mirror of https://github.com/AxioDL/metaforce.git
411 lines
14 KiB
C++
411 lines
14 KiB
C++
#include "gpu.hpp"
|
|
|
|
#include <aurora/aurora.hpp>
|
|
|
|
#include <SDL.h>
|
|
#include <dawn/native/DawnNative.h>
|
|
#include <dawn/webgpu_cpp.h>
|
|
#include <logvisor/logvisor.hpp>
|
|
#include <magic_enum.hpp>
|
|
#include <memory>
|
|
|
|
#include "dawn/BackendBinding.hpp"
|
|
|
|
// FIXME hack to avoid crash on Windows
|
|
namespace aurora {
|
|
extern WindowSize g_windowSize;
|
|
} // namespace aurora
|
|
|
|
namespace aurora::gpu {
|
|
static logvisor::Module Log("aurora::gpu");
|
|
|
|
wgpu::Device g_device;
|
|
wgpu::Queue g_queue;
|
|
wgpu::SwapChain g_swapChain;
|
|
wgpu::BackendType g_backendType;
|
|
GraphicsConfig g_graphicsConfig;
|
|
TextureWithSampler g_frameBuffer;
|
|
TextureWithSampler g_frameBufferResolved;
|
|
TextureWithSampler g_depthBuffer;
|
|
|
|
// EFB -> XFB copy pipeline
|
|
static wgpu::BindGroupLayout g_CopyBindGroupLayout;
|
|
wgpu::RenderPipeline g_CopyPipeline;
|
|
wgpu::BindGroup g_CopyBindGroup;
|
|
|
|
static std::unique_ptr<dawn::native::Instance> g_Instance;
|
|
static dawn::native::Adapter g_Adapter;
|
|
static wgpu::AdapterProperties g_AdapterProperties;
|
|
static std::unique_ptr<utils::BackendBinding> g_BackendBinding;
|
|
|
|
TextureWithSampler create_render_texture(bool multisampled) {
|
|
const auto size = wgpu::Extent3D{
|
|
.width = g_graphicsConfig.width,
|
|
.height = g_graphicsConfig.height,
|
|
};
|
|
const auto format = g_graphicsConfig.colorFormat;
|
|
uint32_t sampleCount = 1;
|
|
if (multisampled) {
|
|
sampleCount = g_graphicsConfig.msaaSamples;
|
|
}
|
|
const auto textureDescriptor = wgpu::TextureDescriptor{
|
|
.label = "Render texture",
|
|
.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
|
|
wgpu::TextureUsage::CopyDst,
|
|
.size = size,
|
|
.format = format,
|
|
.sampleCount = sampleCount,
|
|
};
|
|
auto texture = g_device.CreateTexture(&textureDescriptor);
|
|
|
|
const auto viewDescriptor = wgpu::TextureViewDescriptor{};
|
|
auto view = texture.CreateView(&viewDescriptor);
|
|
|
|
const auto samplerDescriptor = wgpu::SamplerDescriptor{
|
|
.label = "Render sampler",
|
|
.magFilter = wgpu::FilterMode::Linear,
|
|
.minFilter = wgpu::FilterMode::Linear,
|
|
.mipmapFilter = wgpu::FilterMode::Linear,
|
|
};
|
|
auto sampler = g_device.CreateSampler(&samplerDescriptor);
|
|
|
|
return {
|
|
.texture = std::move(texture),
|
|
.view = std::move(view),
|
|
.size = size,
|
|
.format = format,
|
|
.sampler = std::move(sampler),
|
|
};
|
|
}
|
|
|
|
static TextureWithSampler create_depth_texture() {
|
|
const auto size = wgpu::Extent3D{
|
|
.width = g_graphicsConfig.width,
|
|
.height = g_graphicsConfig.height,
|
|
};
|
|
const auto format = g_graphicsConfig.depthFormat;
|
|
const auto textureDescriptor = wgpu::TextureDescriptor{
|
|
.label = "Depth texture",
