mirror of https://github.com/AxioDL/metaforce.git
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#pragma once
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#include <map>
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#include <vector>
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#include "RetroTypes.hpp"
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#include "Runtime/Streams/IOStreams.hpp"
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namespace metaforce {
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class CWorldSaveGameInfo;
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class CMapWorldInfo {
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mutable u32 x0_visitedAreasAllocated = 0;
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mutable std::vector<u32> x4_visitedAreas;
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mutable u32 x14_mappedAreasAllocated = 0;
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mutable std::vector<u32> x18_mappedAreas;
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std::map<TEditorId, bool> x28_visitedDoors;
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bool x38_mapStationUsed = false;
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public:
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CMapWorldInfo() = default;
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explicit CMapWorldInfo(CInputStream& reader, const CWorldSaveGameInfo& saveWorld, CAssetId mlvlId);
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void PutTo(COutputStream& writer, const CWorldSaveGameInfo& savw, CAssetId mlvlId) const;
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bool IsMapped(TAreaId aid) const;
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void SetIsMapped(TAreaId aid, bool mapped);
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void SetDoorVisited(TEditorId eid, bool val);
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bool IsDoorVisited(TEditorId eid) const;
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bool IsAreaVisited(TAreaId aid) const;
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void SetAreaVisited(TAreaId aid, bool visited);
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bool IsWorldVisible(TAreaId aid) const;
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bool IsAreaVisible(TAreaId aid) const;
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bool IsAnythingSet() const;
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bool GetMapStationUsed() const { return x38_mapStationUsed; }
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void SetMapStationUsed(bool isUsed) { x38_mapStationUsed = isUsed; }
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};
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} // namespace metaforce
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