<float> unk1;
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Value<atUint32> unk2;
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void gatherPrimitives(std::unordered_set<UniqueID32>& out)
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{
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out.insert(animId);
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}
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};
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struct MetaAnimBlend : IMetaAnim
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{
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MetaAnimBlend() : IMetaAnim(MABlend, "Blend") {}
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DECL_YAML
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MetaAnimFactory animA;
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MetaAnimFactory animB;
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Value<float> unkFloat;
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Value<atUint8> unk;
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void gatherPrimitives(std::unordered_set<UniqueID32>& out)
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{
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animA.m_anim->gatherPrimitives(out);
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animB.m_anim->gatherPrimitives(out);
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}
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};
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struct MetaAnimPhaseBlend : IMetaAnim
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{
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MetaAnimPhaseBlend() : IMetaAnim(MAPhaseBlend, "PhaseBlend") {}
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DECL_YAML
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MetaAnimFactory animA;
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MetaAnimFactory animB;
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Value<float> unkFloat;
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Value<atUint8> unk;
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void gatherPrimitives(std::unordered_set<UniqueID32>& out)
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{
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animA.m_anim->gatherPrimitives(out);
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animB.m_anim->gatherPrimitives(out);
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}
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};
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struct MetaAnimRandom : IMetaAnim
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{
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MetaAnimRandom() : IMetaAnim(MARandom, "Random") {}
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DECL_YAML
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Value<atUint32> animCount;
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struct Child : BigYAML
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{
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DECL_YAML
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MetaAnimFactory anim;
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Value<atUint32> probability;
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};
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Vector<Child, DNA_COUNT(animCount)> children;
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void gatherPrimitives(std::unordered_set<UniqueID32>& out)
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{
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for (const auto& child : children)
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child.anim.m_anim->gatherPrimitives(out);
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}
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};
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struct MetaAnimSequence : IMetaAnim
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{
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MetaAnimSequence() : IMetaAnim(MASequence, "Sequence") {}
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DECL_YAML
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Value<atUint32> animCount;
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Vector<MetaAnimFactory, DNA_COUNT(animCount)> children;
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void gatherPrimitives(std::unordered_set<UniqueID32>& out)
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{
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for (const auto& child : children)
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child.m_anim->gatherPrimitives(out);
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}
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};
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struct Animation : BigYAML
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{
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DECL_YAML
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String<-1> name;
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MetaAnimFactory metaAnim;
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};
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std::vector<Animation> animations;
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struct IMetaTrans : BigYAML
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{
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Delete expl;
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enum Type
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{
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MTMetaAnim = 0,
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MTTrans = 1,
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MTPhaseTrans = 2,
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MTNoTrans = 3,
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} m_type;
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const char* m_typeStr;
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IMetaTrans(Type type, const char* typeStr)
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: m_type(type), m_typeStr(typeStr) {}
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};
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struct MetaTransFactory : BigYAML
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{
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DECL_YAML
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Delete expl;
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std::unique_ptr<IMetaTrans> m_trans;
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};
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struct MetaTransMetaAnim : IMetaTrans
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{
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MetaTransMetaAnim() : IMetaTrans(MTMetaAnim, "MetaAnim") {}
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DECL_YAML
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MetaAnimFactory anim;
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};
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struct MetaTransTrans : IMetaTrans
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{
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MetaTransTrans() : IMetaTrans(MTTrans, "Trans") {}
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DECL_YAML
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Value<float> time;
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Value<atUint32> unk1;
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Value<atUint8> unk2;
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Value<atUint8> unk3;
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Value<atUint32> unk4;
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};
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struct MetaTransPhaseTrans : IMetaTrans
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{
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MetaTransPhaseTrans() : IMetaTrans(MTPhaseTrans, "PhaseTrans") {}
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DECL_YAML
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Value<float> time;
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Value<atUint32> unk1;
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Value<atUint8> unk2;
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Value<atUint8> unk3;
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Value<atUint32> unk4;
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};
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struct Transition : BigYAML
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{
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DECL_YAML
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Value<atUint32> unk;
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Value<atUint32> animIdxA;
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Value<atUint32> animIdxB;
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MetaTransFactory metaTrans;
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};
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std::vector<Transition> transitions;
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MetaTransFactory defaultTransition;
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struct AdditiveAnimationInfo : BigYAML
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{
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DECL_YAML
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Value<atUint32> animIdx;
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Value<float> unk1;
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Value<float> unk2;
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};
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std::vector<AdditiveAnimationInfo> additiveAnims;
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float floatA = 0.0;
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float floatB = 0.0;
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struct HalfTransition : BigYAML
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{
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DECL_YAML
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Value<atUint32> animIdx;
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MetaTransFactory metaTrans;
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};
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std::vector<HalfTransition> halfTransitions;
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struct AnimationResources : BigYAML
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{
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DECL_YAML
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UniqueID32 animId;
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UniqueID32 evntId;
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};
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std::vector<AnimationResources> animResources;
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} animationSet;
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void getCharacterResInfo(std::vector<DNAANCS::CharacterResInfo<UniqueID32>>& out) const
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{
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out.clear();
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out.reserve(characterSet.characters.size());
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for (const CharacterSet::CharacterInfo& ci : characterSet.characters)
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{
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out.emplace_back();
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DNAANCS::CharacterResInfo<UniqueID32>& chOut = out.back();
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chOut.name = ci.name;
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chOut.cmdl = ci.cmdl;
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chOut.cskr = ci.cskr;
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chOut.cinf = ci.cinf;
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}
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}
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void getAnimationResInfo(std::unordered_set<UniqueID32>& out) const
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{
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out.clear();
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for (const AnimationSet::Animation& ai : animationSet.animations)
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ai.metaAnim.m_anim->gatherPrimitives(out);
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}
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static bool Extract(const SpecBase& dataSpec,
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PAKEntryReadStream& rs,
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const HECL::ProjectPath& outPath,
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PAKRouter<PAKBridge>& pakRouter,
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const PAK::Entry& entry,
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bool force)
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{
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ANCS ancs;
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ancs.read(rs);
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FILE* fp = HECL::Fopen((outPath.getAbsolutePath() + ".yaml").c_str(), _S("wb"));
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ancs.toYAMLFile(fp);
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fclose(fp);
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HECL::BlenderConnection& conn = HECL::BlenderConnection::SharedConnection();
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DNAANCS::ReadANCSToBlender<PAKRouter<PAKBridge>, ANCS, MaterialSet, 2>
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(conn, ancs, outPath, pakRouter, entry, dataSpec.getMasterShaderPath(), force);
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return conn.saveBlend();
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}
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};
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}
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}
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#endif // _DNAMP1_ANCS_HPP_
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