mirror of https://github.com/AxioDL/metaforce.git
204 lines
9.2 KiB
C++
204 lines
9.2 KiB
C++
#pragma once
|
|
|
|
#include "Runtime/CScannableObjectInfo.hpp"
|
|
#include "Runtime/Audio/CSfxManager.hpp"
|
|
#include "Runtime/Collision/CCollisionResponseData.hpp"
|
|
#include "Runtime/Collision/CMaterialFilter.hpp"
|
|
#include "Runtime/Character/CActorLights.hpp"
|
|
#include "Runtime/Character/CModelData.hpp"
|
|
#include "Runtime/Graphics/CGraphics.hpp"
|
|
#include "Runtime/Graphics/CSimpleShadow.hpp"
|
|
#include "Runtime/Weapon/WeaponCommon.hpp"
|
|
#include "Runtime/World/CEntity.hpp"
|
|
|
|
#include <zeus/zeus.hpp>
|
|
|
|
namespace metaforce {
|
|
|
|
class CActorParameters;
|
|
class CWeaponMode;
|
|
class CHealthInfo;
|
|
class CDamageInfo;
|
|
class CDamageVulnerability;
|
|
class CLightParameters;
|
|
class CScriptWater;
|
|
class CSimpleShadow;
|
|
|
|
class CActor : public CEntity {
|
|
friend class CStateManager;
|
|
friend class ImGuiConsole;
|
|
|
|
protected:
|
|
zeus::CTransform x34_transform;
|
|
std::unique_ptr<CModelData> x64_modelData;
|
|
CMaterialList x68_material;
|
|
CMaterialFilter x70_materialFilter;
|
|
s16 x88_sfxId = -1;
|
|
CSfxHandle x8c_loopingSfxHandle;
|
|
std::unique_ptr<CActorLights> x90_actorLights;
|
|
std::unique_ptr<CSimpleShadow> x94_simpleShadow;
|
|
TLockedToken<CScannableObjectInfo> x98_scanObjectInfo;
|
|
zeus::CAABox x9c_renderBounds;
|
|
CModelFlags xb4_drawFlags;
|
|
float xbc_time = 0.f;
|
|
float xc0_pitchBend = 0.f;
|
|
TUniqueId xc4_fluidId = kInvalidUniqueId;
|
|
TUniqueId xc6_nextDrawNode;
|
|
int xc8_drawnToken = -1;
|
|
int xcc_addedToken = -1;
|
|
float xd0_damageMag;
|
|
float xd4_maxVol = 1.f;
|
|
rstl::reserved_vector<CSfxHandle, 2> xd8_nonLoopingSfxHandles;
|
|
u8 xe4_24_nextNonLoopingSfxHandle : 3 = 0;
|
|
bool xe4_27_notInSortedLists : 1 = true;
|
|
bool xe4_28_transformDirty : 1 = true;
|
|
bool xe4_29_actorLightsDirty : 1 = true;
|
|
bool xe4_30_outOfFrustum : 1 = false;
|
|
bool xe4_31_calculateLighting : 1 = true;
|
|
bool xe5_24_shadowEnabled : 1 = false;
|
|
bool xe5_25_shadowDirty : 1 = false;
|
|
bool xe5_26_muted : 1 = false;
|
|
bool xe5_27_useInSortedLists : 1 = true;
|
|
bool xe5_28_callTouch : 1 = true;
|
|
bool xe5_29_globalTimeProvider : 1;
|
|
bool xe5_30_renderUnsorted : 1;
|
|
bool xe5_31_pointGeneratorParticles : 1 = false;
|
|
u8 xe6_24_fluidCounter : 3 = 0;
|
|
u8 xe6_27_thermalVisorFlags : 2; // 1: thermal cold, 2: thermal hot
|
|
bool xe6_29_renderParticleDBInside : 1 = true;
|
|
bool xe6_30_enablePitchBend : 1 = false;
|
|
u8 xe6_31_targetableVisorFlags : 4;
|
|
bool xe7_27_enableRender : 1 = true;
|
|
bool xe7_28_worldLightingDirty : 1 = false;
|
|
bool xe7_29_drawEnabled : 1;
|
|
bool xe7_30_doTargetDistanceTest : 1 = true;
|
|
bool xe7_31_targetable : 1 = true;
|
|
|
|
boo::ObjToken<boo::ITextureCubeR> m_reflectionCube;
|
|
zeus::CColor m_debugAddColor = zeus::skClear;
|
|
float m_debugAddColorTime = 0.f;
|
|
|
|
void _CreateShadow();
|
|
void _CreateReflectionCube();
|
|
void UpdateSfxEmitters();
|
|
void DrawTouchBounds() const;
|
|
void RenderInternal(const CStateManager& mgr) const;
