mirror of https://github.com/AxioDL/metaforce.git
681 lines
20 KiB
C++
681 lines
20 KiB
C++
#include "CSaveUI.hpp"
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#include "CSimplePool.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CMemoryCardSys.hpp"
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#include "GuiSys/CGuiFrame.hpp"
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#include "GuiSys/CGuiTableGroup.hpp"
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#include "GuiSys/CGuiTextPane.hpp"
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#include "GuiSys/CGuiWidgetDrawParms.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "MP1/MP1.hpp"
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namespace urde
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{
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namespace MP1
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{
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using EState = CMemoryCardDriver::EState;
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using EError = CMemoryCardDriver::EError;
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void CSaveUI::ResetCardDriver()
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{
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x92_savingDisabled = false;
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x6c_cardDriver.reset();
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bool importState = (x0_saveCtx == ESaveContext::FrontEnd && !x90_needsDriverReset);
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x6c_cardDriver = ConstructCardDriver(importState);
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x6c_cardDriver->StartCardProbe();
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x10_uiType = EUIType::Empty;
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SetUIText();
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}
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CIOWin::EMessageReturn CSaveUI::Update(float dt)
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{
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if (!PumpLoad())
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return CIOWin::EMessageReturn::Normal;
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x50_loadedFrame->Update(dt);
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x6c_cardDriver->Update();
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if (x6c_cardDriver->x10_state == EState::DriverClosed)
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{
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if (x90_needsDriverReset)
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{
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ResetCardDriver();
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x90_needsDriverReset = false;
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}
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else
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x80_iowRet = CIOWin::EMessageReturn::Exit;
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}
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else if (x6c_cardDriver->x10_state == EState::CardCheckDone && x10_uiType != EUIType::NotOriginalCard)
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{
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if (x6c_cardDriver->x28_cardSerial != x8_serial)
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{
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if (x93_inGame)
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{
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x10_uiType = EUIType::NotOriginalCard;
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x91_uiTextDirty = true;
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}
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else
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{
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x8_serial = x6c_cardDriver->x28_cardSerial;
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x6c_cardDriver->IndexFiles();
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}
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}
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else
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{
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x6c_cardDriver->IndexFiles();
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}
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}
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else if (x6c_cardDriver->x10_state == EState::Ready)
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{
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if (x90_needsDriverReset)
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x6c_cardDriver->StartFileCreateTransactional();
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}
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if (x80_iowRet != CIOWin::EMessageReturn::Normal)
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return x80_iowRet;
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EUIType oldTp = x10_uiType;
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x10_uiType = SelectUIType();
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if (oldTp != x10_uiType || x91_uiTextDirty)
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SetUIText();
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if (x6c_cardDriver->x10_state == EState::NoCard)
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{
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auto res = CMemoryCardSys::CardProbe(kabufuda::ECardSlot::SlotA);
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if (res.x0_error == CMemoryCardSys::ECardResult::READY ||
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res.x0_error == CMemoryCardSys::ECardResult::WRONGDEVICE)
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ResetCardDriver();
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}
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else if (x6c_cardDriver->x10_state == EState::CardFormatted)
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{
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ResetCardDriver();
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}
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else if (x6c_cardDriver->x10_state == EState::FileBad &&
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x6c_cardDriver->x14_error == EError::FileMissing)
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{
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x6c_cardDriver->StartFileCreate();
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}
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return CIOWin::EMessageReturn::Normal;
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}
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bool CSaveUI::PumpLoad()
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{
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if (x50_loadedFrame)
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return true;
