mirror of https://github.com/AxioDL/metaforce.git
28 lines
1.1 KiB
C++
28 lines
1.1 KiB
C++
#pragma once
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#include "Runtime/Input/CControllerAxis.hpp"
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#include "Runtime/Input/CControllerButton.hpp"
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#include <array>
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namespace metaforce {
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class CControllerGamepadData {
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bool x0_present;
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std::array<CControllerAxis, 4> x4_axes;
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std::array<CControllerAxis, 2> x24_triggers;
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std::array<CControllerButton, 12> x34_buttons;
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public:
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void SetDeviceIsPresent(bool present) { x0_present = present; }
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[[nodiscard]] bool DeviceIsPresent() const { return x0_present; }
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[[nodiscard]] const CControllerAxis& GetAxis(EJoyAxis axis) const { return x4_axes[u32(axis)]; }
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[[nodiscard]] CControllerAxis& GetAxis(EJoyAxis axis) { return x4_axes[u32(axis)]; }
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[[nodiscard]] const CControllerButton& GetButton(EButton button) const { return x34_buttons[u32(button)]; }
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[[nodiscard]] CControllerButton& GetButton(EButton button) { return x34_buttons[u32(button)]; }
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[[nodiscard]] const CControllerAxis& GetAnalogButton(EAnalogButton button) const { return x24_triggers[u32(button)]; }
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[[nodiscard]] CControllerAxis& GetAnalogButton(EAnalogButton button) { return x24_triggers[u32(button)]; }
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};
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} // namespace metaforce
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