mirror of https://github.com/AxioDL/metaforce.git
539 lines
17 KiB
C++
539 lines
17 KiB
C++
#include "Runtime/CPlayerState.hpp"
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#include <algorithm>
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#include <array>
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#include <cstring>
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#include "Runtime/CMemoryCardSys.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/IOStreams.hpp"
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#include "Runtime/Camera/CCameraManager.hpp"
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#include "Runtime/Camera/CFirstPersonCamera.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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#include <zeus/Math.hpp>
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namespace metaforce {
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namespace {
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constexpr std::array<u32, 41> PowerUpMaxValues{
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1, 1, 1, 1, 250, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 14, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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};
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[[maybe_unused]] constexpr std::array<const char*, 41> PowerUpNames{
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"Power Beam",
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"Ice Beam",
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"Wave Beam",
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"Plasma Beam",
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"Missiles",
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"Scan Visor",
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"Morph Ball Bombs",
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"Power Bombs",
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"Flamethrower",
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"Thermal Visor",
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"Charge Beam",
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"Super Missile",
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"GrappleBeam",
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"X-Ray Visor",
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"Ice Spreader",
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"Space Jump Boots",
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"Morph Ball",
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"Combat Visor",
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"Boost Ball",
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"Spider Ball",
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"Power Suit",
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"Gravity Suit",
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"Varia Suit",
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"Phazon Suit",
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"Energy Tanks",
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"Unknown Item 1",
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"Health Refill",
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"Unknown Item 2",
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"Wavebuster",
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"Artifact of Truth",
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"Artifact of Strength",
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"Artifact of Elder",
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"Artifact of Wild",
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"Artifact of Lifegiver",
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"Artifact of Warrior",
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"Artifact of Chozo",
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"Artifact of Nature",
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"Artifact of Sun",
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"Artifact of World",
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"Artifact of Spirit",
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"Artifact of Newborn",
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};
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constexpr std::array<u32, 5> costs{
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5, 10, 10, 10, 1,
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};
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constexpr std::array<float, 5> ComboAmmoPeriods{
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0.2f, 0.1f, 0.2f, 0.2f, 1.f,
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};
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} // Anonymous namespace
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CPlayerState::CPlayerState() {
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x24_powerups.resize(41);
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}
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CPlayerState::CPlayerState(CBitStreamReader& stream) {
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x4_enabledItems = u32(stream.ReadEncoded(32));
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const u32 integralHP = u32(stream.ReadEncoded(32));
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float realHP;
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std::memcpy(&realHP, &integralHP, sizeof(float));
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xc_health.SetHP(realHP);
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x8_currentBeam = EBeamId(stream.ReadEncoded(CBitStreamReader::GetBitCount(5)));
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x20_currentSuit = EPlayerSuit(stream.ReadEncoded(CBitStreamReader::GetBitCount(4)));
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x24_powerups.resize(41);
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for (size_t i = 0; i < x24_powerups.size(); ++i) {
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if (PowerUpMaxValues[i] == 0) {
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continue;
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}
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const u32 a = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i])));
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const u32 b = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i])));
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x24_powerups[i] = CPowerUp(a, b);
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}
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const auto& scanStates = g_MemoryCardSys->GetScanStates();
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x170_scanTimes.reserve(scanStates.size());
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for (const auto& state : scanStates) {
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float time = stream.ReadEncoded(1) ? 1.f : 0.f;
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x170_scanTimes.emplace_back(state.first, time);
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}
