mirror of https://github.com/AxioDL/metaforce.git
150 lines
5.2 KiB
C++
150 lines
5.2 KiB
C++
#include "Runtime/Character/CParticleGenInfo.hpp"
|
|
|
|
#include "Runtime/CStateManager.hpp"
|
|
#include "Runtime/GameGlobalObjects.hpp"
|
|
#include "Runtime/Graphics/CCubeRenderer.hpp"
|
|
#include "Runtime/Graphics/IRenderer.hpp"
|
|
#include "Runtime/Particle/CParticleGen.hpp"
|
|
#include "Runtime/World/CGameLight.hpp"
|
|
|
|
#include "TCastTo.hpp" // Generated file, do not modify include path
|
|
|
|
namespace metaforce {
|
|
|
|
CParticleGenInfo::CParticleGenInfo(const SObjectTag& part, int frameCount, std::string_view boneName,
|
|
const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode, int flags,
|
|
EParticleGenType type)
|
|
: x4_part(part)
|
|
, xc_seconds(frameCount / 60.f)
|
|
, x10_boneName(boneName)
|
|
, x28_parentMode(parentMode)
|
|
, x2c_flags(flags)
|
|
, x30_particleScale(scale)
|
|
, x80_type(type) {}
|
|
|
|
static TUniqueId _initializeLight(const std::weak_ptr<CParticleGen>& system, CStateManager& stateMgr, TAreaId areaId,
|
|
int lightId) {
|
|
TUniqueId ret = kInvalidUniqueId;
|
|
std::shared_ptr<CParticleGen> systemRef = system.lock();
|
|
if (systemRef->SystemHasLight()) {
|
|
ret = stateMgr.AllocateUniqueId();
|
|
stateMgr.AddObject(
|
|
new CGameLight(ret, areaId, false, "ParticleLight",
|
|
zeus::CTransform(systemRef->GetOrientation().buildMatrix3f(), systemRef->GetTranslation()),
|
|
kInvalidUniqueId, systemRef->GetLight(), u32(lightId), 0, 0.f));
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
CParticleGenInfoGeneric::CParticleGenInfoGeneric(const SObjectTag& part, const std::weak_ptr<CParticleGen>& system,
|
|
int frameCount, std::string_view boneName,
|
|
const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode,
|
|
int flags, CStateManager& stateMgr, TAreaId areaId, int lightId,
|
|
EParticleGenType state)
|
|
: CParticleGenInfo(part, frameCount, boneName, scale, parentMode, flags, state), x84_system(system) {
|
|
if (lightId == -1)
|
|
x88_lightId = kInvalidUniqueId;
|
|
else
|
|
x88_lightId = _initializeLight(system, stateMgr, areaId, lightId);
|
|
}
|
|
|
|
void CParticleGenInfoGeneric::AddToRenderer() { g_Renderer->AddParticleGen(*x84_system); }
|
|
|
|
void CParticleGenInfoGeneric::Render() { x84_system->Render(); }
|
|
|
|
void CParticleGenInfoGeneric::Update(float dt, CStateManager& stateMgr) {
|
|
x84_system->Update(dt);
|
|
|
|
if (x88_lightId == kInvalidUniqueId) {
|
|
return;
|
|
}
|
|
|
|
if (const TCastToPtr<CGameLight> gl = stateMgr.ObjectById(x88_lightId)) {
|
|
gl->SetLight(x84_system->GetLight());
|
|
}
|
|
}
|
|
|
|
void CParticleGenInfoGeneric::SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) {
|
|
x84_system->SetOrientation(xf);
|
|
|
|
if (x88_lightId == kInvalidUniqueId) {
|
|
return;
|
|
}
|
|
|
|
if (const TCastToPtr<CGameLight> gl = stateMgr.ObjectById(x88_lightId)) {
|
|
gl->SetRotation(zeus::CQuaternion(xf.buildMatrix3f()));
|
|
}
|
|
}
|
|
|
|
void CParticleGenInfoGeneric::SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) {
|
|
x84_system->SetTranslation(trans);
|
|
|
|
if (x88_lightId == kInvalidUniqueId) {
|
|
return;
|
|
}
|
|
|
|
if (const TCastToPtr<CGameLight> gl = stateMgr.ObjectById(x88_lightId)) {
|
|
gl->SetTranslation(trans);
|
|
}
|
|
}
|
|
|
|
void CParticleGenInfoGeneric::SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) {
|
|
x84_system->SetGlobalOrientation(xf);
|
|
|
|
if (x88_lightId == kInvalidUniqueId) {
|
|
return;
|
|
}
|
|
|
|
if (const TCastToPtr<CGameLight> gl = stateMgr.ObjectById(x88_lightId)) {
|
|
gl->SetRotation(zeus::CQuaternion(xf.buildMatrix3f()));
|
|
}
|
|
}
|
|
|
|
void CParticleGenInfoGeneric::SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) {
|
|
x84_system->SetGlobalTranslation(trans);
|
|
|
|
if (x88_lightId == kInvalidUniqueId) {
|
|
return;
|
|
}
|
|
|
|
if (const TCastToPtr<CGameLight> gl = stateMgr.ObjectById(x88_lightId)) {
|
|
gl->SetTranslation(trans);
|
|
}
|
|
}
|
|
|
|
void CParticleGenInfoGeneric::SetGlobalScale(const zeus::CVector3f& scale) { x84_system->SetGlobalScale(scale); }
|
|
|
|
void CParticleGenInfoGeneric::SetParticleEmission(bool isActive, CStateManager& stateMgr) {
|
|
x84_system->SetParticleEmission(isActive);
|
|
|
|
if (x88_lightId == kInvalidUniqueId) {
|
|
return;
|
|
}
|
|
|
|
if (const TCastToPtr<CGameLight> gl = stateMgr.ObjectById(x88_lightId)) {
|
|
gl->SetActive(isActive);
|
|
}
|
|
}
|
|
|
|
bool CParticleGenInfoGeneric::IsSystemDeletable() const { return x84_system->IsSystemDeletable(); }
|
|
|
|
std::optional<zeus::CAABox> CParticleGenInfoGeneric::GetBounds() const { return x84_system->GetBounds(); }
|
|
|
|
bool CParticleGenInfoGeneric::HasActiveParticles() const { return x84_system->GetParticleCount() != 0; }
|
|
|
|
void CParticleGenInfoGeneric::DestroyParticles() { x84_system->DestroyParticles(); }
|
|
|
|
bool CParticleGenInfoGeneric::HasLight() const { return x84_system->SystemHasLight(); }
|
|
|
|
TUniqueId CParticleGenInfoGeneric::GetLightId() const { return x88_lightId; }
|
|
|
|
void CParticleGenInfoGeneric::DeleteLight(CStateManager& mgr) {
|
|
if (x88_lightId != kInvalidUniqueId) {
|
|
mgr.FreeScriptObject(x88_lightId);
|
|
x88_lightId = kInvalidUniqueId;
|
|
}
|
|
}
|
|
|
|
void CParticleGenInfoGeneric::SetModulationColor(const zeus::CColor& color) { x84_system->SetModulationColor(color); }
|
|
} // namespace metaforce
|