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if (!x14_txtrSaveBanner.IsLoaded())
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return false;
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if (!x20_txtrSaveIcon0.IsLoaded())
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return false;
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if (!x2c_txtrSaveIcon1.IsLoaded())
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return false;
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if (!x38_strgMemoryCard.IsLoaded())
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return false;
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for (TLockedToken<CSaveWorld>& savw : x70_saveWorlds)
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if (!savw.IsLoaded())
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return false;
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if (!x44_frmeGenericMenu.IsLoaded())
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return false;
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x50_loadedFrame = x44_frmeGenericMenu.GetObj();
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x54_textpane_message = static_cast<CGuiTextPane*>(x50_loadedFrame->FindWidget("textpane_message"));
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x58_tablegroup_choices = static_cast<CGuiTableGroup*>(x50_loadedFrame->FindWidget("tablegroup_choices"));
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x5c_textpane_choice0 = static_cast<CGuiTextPane*>(x50_loadedFrame->FindWidget("textpane_choice0"));
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x60_textpane_choice1 = static_cast<CGuiTextPane*>(x50_loadedFrame->FindWidget("textpane_choice1"));
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x64_textpane_choice2 = static_cast<CGuiTextPane*>(x50_loadedFrame->FindWidget("textpane_choice2"));
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x68_textpane_choice3 = static_cast<CGuiTextPane*>(x50_loadedFrame->FindWidget("textpane_choice3"));
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x58_tablegroup_choices->SetMenuAdvanceCallback(
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std::bind(&CSaveUI::DoAdvance, this, std::placeholders::_1));
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x58_tablegroup_choices->SetMenuSelectionChangeCallback(
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std::bind(&CSaveUI::DoSelectionChange, this, std::placeholders::_1, std::placeholders::_2));
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if (x0_saveCtx == ESaveContext::InGame)
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x6c_cardDriver->StartCardProbe();
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x10_uiType = SelectUIType();
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SetUIText();
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return true;
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}
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CSaveUI::EUIType CSaveUI::SelectUIType() const
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{
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if (x6c_cardDriver->x10_state == EState::NoCard)
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return EUIType::NoCardFound;
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switch (x10_uiType)
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{
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case EUIType::ProgressWillBeLost:
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case EUIType::NotOriginalCard:
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case EUIType::AllDataWillBeLost:
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return x10_uiType;
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default: break;
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}
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if (CMemoryCardDriver::IsCardBusy(x6c_cardDriver->x10_state))
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{
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if (CMemoryCardDriver::IsCardWriting(x6c_cardDriver->x10_state))
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return EUIType::BusyWriting;
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return EUIType::BusyReading;
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}
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if (x6c_cardDriver->x10_state == EState::Ready)
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{
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardStillFull)
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return EUIType::StillInsufficientSpace;
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return EUIType::SaveReady;
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}
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardBroken)
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return EUIType::NeedsFormatBroken;
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongCharacterSet)
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return EUIType::NeedsFormatEncoding;
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongDevice)
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return EUIType::WrongDevice;
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardFull)
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{
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if (x6c_cardDriver->x10_state == EState::CardCheckFailed)
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return EUIType::InsufficientSpaceBadCheck;
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return EUIType::InsufficientSpaceOKCheck;
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}
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardNon8KSectors)
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return EUIType::IncompatibleCard;
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::FileCorrupted)
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return EUIType::SaveCorrupt;
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if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardIOError)
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return EUIType::CardDamaged;
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return EUIType::Empty;
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}
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void CSaveUI::SetUIText()
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{
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x91_uiTextDirty = false;
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u32 msgA = -1;
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u32 msgB = -1;
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u32 opt0 = -1;
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u32 opt1 = -1;
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u32 opt2 = -1;
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switch (x10_uiType)
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{
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case EUIType::BusyReading:
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msgB = 24; // Reading
