mirror of https://github.com/AxioDL/metaforce.git
72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
#pragma once
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#include <memory>
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#include <optional>
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#include <set>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Character/CCharAnimTime.hpp"
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namespace metaforce {
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class CAnimTreeNode;
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class CPrimitive;
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class IAnimReader;
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struct CAnimSysContext;
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struct CMetaAnimTreeBuildOrders;
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enum class EMetaAnimType { Play, Blend, PhaseBlend, Random, Sequence };
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class CPreAdvanceIndicator {
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bool x0_isTime;
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CCharAnimTime x4_time;
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const char* xc_string;
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/*
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u32 x10_;
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u32 x14_;
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u32 x18_fireTime;
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u32 x1c_damageDelay;
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u32 x20_;
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u32 x24_;
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u32 x28_;
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u32 x2c_;
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u32 x30_;
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u32 x34_;
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u32 x38_;
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u16 x3c_;
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*/
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public:
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explicit CPreAdvanceIndicator(const CCharAnimTime& time) : x0_isTime(true), x4_time(time) {}
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explicit CPreAdvanceIndicator(const char* string) : x0_isTime(false), xc_string(string) {}
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const char* GetString() const { return xc_string; }
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bool IsString() const { return !x0_isTime; }
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const CCharAnimTime& GetTime() const { return x4_time; }
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bool IsTime() const { return x0_isTime; }
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};
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struct CMetaAnimTreeBuildOrders {
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std::optional<CPreAdvanceIndicator> x0_recursiveAdvance;
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std::optional<CPreAdvanceIndicator> x44_singleAdvance;
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static CMetaAnimTreeBuildOrders NoSpecialOrders() { return {}; }
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static CMetaAnimTreeBuildOrders PreAdvanceForAll(const CPreAdvanceIndicator& ind) {
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CMetaAnimTreeBuildOrders ret;
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ret.x44_singleAdvance.emplace(ind);
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return ret;
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}
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};
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class IMetaAnim {
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public:
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virtual ~IMetaAnim() = default;
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virtual std::shared_ptr<CAnimTreeNode> GetAnimationTree(const CAnimSysContext& animSys,
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const CMetaAnimTreeBuildOrders& orders) const;
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virtual void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const = 0;
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virtual EMetaAnimType GetType() const = 0;
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virtual std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
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const CMetaAnimTreeBuildOrders& orders) const = 0;
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static void AdvanceAnim(IAnimReader& anim, const CCharAnimTime& dt);
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static CCharAnimTime GetTime(const CPreAdvanceIndicator& ind, const IAnimReader& anim);
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};
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} // namespace metaforce
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