|
|
bool IsModelOpaque(const CStateManager& mgr) const;
|
|
|
|
public:
|
|
enum class EFluidState { EnteredFluid, InFluid, LeftFluid };
|
|
|
|
enum class EScanState {
|
|
Start,
|
|
Processing,
|
|
Done,
|
|
};
|
|
|
|
DEFINE_ENTITY
|
|
CActor(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform&,
|
|
CModelData&& mData, const CMaterialList& list, const CActorParameters& params, TUniqueId otherUid);
|
|
|
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
|
void SetActive(bool active) override {
|
|
xe4_27_notInSortedLists = true;
|
|
xe4_28_transformDirty = true;
|
|
xe4_29_actorLightsDirty = true;
|
|
xe7_29_drawEnabled = active;
|
|
CEntity::SetActive(active);
|
|
}
|
|
virtual void PreRender(CStateManager&, const zeus::CFrustum&);
|
|
virtual void AddToRenderer(const zeus::CFrustum&, CStateManager&);
|
|
virtual void Render(CStateManager&);
|
|
virtual bool CanRenderUnsorted(const CStateManager&) const;
|
|
virtual void CalculateRenderBounds();
|
|
virtual CHealthInfo* HealthInfo(CStateManager&);
|
|
virtual const CDamageVulnerability* GetDamageVulnerability() const;
|
|
virtual const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
|
|
const CDamageInfo&) const;
|
|
virtual std::optional<zeus::CAABox> GetTouchBounds() const;
|
|
virtual void Touch(CActor&, CStateManager&);
|
|
virtual zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
|
|
virtual zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
|
|
virtual zeus::CVector3f GetHomingPosition(const CStateManager&, float) const;
|
|
virtual zeus::CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const;
|
|
virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
|
|
const CWeaponMode&, EProjectileAttrib) const;
|
|
virtual void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
|
|
virtual void OnScanStateChanged(EScanState, CStateManager&);
|
|
virtual zeus::CAABox GetSortingBounds(const CStateManager&) const;
|
|
virtual void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt);
|
|
|
|
void RemoveEmitter();
|
|
void SetVolume(float vol);
|
|
void SetMuted(bool);
|
|
const zeus::CTransform& GetTransform() const { return x34_transform; }
|
|
const zeus::CVector3f& GetTranslation() const { return x34_transform.origin; }
|
|
zeus::CTransform GetScaledLocatorTransform(std::string_view segName) const;
|
|
zeus::CTransform GetLocatorTransform(std::string_view segName) const;
|
|
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
|
|
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
|
|
void RemoveMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
|
|
void RemoveMaterial(EMaterialTypes, CStateManager&);
|
|
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
|
|
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
|
|
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
|
|
void AddMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
|
|
void AddMaterial(EMaterialTypes, CStateManager&);
|
|
void AddMaterial(const CMaterialList& l);
|
|
|
|
void CreateShadow(bool);
|
|
void SetCallTouch(bool callTouch);
|
|
bool GetCallTouch() const;
|
|
void SetUseInSortedLists(bool use);
