mirror of https://github.com/AxioDL/metaforce.git
55 lines
2.7 KiB
C++
55 lines
2.7 KiB
C++
#pragma once
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#include "Runtime/Weapon/CProjectileInfo.hpp"
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#include "Runtime/World/CPatterned.hpp"
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#include "Runtime/World/CPathFindSearch.hpp"
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namespace urde {
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class CElementGen;
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namespace MP1 {
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class CBurrower : public CPatterned {
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CPathFindSearch x568_pathFindSearch;
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CProjectileInfo x64c_projectileInfo;
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std::unique_ptr<CElementGen> x674_jumpParticle;
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std::unique_ptr<CElementGen> x678_trailParticle;
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std::optional<TLockedToken<CGenDescription>> x67c_visorParticle;
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std::optional<TLockedToken<CGenDescription>> x68c_deathExplosionParticle;
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float x69c_attackTime = 0.f;
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float x6a0_lurkTimer = 0.f;
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float x6a4_invulnDamageTime = 0.f;
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TUniqueId x6a8_lastDestObj = kInvalidUniqueId;
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s16 x6aa_visorSfx;
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bool x6ac_24_doFacePlayer : 1 = false;
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bool x6ac_25_inAir : 1 = false;
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public:
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DEFINE_PATTERNED(Burrower);
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CBurrower(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CPatternedInfo&, const CActorParameters&, CAssetId, CAssetId, CAssetId, const CDamageInfo&, CAssetId,
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u32, CAssetId);
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void Think(float, CStateManager&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
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void Render(CStateManager& mgr) override;
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const CDamageVulnerability* GetDamageVulnerability() const override;
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const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
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const CDamageInfo&) const override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
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void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
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void Patrol(CStateManager& mgr, EStateMsg msg, float dt) override;
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void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override;
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void TurnAround(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Active(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Lurk(CStateManager& mgr, EStateMsg msg, float dt) override;
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void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Retreat(CStateManager& mgr, EStateMsg msg, float dt) override;
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bool PathShagged(CStateManager& mgr, float arg) override;
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bool ShouldAttack(CStateManager& mgr, float arg) override;
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CPathFindSearch* GetSearchPath() override { return &x568_pathFindSearch; }
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CProjectileInfo* GetProjectileInfo() override { return &x64c_projectileInfo; }
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const std::optional<TLockedToken<CGenDescription>>& GetDeathExplosionParticle() const override;
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};
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} // namespace MP1
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} // namespace urde
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