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x180_scanCompletionRate.first = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100u)));
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x180_scanCompletionRate.second = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100u)));
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}
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void CPlayerState::PutTo(CBitStreamWriter& stream) {
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stream.WriteEncoded(x4_enabledItems, 32);
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const float realHP = xc_health.GetHP();
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u32 integralHP;
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std::memcpy(&integralHP, &realHP, sizeof(u32));
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stream.WriteEncoded(integralHP, 32);
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stream.WriteEncoded(u32(x8_currentBeam), CBitStreamWriter::GetBitCount(5));
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stream.WriteEncoded(u32(x20_currentSuit), CBitStreamWriter::GetBitCount(4));
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for (size_t i = 0; i < x24_powerups.size(); ++i) {
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const CPowerUp& pup = x24_powerups[i];
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stream.WriteEncoded(pup.x0_amount, CBitStreamWriter::GetBitCount(PowerUpMaxValues[i]));
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stream.WriteEncoded(pup.x4_capacity, CBitStreamWriter::GetBitCount(PowerUpMaxValues[i]));
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}
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for (const auto& scanTime : x170_scanTimes) {
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if (scanTime.second >= 1.f)
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stream.WriteEncoded(true, 1);
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else
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stream.WriteEncoded(false, 1);
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}
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stream.WriteEncoded(x180_scanCompletionRate.first, CBitStreamWriter::GetBitCount(0x100));
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stream.WriteEncoded(x180_scanCompletionRate.second, CBitStreamWriter::GetBitCount(0x100));
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}
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u32 CPlayerState::GetMissileCostForAltAttack() const { return costs[size_t(x8_currentBeam)]; }
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float CPlayerState::GetComboFireAmmoPeriod() const { return ComboAmmoPeriods[size_t(x8_currentBeam)]; }
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u32 CPlayerState::CalculateItemCollectionRate() const {
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u32 total = GetItemCapacity(EItemType::PowerBombs);
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if (total >= 4)
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total -= 3;
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total += GetItemCapacity(EItemType::WaveBeam);
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total += GetItemCapacity(EItemType::IceBeam);
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total += GetItemCapacity(EItemType::PlasmaBeam);
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total += GetItemCapacity(EItemType::Missiles) / 5;
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total += GetItemCapacity(EItemType::MorphBallBombs);
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total += GetItemCapacity(EItemType::Flamethrower);
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total += GetItemCapacity(EItemType::ThermalVisor);
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total += GetItemCapacity(EItemType::ChargeBeam);
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total += GetItemCapacity(EItemType::SuperMissile);
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total += GetItemCapacity(EItemType::GrappleBeam);
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total += GetItemCapacity(EItemType::XRayVisor);
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total += GetItemCapacity(EItemType::IceSpreader);
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total += GetItemCapacity(EItemType::SpaceJumpBoots);
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total += GetItemCapacity(EItemType::MorphBall);
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total += GetItemCapacity(EItemType::BoostBall);
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total += GetItemCapacity(EItemType::SpiderBall);
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total += GetItemCapacity(EItemType::GravitySuit);
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total += GetItemCapacity(EItemType::VariaSuit);
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total += GetItemCapacity(EItemType::EnergyTanks);
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total += GetItemCapacity(EItemType::Truth);
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total += GetItemCapacity(EItemType::Strength);
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total += GetItemCapacity(EItemType::Elder);
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total += GetItemCapacity(EItemType::Wild);
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total += GetItemCapacity(EItemType::Lifegiver);
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total += GetItemCapacity(EItemType::Warrior);
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total += GetItemCapacity(EItemType::Chozo);
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total += GetItemCapacity(EItemType::Nature);
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total += GetItemCapacity(EItemType::Sun);
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total += GetItemCapacity(EItemType::World);
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total += GetItemCapacity(EItemType::Spirit);
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total += GetItemCapacity(EItemType::Newborn);
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return total + GetItemCapacity(EItemType::Wavebuster);
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}
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CHealthInfo& CPlayerState::GetHealthInfo() { return xc_health; }
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const CHealthInfo& CPlayerState::GetHealthInfo() const { return xc_health; }
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CPlayerState::EPlayerSuit CPlayerState::GetCurrentSuit() const {
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if (IsFusionEnabled())
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return EPlayerSuit::FusionPower;
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return x20_currentSuit;
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}
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bool CPlayerState::CanVisorSeeFog(const CStateManager& stateMgr) const {
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EPlayerVisor activeVisor = GetActiveVisor(stateMgr);