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break;
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case EUIType::BusyWriting:
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msgB = 25; // Writing
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break;
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case EUIType::NoCardFound:
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msgB = 0; // No card found
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opt0 = 17; // Continue without saving
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opt1 = 18; // Retry
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break;
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case EUIType::NeedsFormatBroken:
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msgB = 1; // Needs format (card broken)
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opt0 = 17; // Continue without saving
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opt1 = 18; // Retry
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opt2 = 20; // Format
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break;
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case EUIType::NeedsFormatEncoding:
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msgB = 2; // Needs format (wrong char set)
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opt0 = 17; // Continue without saving
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opt1 = 18; // Retry
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opt2 = 20; // Format
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break;
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case EUIType::CardDamaged:
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msgB = 3; // Damaged
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opt0 = 17; // Continue without saving
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opt1 = 18; // Retry
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break;
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case EUIType::WrongDevice:
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msgB = 5; // Invalid device
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opt0 = 17; // Continue without saving
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opt1 = 18; // Retry
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break;
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case EUIType::InsufficientSpaceOKCheck:
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msgB = 6; // Insufficient space (completely filled)
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opt0 = 17; // Continue without saving
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opt1 = 18; // Retry
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opt2 = 19; // Manage memory card
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break;
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case EUIType::InsufficientSpaceBadCheck:
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msgB = bool(x0_saveCtx) + 9; // Insufficient space A or B
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opt0 = 17; // Continue without saving
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opt1 = 18; // Retry
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opt2 = 19; // Manage memory card
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break;
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case EUIType::IncompatibleCard:
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msgB = 7; // Incompatible card
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opt0 = 17; // Continue without saving
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opt1 = 18; // Retry
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break;
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case EUIType::SaveCorrupt:
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msgB = 4; // Save corrupt
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opt0 = 22; // Delete corrupt file
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opt1 = 17; // Continue without saving
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opt2 = 18; // Retry
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break;
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case EUIType::StillInsufficientSpace:
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if (x0_saveCtx == ESaveContext::InGame)
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{
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msgB = 10; // Insufficient space B
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opt0 = 17; // Continue without saving
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opt1 = 18; // Retry
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opt2 = 19; // Manage memory card
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}
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else
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{
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msgB = 9; // Insufficient space A
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opt0 = 17; // Continue without saving
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opt1 = 18; // Retry
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opt2 = 19; // Manage memory card
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}
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break;
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case EUIType::ProgressWillBeLost:
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msgA = 28; // Warning
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msgB = 11; // Progress will be lost
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opt0 = 21; // Cancel
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opt1 = 16; // Continue
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break;
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case EUIType::NotOriginalCard:
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msgA = 28; // Warning
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msgB = 12; // Not the original card
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opt0 = x0_saveCtx == ESaveContext::InGame ? 21 : 17; // Cancel : continue without saving
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opt1 = 16; // Continue
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break;
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case EUIType::AllDataWillBeLost:
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msgA = 28; // Warning
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msgB = 13; // All card data will be erased
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opt0 = 16; // Continue
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opt1 = 21; // Cancel
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break;
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case EUIType::SaveReady:
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if (x0_saveCtx == ESaveContext::InGame)
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{
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msgB = 8; // Save progress?