|
|
.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding,
|
|
.size = size,
|
|
.format = format,
|
|
.sampleCount = g_graphicsConfig.msaaSamples,
|
|
};
|
|
auto texture = g_device.CreateTexture(&textureDescriptor);
|
|
|
|
const auto viewDescriptor = wgpu::TextureViewDescriptor{};
|
|
auto view = texture.CreateView(&viewDescriptor);
|
|
|
|
const auto samplerDescriptor = wgpu::SamplerDescriptor{
|
|
.label = "Depth sampler",
|
|
.magFilter = wgpu::FilterMode::Linear,
|
|
.minFilter = wgpu::FilterMode::Linear,
|
|
.mipmapFilter = wgpu::FilterMode::Linear,
|
|
};
|
|
auto sampler = g_device.CreateSampler(&samplerDescriptor);
|
|
|
|
return {
|
|
.texture = std::move(texture),
|
|
.view = std::move(view),
|
|
.size = size,
|
|
.format = format,
|
|
.sampler = std::move(sampler),
|
|
};
|
|
}
|
|
|
|
void create_copy_pipeline() {
|
|
wgpu::ShaderModuleWGSLDescriptor sourceDescriptor{};
|
|
sourceDescriptor.source = R"""(
|
|
@group(0) @binding(0)
|
|
var efb_sampler: sampler;
|
|
@group(0) @binding(1)
|
|
var efb_texture: texture_2d<f32>;
|
|
|
|
struct VertexOutput {
|
|
@builtin(position) pos: vec4<f32>,
|
|
@location(0) uv: vec2<f32>,
|
|
};
|
|
|
|
var<private> pos: array<vec2<f32>, 3> = array<vec2<f32>, 3>(
|
|
vec2(-1.0, 1.0),
|
|
vec2(-1.0, -3.0),
|
|
vec2(3.0, 1.0),
|
|
);
|
|
var<private> uvs: array<vec2<f32>, 3> = array<vec2<f32>, 3>(
|
|
vec2(0.0, 0.0),
|
|
vec2(0.0, 2.0),
|
|
vec2(2.0, 0.0),
|
|
);
|
|
|
|
@stage(vertex)
|
|
fn vs_main(@builtin(vertex_index) vtxIdx: u32) -> VertexOutput {
|
|
var out: VertexOutput;
|
|
out.pos = vec4<f32>(pos[vtxIdx], 0.0, 1.0);
|
|
out.uv = uvs[vtxIdx];
|
|
return out;
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
|
return textureSample(efb_texture, efb_sampler, in.uv);
|
|
}
|
|
)""";
|
|
const wgpu::ShaderModuleDescriptor moduleDescriptor{
|
|
.nextInChain = &sourceDescriptor,
|
|
.label = "XFB Copy Module",
|
|
};
|
|
auto module = g_device.CreateShaderModule(&moduleDescriptor);
|
|
const std::array colorTargets{
|
|
wgpu::ColorTargetState{
|
|
.format = g_graphicsConfig.colorFormat,
|
|
},
|
|
};
|
|
const wgpu::FragmentState fragmentState{
|
|
.module = module,
|
|
.entryPoint = "fs_main",
|
|
.targetCount = colorTargets.size(),
|
|
.targets = colorTargets.data(),
|
|
};
|
|
const std::array bindGroupLayoutEntries{
|
|
wgpu::BindGroupLayoutEntry{
|
|
.binding = 0,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.sampler =
|
|
wgpu::SamplerBindingLayout{
|
|
.type = wgpu::SamplerBindingType::Filtering,
|
|
},
|
|
},
|
|
wgpu::BindGroupLayoutEntry{
|
|
.binding = 1,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.texture =
|
|
wgpu::TextureBindingLayout{
|
|
.sampleType = wgpu::TextureSampleType::Float,
|
|
.viewDimension = wgpu::TextureViewDimension::e2D,
|
|
},
|
|
},
|
|
};
|
|
const wgpu::BindGroupLayoutDescriptor bindGroupLayoutDescriptor{
|
|