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if (activeVisor == EPlayerVisor::Combat || activeVisor == EPlayerVisor::Scan)
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return true;
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return true;
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}
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CPlayerState::EPlayerVisor CPlayerState::GetActiveVisor(const CStateManager& stateMgr) const {
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const CFirstPersonCamera* cam =
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TCastToConstPtr<CFirstPersonCamera>(stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr)).GetPtr();
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return (cam ? x14_currentVisor : EPlayerVisor::Combat);
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}
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void CPlayerState::UpdateStaticInterference(CStateManager& stateMgr, float dt) { x188_staticIntf.Update(stateMgr, dt); }
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void CPlayerState::SetScanTime(CAssetId res, float time) {
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auto it = std::find_if(x170_scanTimes.begin(), x170_scanTimes.end(),
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[&](const auto& test) -> bool { return test.first == res; });
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if (it != x170_scanTimes.end())
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it->second = time;
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}
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float CPlayerState::GetScanTime(CAssetId res) const {
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const auto it = std::find_if(x170_scanTimes.cbegin(), x170_scanTimes.cend(),
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[&](const auto& test) -> bool { return test.first == res; });
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if (it == x170_scanTimes.end())
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return 0.f;
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return it->second;
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}
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bool CPlayerState::GetIsVisorTransitioning() const {
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return x14_currentVisor != x18_transitioningVisor || x1c_visorTransitionFactor < 0.2f;
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}
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float CPlayerState::GetVisorTransitionFactor() const { return x1c_visorTransitionFactor / 0.2f; }
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void CPlayerState::UpdateVisorTransition(float dt) {
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if (!GetIsVisorTransitioning())
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return;
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if (x14_currentVisor == x18_transitioningVisor) {
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x1c_visorTransitionFactor += dt;
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if (x1c_visorTransitionFactor > 0.2f)
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x1c_visorTransitionFactor = 0.2f;
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} else {
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x1c_visorTransitionFactor -= dt;
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if (x1c_visorTransitionFactor < 0.f) {
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x14_currentVisor = x18_transitioningVisor;
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x1c_visorTransitionFactor = std::fabs(x1c_visorTransitionFactor);
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if (x1c_visorTransitionFactor > 0.19999f)
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x1c_visorTransitionFactor = 0.19999f;
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}
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}
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}
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void CPlayerState::StartTransitionToVisor(CPlayerState::EPlayerVisor visor) {
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if (x18_transitioningVisor == visor)
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return;
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x18_transitioningVisor = visor;
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}
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void CPlayerState::ResetVisor() {
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x18_transitioningVisor = x14_currentVisor = EPlayerVisor::Combat;
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x1c_visorTransitionFactor = 0.0f;
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}
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bool CPlayerState::ItemEnabled(CPlayerState::EItemType type) const {
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if (HasPowerUp(type))
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return (x4_enabledItems & (1 << u32(type)));
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return false;
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}
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void CPlayerState::EnableItem(CPlayerState::EItemType type) {
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if (HasPowerUp(type))
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x4_enabledItems |= (1 << u32(type));
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}
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void CPlayerState::DisableItem(CPlayerState::EItemType type) {
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if (HasPowerUp(type))
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x4_enabledItems &= ~(1 << u32(type));
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}
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bool CPlayerState::HasPowerUp(CPlayerState::EItemType type) const {
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if (type < EItemType::Max)
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return x24_powerups[u32(type)].x4_capacity != 0;
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return false;
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}
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u32 CPlayerState::GetItemCapacity(CPlayerState::EItemType type) const {
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if (type < EItemType::Max)
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return x24_powerups[u32(type)].x4_capacity;
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return 0;
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}
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u32 CPlayerState::GetItemAmount(CPlayerState::EItemType type) const {
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if (type == EItemType::SpaceJumpBoots || type == EItemType::PowerBombs || type == EItemType::Flamethrower ||
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type == EItemType::EnergyTanks || type == EItemType::Missiles ||
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(type >= EItemType::Truth && type <= EItemType::Newborn)) {
