mirror of https://github.com/AxioDL/metaforce.git
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
#include "Runtime/MP1/CGameCubeDoll.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include "Runtime/Graphics/CCubeRenderer.hpp"
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namespace metaforce::MP1 {
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CGameCubeDoll::CGameCubeDoll() {
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x0_model = g_SimplePool->GetObj("CMDL_GameCube");
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x8_lights.push_back(CLight::BuildDirectional(zeus::skForward, zeus::skWhite));
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x18_actorLights = std::make_unique<CActorLights>(8, zeus::skZero3f, 4, 4, false, false, false, 0.1f);
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}
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void CGameCubeDoll::UpdateActorLights() {
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// Game calculates that and does nothing
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// (zeus::skForward + zeus::skRight * 0.25f + zeus::skDown * 0.1f).normalized();
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x8_lights[0] = CLight::BuildDirectional(zeus::skForward, zeus::skWhite);
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x18_actorLights->BuildFakeLightList(x8_lights, zeus::CColor(0.25f, 1.f));
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}
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void CGameCubeDoll::Update(float dt) {
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if (!CheckLoadComplete())
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return;
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x1c_fader = std::min(2.f * dt + x1c_fader, 1.f);
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UpdateActorLights();
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}
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void CGameCubeDoll::Draw(float alpha) {
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if (!IsLoaded())
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CGameCubeDoll::Draw", zeus::skPurple);
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g_Renderer->SetPerspective(55.f, CGraphics::GetViewportWidth(), CGraphics::GetViewportHeight(), 0.2f, 4096.f);
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CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -2.f, 0.f));
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x18_actorLights->ActivateLights();
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CGraphics::SetModelMatrix(zeus::CTransform::RotateZ(zeus::degToRad(360.f * CGraphics::GetSecondsMod900() * -0.25f)) *
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zeus::CTransform::Scale(0.2f));
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CModelFlags flags(5, 0, 3, zeus::CColor(1.f, alpha * x1c_fader));
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x0_model->Draw(flags);
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CGraphics::DisableAllLights();
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}
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void CGameCubeDoll::Touch() {
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if (!CheckLoadComplete())
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return;
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x0_model->Touch(0);
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}
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bool CGameCubeDoll::CheckLoadComplete() {
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if (IsLoaded())
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return true;
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if (x0_model.IsLoaded()) {
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x20_24_loaded = true;
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return true;
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}
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return false;
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}
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} // namespace metaforce::MP1
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