.entryCount = bindGroupLayoutEntries.size(),
|
|
.entries = bindGroupLayoutEntries.data(),
|
|
};
|
|
g_CopyBindGroupLayout = g_device.CreateBindGroupLayout(&bindGroupLayoutDescriptor);
|
|
const wgpu::PipelineLayoutDescriptor layoutDescriptor{
|
|
.bindGroupLayoutCount = 1,
|
|
.bindGroupLayouts = &g_CopyBindGroupLayout,
|
|
};
|
|
auto pipelineLayout = g_device.CreatePipelineLayout(&layoutDescriptor);
|
|
const wgpu::RenderPipelineDescriptor pipelineDescriptor{
|
|
.layout = pipelineLayout,
|
|
.vertex =
|
|
wgpu::VertexState{
|
|
.module = module,
|
|
.entryPoint = "vs_main",
|
|
},
|
|
.fragment = &fragmentState,
|
|
};
|
|
g_CopyPipeline = g_device.CreateRenderPipeline(&pipelineDescriptor);
|
|
}
|
|
|
|
void create_copy_bind_group() {
|
|
const std::array bindGroupEntries{
|
|
wgpu::BindGroupEntry{
|
|
.binding = 0,
|
|
.sampler = g_graphicsConfig.msaaSamples > 1 ? gpu::g_frameBufferResolved.sampler : gpu::g_frameBuffer.sampler,
|
|
},
|
|
wgpu::BindGroupEntry{
|
|
.binding = 1,
|
|
.textureView = g_graphicsConfig.msaaSamples > 1 ? gpu::g_frameBufferResolved.view : gpu::g_frameBuffer.view,
|
|
},
|
|
};
|
|
const wgpu::BindGroupDescriptor bindGroupDescriptor{
|
|
.layout = g_CopyBindGroupLayout,
|
|
.entryCount = bindGroupEntries.size(),
|
|
.entries = bindGroupEntries.data(),
|
|
};
|
|
g_CopyBindGroup = g_device.CreateBindGroup(&bindGroupDescriptor);
|
|
}
|
|
|
|
static void error_callback(WGPUErrorType type, char const* message, void* userdata) {
|
|
Log.report(logvisor::Fatal, FMT_STRING("Dawn error {}: {}"),
|
|
magic_enum::enum_name(static_cast<wgpu::ErrorType>(type)), message);
|
|
}
|
|
|
|
static void device_callback(WGPURequestDeviceStatus status, WGPUDevice device, char const* message, void* userdata) {
|
|
if (status == WGPURequestDeviceStatus_Success) {
|
|
g_device = wgpu::Device::Acquire(device);
|
|
} else {
|
|
Log.report(logvisor::Warning, FMT_STRING("Device request failed with message: {}"), message);
|
|
}
|
|
*static_cast<bool*>(userdata) = true;
|
|
}
|
|
|
|
bool initialize(SDL_Window* window, wgpu::BackendType backendType, uint32_t msaa, uint16_t aniso) {
|
|
if (!g_Instance) {
|
|
Log.report(logvisor::Info, FMT_STRING("Creating Dawn instance"));
|
|
g_Instance = std::make_unique<dawn::native::Instance>();
|
|
}
|
|
Log.report(logvisor::Info, FMT_STRING("Attempting to initialize {}"), magic_enum::enum_name(backendType));
|
|
#if 0
|
|
// D3D12's debug layer is very slow
|
|
g_Instance->EnableBackendValidation(backendType != wgpu::BackendType::D3D12);
|
|
#endif
|
|
if (!utils::DiscoverAdapter(g_Instance.get(), window, backendType)) {
|
|
return false;
|
|
}
|
|
|
|
{
|
|
std::vector<dawn::native::Adapter> adapters = g_Instance->GetAdapters();
|
|
std::sort(adapters.begin(), adapters.end(), [&](const auto& a, const auto& b) {
|
|
wgpu::AdapterProperties propertiesA;
|
|
wgpu::AdapterProperties propertiesB;