|
|
bool GetUseInSortedLists() const;
|
|
const CMaterialFilter& GetMaterialFilter() const { return x70_materialFilter; }
|
|
void SetMaterialFilter(const CMaterialFilter& filter) { x70_materialFilter = filter; }
|
|
const CMaterialList& GetMaterialList() const { return x68_material; }
|
|
void SetMaterialList(const CMaterialList& list) { x68_material = list; }
|
|
void SetInFluid(bool in, TUniqueId uid);
|
|
bool HasModelData() const;
|
|
const CSfxHandle& GetSfxHandle() const { return x8c_loopingSfxHandle; }
|
|
void SetSoundEventPitchBend(s32);
|
|
void SetRotation(const zeus::CQuaternion& q);
|
|
void SetTranslation(const zeus::CVector3f& tr);
|
|
void SetTransform(const zeus::CTransform& tr);
|
|
void SetAddedToken(u32 tok);
|
|
float GetPitch() const;
|
|
float GetYaw() const;
|
|
const CModelData* GetModelData() const { return x64_modelData.get(); }
|
|
CModelData* GetModelData() { return x64_modelData.get(); }
|
|
void EnsureRendered(const CStateManager&);
|
|
void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CAABox&);
|
|
void ProcessSoundEvent(u32 sfxId, float weight, u32 flags, float falloff, float maxDist, float minVol, float maxVol,
|
|
const zeus::CVector3f& toListener, const zeus::CVector3f& position, TAreaId aid,
|
|
CStateManager& mgr, bool translateId);
|
|
SAdvancementDeltas UpdateAnimation(float, CStateManager&, bool);
|
|
void SetActorLights(std::unique_ptr<CActorLights>&& lights);
|
|
const CActorLights* GetActorLights() const { return x90_actorLights.get(); }
|
|
CActorLights* GetActorLights() { return x90_actorLights.get(); }
|
|
bool CanDrawStatic() const;
|
|
bool IsDrawEnabled() const { return xe7_29_drawEnabled; }
|
|
void SetWorldLightingDirty(bool b) { xe7_28_worldLightingDirty = b; }
|
|
const CScannableObjectInfo* GetScannableObjectInfo() const;
|
|
const CHealthInfo* GetHealthInfo(const CStateManager& mgr) const {
|
|
return const_cast<CActor*>(this)->HealthInfo(const_cast<CStateManager&>(mgr));
|
|
}
|
|
bool GetDoTargetDistanceTest() const { return xe7_30_doTargetDistanceTest; }
|
|
void SetCalculateLighting(bool c);
|
|
float GetAverageAnimVelocity(int anim) const;
|
|
u8 GetTargetableVisorFlags() const { return xe6_31_targetableVisorFlags; }
|
|
bool GetIsTargetable() const { return xe7_31_targetable; }
|
|
const CModelFlags& GetDrawFlags() const { return xb4_drawFlags; }
|
|
void SetDrawFlags(const CModelFlags& flags) { xb4_drawFlags = flags; }
|
|
void SetModelData(std::unique_ptr<CModelData>&& mData);
|
|
u8 GetFluidCounter() const { return xe6_24_fluidCounter; }
|
|
TUniqueId GetFluidId() const { return xc4_fluidId; }
|
|
bool GetPointGeneratorParticles() const { return xe5_31_pointGeneratorParticles; }
|
|
void SetPointGeneratorParticles(bool s) { xe5_31_pointGeneratorParticles = s; }
|
|
CSimpleShadow* Shadow() { return x94_simpleShadow.get(); }
|
|
void MoveScannableObjectInfoToActor(CActor*, CStateManager&);
|
|
const zeus::CAABox& GetRenderBounds() const { return x9c_renderBounds; }
|
|
void SetNotInSortedLists(bool notIn) { xe4_27_notInSortedLists = notIn; }
|
|
};
|
|
} // namespace metaforce
|