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opt0 = 14; // Yes
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opt1 = 15; // No
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}
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break;
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default: break;
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}
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std::u16string msgAStr;
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if (msgA != -1)
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msgAStr = x38_strgMemoryCard->GetString(msgA);
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std::u16string msgBStr;
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if (msgB != -1)
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msgBStr = x38_strgMemoryCard->GetString(msgB);
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x54_textpane_message->TextSupport()->SetText(msgAStr + msgBStr);
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std::u16string opt0Str;
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if (opt0 != -1)
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opt0Str = x38_strgMemoryCard->GetString(opt0);
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x5c_textpane_choice0->TextSupport()->SetText(opt0Str);
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std::u16string opt1Str;
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if (opt1 != -1)
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opt1Str = x38_strgMemoryCard->GetString(opt1);
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x60_textpane_choice1->TextSupport()->SetText(opt1Str);
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std::u16string opt2Str;
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if (opt2 != -1)
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opt2Str = x38_strgMemoryCard->GetString(opt2);
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x64_textpane_choice2->TextSupport()->SetText(opt2Str);
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std::u16string opt3Str;
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x68_textpane_choice3->TextSupport()->SetText(opt3Str);
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x5c_textpane_choice0->SetIsSelectable(opt0 != -1);
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x60_textpane_choice1->SetIsSelectable(opt1 != -1);
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x64_textpane_choice2->SetIsSelectable(opt2 != -1);
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x68_textpane_choice3->SetIsSelectable(false);
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x58_tablegroup_choices->SetIsActive(opt0 != -1 || opt1 != -1 || opt2 != -1);
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SetUIColors();
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}
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void CSaveUI::SetUIColors()
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{
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x58_tablegroup_choices->SetColors(zeus::CColor::skWhite,
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zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f});
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}
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void CSaveUI::Draw() const
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{
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if (x50_loadedFrame)
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x50_loadedFrame->Draw(CGuiWidgetDrawParms::Default);
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}
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void CSaveUI::ContinueWithoutSaving()
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{
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x80_iowRet = CIOWin::EMessageReturn::RemoveIOWin;
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g_GameState->SetCardSerial(0);
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}
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void CSaveUI::DoAdvance(CGuiTableGroup* caller)
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{
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int userSel = x58_tablegroup_choices->GetUserSelection();
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int sfx = -1;
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switch (x10_uiType)
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{
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case EUIType::NoCardFound:
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case EUIType::CardDamaged:
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case EUIType::WrongDevice:
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case EUIType::IncompatibleCard:
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if (userSel == 0)
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{
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/* Continue without saving */
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if (x0_saveCtx == ESaveContext::InGame)
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x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
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else
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ContinueWithoutSaving();
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sfx = x8c_navBackSfx;
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}
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else if (userSel == 1)
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{
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/* Retry */
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ResetCardDriver();
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sfx = x84_navConfirmSfx;
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}
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break;
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case EUIType::NeedsFormatBroken:
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case EUIType::NeedsFormatEncoding:
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if (userSel == 0)
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{