|
|
a.GetProperties(&propertiesA);
|
|
b.GetProperties(&propertiesB);
|
|
constexpr std::array PreferredTypeOrder{
|
|
wgpu::AdapterType::DiscreteGPU,
|
|
wgpu::AdapterType::IntegratedGPU,
|
|
wgpu::AdapterType::CPU,
|
|
};
|
|
const auto typeItA = std::find(PreferredTypeOrder.begin(), PreferredTypeOrder.end(), propertiesA.adapterType);
|
|
const auto typeItB = std::find(PreferredTypeOrder.begin(), PreferredTypeOrder.end(), propertiesB.adapterType);
|
|
if (typeItA == PreferredTypeOrder.end() && typeItB != PreferredTypeOrder.end()) {
|
|
return -1;
|
|
}
|
|
return static_cast<int>(typeItA - typeItB);
|
|
});
|
|
const auto adapterIt = std::find_if(adapters.begin(), adapters.end(), [=](const auto& adapter) -> bool {
|
|
wgpu::AdapterProperties properties;
|
|
adapter.GetProperties(&properties);
|
|
return properties.backendType == backendType;
|
|
});
|
|
if (adapterIt == adapters.end()) {
|
|
return false;
|
|
}
|
|
g_Adapter = *adapterIt;
|
|
}
|
|
g_Adapter.GetProperties(&g_AdapterProperties);
|
|
g_backendType = g_AdapterProperties.backendType;
|
|
const auto backendName = magic_enum::enum_name(g_backendType);
|
|
Log.report(logvisor::Info, FMT_STRING("Graphics adapter information\n API: {}\n Device: {} ({})\n Driver: {}"),
|
|
backendName, g_AdapterProperties.name, magic_enum::enum_name(g_AdapterProperties.adapterType),
|
|
g_AdapterProperties.driverDescription);
|
|
|
|
{
|
|
WGPUSupportedLimits supportedLimits{};
|
|
g_Adapter.GetLimits(&supportedLimits);
|
|
const wgpu::RequiredLimits requiredLimits{
|
|
.limits =
|
|
{
|
|
// Use "best" supported alignments
|
|
.minUniformBufferOffsetAlignment = supportedLimits.limits.minUniformBufferOffsetAlignment == 0
|
|
? static_cast<uint32_t>(WGPU_LIMIT_U32_UNDEFINED)
|
|
: supportedLimits.limits.minUniformBufferOffsetAlignment,
|
|
.minStorageBufferOffsetAlignment = supportedLimits.limits.minStorageBufferOffsetAlignment == 0
|
|
? static_cast<uint32_t>(WGPU_LIMIT_U32_UNDEFINED)
|
|
: supportedLimits.limits.minStorageBufferOffsetAlignment,
|
|
},
|
|
};
|
|
std::vector<wgpu::FeatureName> features;
|
|
const auto supportedFeatures = g_Adapter.GetSupportedFeatures();
|
|
for (const auto* const feature : supportedFeatures) {
|
|
if (strcmp(feature, "texture-compression-bc") == 0) {
|
|
features.push_back(wgpu::FeatureName::TextureCompressionBC);
|
|
}
|
|
}
|
|
const std::array enableToggles {
|
|
/* clang-format off */
|
|
#if _WIN32
|
|
"use_dxc",
|
|
#endif
|
|
#ifdef NDEBUG
|
|
"skip_validation",
|
|
"disable_robustness",
|
|
#endif
|
|
"use_user_defined_labels_in_backend",
|
|
"disable_symbol_renaming",
|
|
/* clang-format on */
|
|
};
|
|
wgpu::DawnTogglesDeviceDescriptor togglesDescriptor{};
|
|
togglesDescriptor.forceEnabledTogglesCount = enableToggles.size();
|
|
togglesDescriptor.forceEnabledToggles = enableToggles.data();
|
|
