metaforce/Runtime/Character/CBodyController.hpp

113 lines
3.7 KiB
C++

#ifndef __URDE_CBODYCONTROLLER_HPP__
#define __URDE_CBODYCONTROLLER_HPP__
#include "RetroTypes.hpp"
#include "zeus/CQuaternion.hpp"
#include "CharacterCommon.hpp"
#include "CBodyStateCmdMgr.hpp"
#include "CBodyStateInfo.hpp"
namespace urde
{
class CActor;
class CAnimPlaybackParms;
class CFinalInput;
class CPASAnimParmData;
class CRandom16;
class CStateManager;
class CPASDatabase;
class CBodyController
{
CActor& x0_actor;
CBodyStateCmdMgr x4_cmdMgr;
CBodyStateInfo x2a4_bodyStateInfo;
zeus::CQuaternion x2dc_rot;
pas::ELocomotionType x2ec_locomotionType = pas::ELocomotionType::Relaxed;
pas::EFallState x2f0_fallState = pas::EFallState::Zero;
EBodyType x2f4_bodyType;
s32 x2f8_curAnim = -1;
float x2fc_rotRate;
union
{
struct
{
bool x300_24_animationOver : 1;
bool x300_25_ : 1;
bool x300_26_ : 1;
bool x300_27_ : 1;
bool x300_28_playDeathAnims : 1;
};
u32 _dummy = 0;
};
float x304_ = 0.f;
float x308_ = 0.f;
float x30c_ = 0.f;
float x310_ = 0.f;
zeus::CVector3f x314_;
float x320_ = 0.f;
float x324_ = 0.f;
float x328_ = 0.f;
float x32c_ = 0.f;
float x330_restrictedFlyerMoveSpeed = 0.f;
public:
CBodyController(CActor& owner, float f1, EBodyType bodyType);
void GetCurrentStateId() const;
CBodyStateCmdMgr& GetCommandMgr() { return x4_cmdMgr; }
const CBodyStateCmdMgr& GetCommandMgr() const { return x4_cmdMgr; }
void SetDoDeathAnims(bool d) { x300_28_playDeathAnims = d; }
bool IsElectrocuting() const;
bool IsOnFire() const;
bool IsFrozen() const;
const CBodyStateInfo& GetBodyStateInfo() const { return x2a4_bodyStateInfo; }
bool GetIsActive() const;
void BodyStateInfo();
float GetTurnSpeed() const;
pas::ELocomotionType GetLocomotionType() const { return x2ec_locomotionType; }
CActor& GetOwner() const { return x0_actor; }
bool IsAnimationOver() const { return x300_24_animationOver; }
void EnableAnimation(bool e);
bool ShouldPlayDeathAnims() const { return x300_28_playDeathAnims; }
s32 GetCurrentAnimId() const { return x2f8_curAnim; }
void Activate(CStateManager&);
void GetCurrentAdditiveState();
void SetState(pas::EAnimationState);
void Update(float, CStateManager&);
void Deactivate();
bool ShouldBeHurled() const;
bool HasBodyState(pas::EAnimationState);
pas::EFallState GetFallState() const;
void SetFallState(pas::EFallState);
void UpdateBody(float, CStateManager&);
void SetAdditiveState(pas::EAnimationState);
void SetTurnSpeed(float);
void SetCurrentAnimation(const CAnimPlaybackParms&, bool, bool);
float GetAnimTimeRemaining() const;
void SetPlaybackRate(float);
void MultiplyPlaybackRate(float);
void SetDeltaRotation(const zeus::CQuaternion& q) { x2dc_rot *= q; }
void FaceDirection(const zeus::CVector3f&, float);
void FaceDirection3D(const zeus::CVector3f&, const zeus::CVector3f&, float);
void HasBodyInfo(CActor&);
void ProcessInput(const CFinalInput&);
const CPASDatabase& GetPASDatabase() const;
void PlayBestAnimation(const CPASAnimParmData&, CRandom16&);
void LoopBestAnimation(const CPASAnimParmData&, CRandom16&);
void Freeze(float, float, float);
void UnFreeze();
void GetPercentageFrozen() const;
void SetOnFire(float);
void DouseFlames();
void SetElectrocuting(float);
void DouseElectrocuting();
void UpdateFrozenInfo(float, CStateManager&);
void GetCurrentAdditiveStateId() const;
EBodyType GetBodyType() const { return x2f4_bodyType; }
bool HasBeenFrozen() const;
float GetRestrictedFlyerMoveSpeed() const { return x330_restrictedFlyerMoveSpeed; }
};
}
#endif // __URDE_CBODYCONTROLLER_HPP__