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/* Continue without saving */
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if (x0_saveCtx == ESaveContext::InGame)
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x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
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else
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ContinueWithoutSaving();
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sfx = x8c_navBackSfx;
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}
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else if (userSel == 1)
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{
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/* Retry */
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ResetCardDriver();
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sfx = x84_navConfirmSfx;
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}
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else if (userSel == 2)
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{
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/* Format */
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x10_uiType = EUIType::AllDataWillBeLost;
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x91_uiTextDirty = true;
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sfx = x84_navConfirmSfx;
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}
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break;
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case EUIType::InsufficientSpaceBadCheck:
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case EUIType::InsufficientSpaceOKCheck:
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if (userSel == 0)
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{
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/* Continue without saving */
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if (x0_saveCtx == ESaveContext::InGame)
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x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
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else
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ContinueWithoutSaving();
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sfx = x8c_navBackSfx;
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}
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else if (userSel == 1)
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{
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/* Retry */
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ResetCardDriver();
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sfx = x84_navConfirmSfx;
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}
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else if (userSel == 2)
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{
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/* Manage memory card */
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if (x0_saveCtx == ESaveContext::InGame)
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{
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x10_uiType = EUIType::ProgressWillBeLost;
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x91_uiTextDirty = true;
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sfx = x84_navConfirmSfx;
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}
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else
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static_cast<MP1::CMain*>(g_Main)->SetManageCard(true);
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}
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break;
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case EUIType::SaveCorrupt:
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if (userSel == 0)
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{
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/* Delete corrupt file */
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x6c_cardDriver->StartFileDeleteBad();
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sfx = x84_navConfirmSfx;
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}
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else if (userSel == 1)
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{
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/* Continue without saving */
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if (x0_saveCtx == ESaveContext::InGame)
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x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
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else
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ContinueWithoutSaving();
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sfx = x8c_navBackSfx;
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}
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else if (userSel == 2)
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{
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/* Retry */
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ResetCardDriver();
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sfx = x84_navConfirmSfx;
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}
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break;
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case EUIType::StillInsufficientSpace:
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if (x0_saveCtx == ESaveContext::InGame)
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{
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if (userSel == 0)
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{
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/* Continue without saving */
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x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
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sfx = x8c_navBackSfx;
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}
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else if (userSel == 1)
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{
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/* Retry */
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ResetCardDriver();