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return x24_powerups[u32(type)].x0_amount;
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}
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return 0;
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}
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void CPlayerState::DecrPickup(CPlayerState::EItemType type, u32 amount) {
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if (type >= EItemType::Max)
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return;
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if ((type == EItemType::Missiles || type >= EItemType::PowerBombs) && type < EItemType::ThermalVisor)
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x24_powerups[u32(type)].x0_amount -= amount;
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}
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void CPlayerState::IncrPickup(EItemType type, u32 amount) {
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if (type >= EItemType::Max)
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return;
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switch (type) {
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case EItemType::Missiles:
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case EItemType::PowerBombs:
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case EItemType::ChargeBeam:
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case EItemType::SpaceJumpBoots:
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case EItemType::EnergyTanks:
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case EItemType::Truth:
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case EItemType::Strength:
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case EItemType::Elder:
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case EItemType::Wild:
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case EItemType::Lifegiver:
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case EItemType::Warrior:
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case EItemType::Chozo:
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case EItemType::Nature:
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case EItemType::Sun:
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case EItemType::World:
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case EItemType::Spirit:
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case EItemType::Newborn: {
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CPowerUp& pup = x24_powerups[u32(type)];
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pup.x0_amount = std::min(pup.x0_amount + u32(amount), pup.x4_capacity);
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if (type == EItemType::EnergyTanks)
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IncrPickup(EItemType::HealthRefill, 9999);
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break;
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}
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case EItemType::HealthRefill:
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xc_health.SetHP(std::min(amount + xc_health.GetHP(), CalculateHealth()));
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break;
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default:
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break;
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}
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}
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void CPlayerState::ResetAndIncrPickUp(CPlayerState::EItemType type, u32 amount) {
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x24_powerups[u32(type)].x0_amount = 0;
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IncrPickup(type, amount);
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}
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float CPlayerState::CalculateHealth() {
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return (GetEnergyTankCapacity() * x24_powerups[u32(EItemType::EnergyTanks)].x0_amount) + GetBaseHealthCapacity();
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}
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void CPlayerState::AddPowerUp(CPlayerState::EItemType type, u32 capacity) {
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if (type >= EItemType::Max)
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return;
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CPowerUp& pup = x24_powerups[u32(type)];
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pup.x4_capacity = zeus::clamp(0u, pup.x4_capacity + capacity, PowerUpMaxValues[u32(type)]);
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pup.x0_amount = std::min(pup.x0_amount, pup.x4_capacity);
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if (type >= EItemType::PowerSuit && type <= EItemType::PhazonSuit) {
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if (HasPowerUp(EItemType::PhazonSuit))
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x20_currentSuit = EPlayerSuit::Phazon;
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else if (HasPowerUp(EItemType::GravitySuit))
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x20_currentSuit = EPlayerSuit::Gravity;
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else if (HasPowerUp(EItemType::VariaSuit))
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x20_currentSuit = EPlayerSuit::Varia;
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else
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x20_currentSuit = EPlayerSuit::Power;
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}
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}
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void CPlayerState::ReInitializePowerUp(CPlayerState::EItemType type, u32 capacity) {
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x24_powerups[u32(type)].x4_capacity = 0;
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AddPowerUp(type, capacity);
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}
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void CPlayerState::InitializeScanTimes() {
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if (x170_scanTimes.size())
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return;
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const auto& scanStates = g_MemoryCardSys->GetScanStates();
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x170_scanTimes.reserve(scanStates.size());
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for (const auto& state : scanStates)
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x170_scanTimes.emplace_back(state.first, 0.f);
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}
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u32 CPlayerState::GetPowerUpMaxValue(EItemType type) { return PowerUpMaxValues[size_t(type)]; }
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CPlayerState::EItemType CPlayerState::ItemNameToType(std::string_view name) {
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static constexpr std::array<std::pair<std::string_view, EItemType>, 46> typeNameMap{{
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{"powerbeam"sv, EItemType::PowerBeam},
