mirror of https://github.com/AxioDL/metaforce.git
147 lines
5.9 KiB
C++
147 lines
5.9 KiB
C++
#pragma once
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#include <memory>
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#include <optional>
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#include <string_view>
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Character/CAllFormatsAnimSource.hpp"
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#include "Runtime/Character/CCharAnimTime.hpp"
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#include "Runtime/Character/CParticleData.hpp"
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CBoolPOINode;
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class CInt32POINode;
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class CParticlePOINode;
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class CSegId;
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class CSegIdList;
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class CSegStatementSet;
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class CSoundPOINode;
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struct SAdvancementDeltas {
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zeus::CVector3f x0_posDelta;
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zeus::CQuaternion xc_rotDelta;
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static SAdvancementDeltas Interpolate(const SAdvancementDeltas& a, const SAdvancementDeltas& b, float oldWeight,
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float newWeight);
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static SAdvancementDeltas Blend(const SAdvancementDeltas& a, const SAdvancementDeltas& b, float w);
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};
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struct SAdvancementResults {
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CCharAnimTime x0_remTime;
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SAdvancementDeltas x8_deltas;
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};
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class CSteadyStateAnimInfo {
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CCharAnimTime x0_duration;
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zeus::CVector3f x8_offset;
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bool x14_looping = false;
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public:
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CSteadyStateAnimInfo(bool looping, const CCharAnimTime& duration, const zeus::CVector3f& offset)
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: x0_duration(duration), x8_offset(offset), x14_looping(looping) {}
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const CCharAnimTime& GetDuration() const { return x0_duration; }
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const zeus::CVector3f& GetOffset() const { return x8_offset; }
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bool IsLooping() const { return x14_looping; }
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};
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struct CAnimTreeEffectiveContribution {
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float x0_contributionWeight;
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std::string x4_name;
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CSteadyStateAnimInfo x14_ssInfo;
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CCharAnimTime x2c_remTime;
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u32 x34_dbIdx;
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public:
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CAnimTreeEffectiveContribution(float cweight, std::string_view name, const CSteadyStateAnimInfo& ssInfo,
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const CCharAnimTime& remTime, u32 dbIdx)
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: x0_contributionWeight(cweight), x4_name(name), x14_ssInfo(ssInfo), x2c_remTime(remTime), x34_dbIdx(dbIdx) {}
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float GetContributionWeight() const { return x0_contributionWeight; }
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std::string_view GetPrimitiveName() const { return x4_name; }
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const CSteadyStateAnimInfo& GetSteadyStateAnimInfo() const { return x14_ssInfo; }
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const CCharAnimTime& GetTimeRemaining() const { return x2c_remTime; }
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u32 GetAnimDatabaseIndex() const { return x34_dbIdx; }
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};
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template <class T>
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class TSubAnimTypeToken : public TLockedToken<CAllFormatsAnimSource> {};
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template <>
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class TSubAnimTypeToken<CAnimSource> : public TLockedToken<CAnimSource> {
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public:
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// Converting constructor
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TSubAnimTypeToken(const TLockedToken<CAllFormatsAnimSource>& token) : TLockedToken<CAnimSource>(token) {}
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CAnimSource* GetObj() {
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CAllFormatsAnimSource* source = reinterpret_cast<CAllFormatsAnimSource*>(TLockedToken<CAnimSource>::GetObj());
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return &source->GetAsCAnimSource();
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}
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const CAnimSource* GetObj() const {
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return const_cast<TSubAnimTypeToken<CAnimSource>*>(this)->GetObj();
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}
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};
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template <>
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class TSubAnimTypeToken<CFBStreamedCompression> : public TLockedToken<CFBStreamedCompression> {
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public:
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// Converting constructor
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TSubAnimTypeToken(const TLockedToken<CAllFormatsAnimSource>& token) : TLockedToken<CFBStreamedCompression>(token) {}
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CFBStreamedCompression* GetObj() {
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CAllFormatsAnimSource* source =
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reinterpret_cast<CAllFormatsAnimSource*>(TLockedToken<CFBStreamedCompression>::GetObj());
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return &source->GetAsCFBStreamedCompression();
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}
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const CFBStreamedCompression* GetObj() const {
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return const_cast<TSubAnimTypeToken<CFBStreamedCompression>*>(this)->GetObj();
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}
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};
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class IAnimReader {
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public:
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virtual ~IAnimReader() = default;
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virtual bool IsCAnimTreeNode() const { return false; }
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virtual SAdvancementResults VAdvanceView(const CCharAnimTime& a) = 0;
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virtual CCharAnimTime VGetTimeRemaining() const = 0;
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virtual CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const = 0;
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virtual bool VHasOffset(const CSegId& seg) const = 0;
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virtual zeus::CVector3f VGetOffset(const CSegId& seg) const = 0;
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virtual zeus::CQuaternion VGetRotation(const CSegId& seg) const = 0;
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virtual u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator,
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u32) const = 0;
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virtual u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator,
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u32) const = 0;
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virtual u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator,
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u32) const = 0;
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virtual u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator,
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u32) const = 0;
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virtual bool VGetBoolPOIState(std::string_view name) const = 0;
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virtual s32 VGetInt32POIState(std::string_view name) const = 0;
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virtual CParticleData::EParentedMode VGetParticlePOIState(std::string_view name) const = 0;
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virtual void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const = 0;
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virtual void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut,
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const CCharAnimTime& time) const = 0;
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virtual std::unique_ptr<IAnimReader> VClone() const = 0;
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virtual std::optional<std::unique_ptr<IAnimReader>> VSimplified() { return {}; }
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virtual void VSetPhase(float) = 0;
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virtual SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const;
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u32 GetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 GetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 GetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 GetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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std::optional<std::unique_ptr<IAnimReader>> Simplified() { return VSimplified(); }
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std::unique_ptr<IAnimReader> Clone() const { return VClone(); }
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};
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} // namespace urde
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