const auto deviceDescriptor = wgpu::DeviceDescriptor{
|
|
.nextInChain = &togglesDescriptor,
|
|
.requiredFeaturesCount = static_cast<uint32_t>(features.size()),
|
|
.requiredFeatures = features.data(),
|
|
.requiredLimits = &requiredLimits,
|
|
};
|
|
bool deviceCallbackReceived = false;
|
|
g_Adapter.RequestDevice(&deviceDescriptor, &device_callback, &deviceCallbackReceived);
|
|
// while (!deviceCallbackReceived) {
|
|
// TODO wgpuInstanceProcessEvents
|
|
// }
|
|
if (!g_device) {
|
|
return false;
|
|
}
|
|
g_device.SetUncapturedErrorCallback(&error_callback, nullptr);
|
|
}
|
|
g_device.SetDeviceLostCallback(nullptr, nullptr);
|
|
g_queue = g_device.GetQueue();
|
|
|
|
g_BackendBinding =
|
|
std::unique_ptr<utils::BackendBinding>(utils::CreateBinding(g_backendType, window, g_device.Get()));
|
|
if (!g_BackendBinding) {
|
|
return false;
|
|
}
|
|
|
|
auto swapChainFormat = static_cast<wgpu::TextureFormat>(g_BackendBinding->GetPreferredSwapChainTextureFormat());
|
|
if (swapChainFormat == wgpu::TextureFormat::RGBA8UnormSrgb) {
|
|
swapChainFormat = wgpu::TextureFormat::RGBA8Unorm;
|
|
} else if (swapChainFormat == wgpu::TextureFormat::BGRA8UnormSrgb) {
|
|
swapChainFormat = wgpu::TextureFormat::BGRA8Unorm;
|
|
}
|
|
Log.report(logvisor::Info, FMT_STRING("Using swapchain format {}"), magic_enum::enum_name(swapChainFormat));
|
|
{
|
|
const auto descriptor = wgpu::SwapChainDescriptor{
|
|
.format = swapChainFormat,
|
|
.implementation = g_BackendBinding->GetSwapChainImplementation(),
|
|
};
|
|
g_swapChain = g_device.CreateSwapChain(nullptr, &descriptor);
|
|
}
|
|
{
|
|
const auto size = get_window_size();
|
|
g_graphicsConfig = GraphicsConfig{
|
|
.width = size.fb_width,
|
|
.height = size.fb_height,
|
|
.colorFormat = swapChainFormat,
|
|
.depthFormat = wgpu::TextureFormat::Depth32Float,
|
|
.msaaSamples = msaa,
|
|
.textureAnisotropy = aniso,
|
|
};
|
|
create_copy_pipeline();
|
|
resize_swapchain(size.fb_width, size.fb_height);
|
|
g_windowSize = size;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void shutdown() {
|
|
g_CopyBindGroupLayout = {};
|
|
g_CopyPipeline = {};
|
|
g_CopyBindGroup = {};
|
|
g_frameBuffer = {};
|
|
g_frameBufferResolved = {};
|
|
g_depthBuffer = {};
|
|
wgpuSwapChainRelease(g_swapChain.Release());
|
|
wgpuQueueRelease(g_queue.Release());
|
|
g_BackendBinding.reset();
|
|
wgpuDeviceRelease(g_device.Release());
|
|
g_Instance.reset();
|
|
}
|
|
|
|
void resize_swapchain(uint32_t width, uint32_t height) {
|
|
g_graphicsConfig.width = width;
|
|
g_graphicsConfig.height = height;
|
|
g_swapChain.Configure(g_graphicsConfig.colorFormat, wgpu::TextureUsage::RenderAttachment, width, height);
|
|
g_frameBuffer = create_render_texture(true);
|
|
g_frameBufferResolved = create_render_texture(false);
|
|
g_depthBuffer = create_depth_texture();
|
|
create_copy_bind_group();
|
|
}
|
|
} // namespace aurora::gpu
|