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{"icebeam"sv, EItemType::IceBeam},
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{"wavebeam"sv, EItemType::WaveBeam},
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{"plasmabeam"sv, EItemType::PlasmaBeam},
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{"missiles"sv, EItemType::Missiles},
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{"scanvisor"sv, EItemType::ScanVisor},
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{"bombs"sv, EItemType::MorphBallBombs},
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{"ballbombs"sv, EItemType::MorphBallBombs},
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{"morphballbombs"sv, EItemType::MorphBallBombs},
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{"powerbombs"sv, EItemType::PowerBombs},
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{"flamethrower"sv, EItemType::Flamethrower},
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{"thermalvisor"sv, EItemType::ThermalVisor},
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{"chargebeam"sv, EItemType::ChargeBeam},
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{"supermissile"sv, EItemType::SuperMissile},
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{"grapple"sv, EItemType::GrappleBeam},
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{"grapplebeam"sv, EItemType::GrappleBeam},
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{"xrayvisor"sv, EItemType::XRayVisor},
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{"icespreader"sv, EItemType::IceSpreader},
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{"spacejump"sv, EItemType::SpaceJumpBoots},
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{"spacejumpboots"sv, EItemType::SpaceJumpBoots},
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{"morphball"sv, EItemType::MorphBall},
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{"combatvisor"sv, EItemType::CombatVisor},
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{"boostball"sv, EItemType::BoostBall},
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{"spiderball"sv, EItemType::SpiderBall},
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{"powersuit"sv, EItemType::PowerSuit},
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{"gravitysuit"sv, EItemType::GravitySuit},
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{"variasuit"sv, EItemType::VariaSuit},
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{"phazonsuit"sv, EItemType::PhazonSuit},
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{"energytanks"sv, EItemType::EnergyTanks},
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{"unknownitem1"sv, EItemType::UnknownItem1},
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{"healthrefill"sv, EItemType::HealthRefill},
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{"health"sv, EItemType::HealthRefill},
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{"unknownitem2"sv, EItemType::UnknownItem2},
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{"wavebuster"sv, EItemType::Wavebuster},
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{"truth"sv, EItemType::Truth},
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{"strength"sv, EItemType::Strength},
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{"elder"sv, EItemType::Elder},
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{"wild"sv, EItemType::Wild},
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{"lifegiver"sv, EItemType::Lifegiver},
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{"warrior"sv, EItemType::Warrior},
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{"chozo"sv, EItemType::Chozo},
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{"nature"sv, EItemType::Nature},
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{"sun"sv, EItemType::Sun},
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{"world"sv, EItemType::World},
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{"spirit"sv, EItemType::Spirit},
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{"newborn"sv, EItemType::Newborn},
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}};
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std::string lowName{name};
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athena::utility::tolower(lowName);
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const auto iter = std::find_if(typeNameMap.cbegin(), typeNameMap.cend(),
|
|
[&lowName](const auto& entry) { return entry.first == lowName; });
|
|
if (iter == typeNameMap.cend()) {
|
|
return EItemType::Invalid;
|
|
}
|
|
|
|
return iter->second;
|
|
}
|
|
|
|
std::string_view CPlayerState::ItemTypeToName(CPlayerState::EItemType type) {
|
|
switch (type) {
|
|
case EItemType::PowerBeam:
|
|
return "Power Beam"sv;
|
|
case EItemType::IceBeam:
|
|
return "Ice Beam"sv;
|
|
case EItemType::WaveBeam:
|
|
return "Wave Beam"sv;
|
|
case EItemType::PlasmaBeam:
|
|
return "Plasma Beam"sv;
|
|
case EItemType::Missiles:
|
|
return "Missiles"sv;
|
|
case EItemType::ScanVisor:
|
|
return "Scan Visor"sv;
|
|
case EItemType::MorphBallBombs:
|
|
return "Morph Ball Bombs"sv;
|
|
case EItemType::PowerBombs:
|
|
return "Power Bombs"sv;
|
|
case EItemType::Flamethrower:
|
|
return "Flamethrower"sv;
|
|
case EItemType::ThermalVisor:
|
|
return "Thermal Visor"sv;
|
|
case EItemType::ChargeBeam:
|
|
return "Charge Beam"sv;
|
|
case EItemType::SuperMissile:
|
|
return "Super Missile"sv;
|
|
case EItemType::GrappleBeam:
|
|
return "Grapple Beam"sv;
|
|
case EItemType::XRayVisor:
|
|
return "XRay Visor"sv;
|
|
case EItemType::IceSpreader:
|
|
return "Ice Spreader"sv;
|
|
case EItemType::SpaceJumpBoots:
|
|
return "Space Jump Boots"sv;
|
|
case EItemType::MorphBall:
|
|
return "Morph Ball"sv;
|
|
case EItemType::CombatVisor:
|
|
return "Combat Visor"sv;
|
|
case EItemType::BoostBall:
|
|
return "Boost Ball"sv;
|
|
case EItemType::SpiderBall:
|
|
return "Spider Ball"sv;
|
|
case EItemType::PowerSuit:
|
|
return "Power Suit"sv;
|
|
case EItemType::GravitySuit:
|
|
return "Gravity Suit"sv;
|
|
case EItemType::VariaSuit:
|
|
return "Varia Suit"sv;
|
|
case EItemType::PhazonSuit:
|
|
return "Phazon Suit"sv;
|
|
case EItemType::EnergyTanks:
|
|
return "Energy Tanks"sv;
|
|
case EItemType::HealthRefill:
|
|
return "Health Refill"sv;
|
|
case EItemType::Wavebuster:
|
|
return "Wavebuster"sv;
|
|
case EItemType::Truth:
|
|
return "Artifact of Truth"sv;
|
|
case EItemType::Strength:
|
|
return "Artifact of Strength"sv;
|
|
case EItemType::Elder:
|
|
return "Artifact of Elder"sv;
|
|
case EItemType::Wild:
|
|
return "Artifact of Wild"sv;
|
|
case EItemType::Lifegiver:
|
|
return "Artifact of Lifegiver"sv;
|
|
case EItemType::Warrior:
|
|
return "Artifact of Warrior"sv;
|
|
case EItemType::Chozo:
|
|
return "Artifact of Chozo"sv;
|
|
case EItemType::Nature:
|
|
return "Artifact of Nature"sv;
|
|
case EItemType::Sun:
|
|
return "Artifact of Sun"sv;
|
|
case EItemType::World:
|
|
return "Artifact of World"sv;
|
|
case EItemType::Spirit:
|
|
return "Artifact of Spirit"sv;
|
|
case EItemType::Newborn:
|
|
return "Artifact of Newborn"sv;
|
|
default:
|
|
return "[unknown]"sv;
|
|
}
|
|
}
|
|
|
|
} // namespace metaforce
|