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sfx = x84_navConfirmSfx;
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}
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else if (userSel == 2)
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{
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/* Manage memory card */
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x10_uiType = EUIType::ProgressWillBeLost;
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x91_uiTextDirty = true;
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sfx = x84_navConfirmSfx;
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}
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}
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else
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{
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if (userSel == 0)
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{
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/* Continue without saving */
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if (x93_inGame)
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{
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x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
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sfx = x8c_navBackSfx;
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}
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else
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{
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x6c_cardDriver->ClearError();
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x92_savingDisabled = true;
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sfx = x84_navConfirmSfx;
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|
}
|
|
}
|
|
else if (userSel == 1)
|
|
{
|
|
/* Retry */
|
|
ResetCardDriver();
|
|
sfx = x84_navConfirmSfx;
|
|
}
|
|
else if (userSel == 2)
|
|
{
|
|
/* Manage memory card */
|
|
static_cast<MP1::CMain*>(g_Main)->SetManageCard(true);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EUIType::ProgressWillBeLost:
|
|
if (userSel == 1)
|
|
{
|
|
/* Continue */
|
|
static_cast<MP1::CMain*>(g_Main)->SetManageCard(true);
|
|
}
|
|
else if (userSel == 0)
|
|
{
|
|
/* Cancel */
|
|
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
|
|
sfx = x8c_navBackSfx;
|
|
}
|
|
break;
|
|
|
|
case EUIType::NotOriginalCard:
|
|
if (userSel == 1)
|
|
{
|
|
/* Continue */
|
|
x8_serial = x6c_cardDriver->x28_cardSerial;
|
|
x10_uiType = EUIType::Empty;
|
|
x6c_cardDriver->IndexFiles();
|
|
sfx = x84_navConfirmSfx;
|
|
}
|
|
else if (userSel == 0)
|
|
{
|
|
/* Cancel */
|
|
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
|
|
sfx = x8c_navBackSfx;
|
|
}
|
|
break;
|
|
|
|
case EUIType::AllDataWillBeLost:
|
|
if (userSel == 0)
|
|
{
|
|
/* Continue */
|
|
x6c_cardDriver->StartCardFormat();
|
|
x10_uiType = EUIType::Empty;
|
|
sfx = x84_navConfirmSfx;
|
|
}
|
|
else if (userSel == 1)
|
|
{
|
|
/* Cancel */
|
|
ResetCardDriver();
|
|
sfx = x8c_navBackSfx;
|
|
}
|
|
break;
|
|
|
|
case EUIType::SaveReady:
|
|
if (x0_saveCtx == ESaveContext::InGame)
|
|
{
|
|
if (userSel == 0)
|
|
{
|
|
/* Yes */
|
|
x6c_cardDriver->BuildExistingFileSlot(g_GameState->GetFileIdx());
|
|
x6c_cardDriver->StartFileCreateTransactional();
|
|
sfx = x84_navConfirmSfx;
|
|
}
|
|
else if (userSel == 1)
|
|
{
|
|
/* No */
|
|
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
|
|
sfx = x8c_navBackSfx;
|
|
}
|
|
}
|
|
|
|
default: break;
|
|
}
|
|
|
|
if (sfx >= 0)
|
|
CSfxManager::SfxStart(sfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
|
}
|
|
|
|
void CSaveUI::DoSelectionChange(CGuiTableGroup* caller, int userSel)
|
|
{
|
|
SetUIColors();
|
|
CSfxManager::SfxStart(x88_navMoveSfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
|
}
|
|
|
|
void CSaveUI::ProcessUserInput(const CFinalInput& input)
|
|
{
|
|
if (x50_loadedFrame)
|
|
x50_loadedFrame->ProcessUserInput(input);
|
|
}
|
|
|
|
void CSaveUI::StartGame(int idx)
|
|
{
|
|
const CGameState::GameFileStateInfo* info = x6c_cardDriver->GetGameFileStateInfo(idx);
|
|
x6c_cardDriver->ExportPersistentOptions();
|
|
x6c_cardDriver->BuildNewFileSlot(idx);
|
|
if (info)
|
|
x6c_cardDriver->StartFileCreateTransactional();
|
|
else
|
|
x80_iowRet = CIOWin::EMessageReturn::Exit;
|
|
}
|
|
|
|
void CSaveUI::SaveNESState()
|
|
{
|
|
if (!x92_savingDisabled)
|
|
{
|
|
x90_needsDriverReset = true;
|
|
x8_serial = x6c_cardDriver->x28_cardSerial;
|
|
x6c_cardDriver->StartFileCreateTransactional();
|
|
}
|
|
}
|
|
|
|
void CSaveUI::EraseGame(int idx)
|
|
{
|
|
x6c_cardDriver->EraseFileSlot(idx);
|
|
x90_needsDriverReset = true;
|
|
x6c_cardDriver->StartFileCreateTransactional();
|
|
}
|
|
|
|
const CGameState::GameFileStateInfo* CSaveUI::GetGameData(int idx) const
|
|
{
|
|
return x6c_cardDriver->GetGameFileStateInfo(idx);
|
|
}
|
|
|
|
CSaveUI::CSaveUI(ESaveContext saveCtx, u64 serial)
|
|
: x0_saveCtx(saveCtx), x8_serial(serial)
|
|
{
|
|
x14_txtrSaveBanner = g_SimplePool->GetObj("TXTR_SaveBanner");
|
|
x20_txtrSaveIcon0 = g_SimplePool->GetObj("TXTR_SaveIcon0");
|
|
x2c_txtrSaveIcon1 = g_SimplePool->GetObj("TXTR_SaveIcon1");
|
|
x38_strgMemoryCard = g_SimplePool->GetObj("STRG_MemoryCard");
|
|
x44_frmeGenericMenu = g_SimplePool->GetObj("FRME_GenericMenu");
|
|
|
|
x6c_cardDriver = ConstructCardDriver(bool(x0_saveCtx));
|
|
|
|
if (saveCtx == ESaveContext::InGame)
|
|
{
|
|
x84_navConfirmSfx = 1432;
|
|
x88_navMoveSfx = 1436;
|
|
x8c_navBackSfx = 1431;
|
|
}
|
|
x93_inGame = bool(saveCtx);
|
|
|
|
x70_saveWorlds.reserve(g_MemoryCardSys->GetMemoryWorlds().size());
|
|
for (const std::pair<ResId, CSaveWorldMemory>& wld : g_MemoryCardSys->GetMemoryWorlds())
|
|
{
|
|
x70_saveWorlds.push_back(
|
|
g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), wld.second.GetSaveWorldAssetId()}));
|
|
}
|
|
}
|
|
|
|
std::unique_ptr<CMemoryCardDriver> CSaveUI::ConstructCardDriver(bool inGame)
|
|
{
|
|
return std::make_unique<CMemoryCardDriver>(kabufuda::ECardSlot::SlotA,
|
|
g_ResFactory->GetResourceIdByName("TXTR_SaveBanner")->id,
|
|
g_ResFactory->GetResourceIdByName("TXTR_SaveIcon0")->id,
|
|
g_ResFactory->GetResourceIdByName("TXTR_SaveIcon1")->id, inGame);
|
|
}
|
|
|
|
}
|
|
}
|