mirror of https://github.com/AxioDL/metaforce.git
370 lines
12 KiB
C++
370 lines
12 KiB
C++
#pragma once
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#include "Editor/ProjectResourceFactoryBase.hpp"
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#include "Runtime/CObjectList.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Collision/CAreaOctTree.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CMetroidModelInstance.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include "Runtime/Graphics/CPVSAreaSet.hpp"
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#include "Runtime/World/CEnvFxManager.hpp"
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#include "Runtime/World/CPathFindArea.hpp"
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#include "Runtime/World/CWorldLight.hpp"
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#include "Runtime/World/IGameArea.hpp"
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#include <hecl/ClientProcess.hpp>
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#include <zeus/CAABox.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector2f.hpp>
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namespace urde {
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class CStateManager;
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class CScriptAreaAttributes;
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struct SMREAHeader {
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u32 version = 0;
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zeus::CTransform xf;
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u32 modelCount;
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u32 secCount;
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u32 geomSecIdx;
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u32 sclySecIdx;
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u32 collisionSecIdx;
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u32 unkSecIdx;
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u32 lightSecIdx;
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u32 visiSecIdx;
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u32 pathSecIdx;
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u32 arotSecIdx;
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};
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class CDummyGameArea final : public IGameArea {
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friend class CDummyWorld;
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int x4_mlvlVersion;
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CAssetId x8_nameSTRG;
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CAssetId xc_mrea;
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TAreaId x10_areaId;
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zeus::CTransform x14_transform;
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std::vector<u16> x44_attachedAreaIndices;
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std::vector<Dock> x54_docks;
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public:
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CDummyGameArea(CInputStream& in, int idx, int mlvlVersion);
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std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const override;
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TAreaId IGetAreaId() const override;
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CAssetId IGetAreaAssetId() const override;
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bool IIsActive() const override;
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TAreaId IGetAttachedAreaId(int) const override;
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u32 IGetNumAttachedAreas() const override;
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CAssetId IGetStringTableAssetId() const override;
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const zeus::CTransform& IGetTM() const override;
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};
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struct CAreaRenderOctTree {
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struct Node {
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u16 x0_bitmapIdx;
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u16 x2_flags;
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u16 x4_children[];
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u32 GetChildCount() const;
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zeus::CAABox GetNodeBounds(const zeus::CAABox& curAABB, int idx) const;
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void RecursiveBuildOverlaps(u32* out, const CAreaRenderOctTree& parent, const zeus::CAABox& curAABB,
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const zeus::CAABox& testAABB) const;
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};
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const u8* x0_buf;
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u32 x8_bitmapCount;
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u32 xc_meshCount;
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u32 x10_nodeCount;
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u32 x14_bitmapWordCount;
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zeus::CAABox x18_aabb;
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const u32* x30_bitmaps;
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const u32* x34_indirectionTable;
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const u8* x38_entries;
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explicit CAreaRenderOctTree(const u8* buf);
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void FindOverlappingModels(std::vector<u32>& out, const zeus::CAABox& testAABB) const;
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void FindOverlappingModels(u32* out, const zeus::CAABox& testAABB) const;
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};
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class CGameArea final : public IGameArea {
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friend class CWorld;
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friend class CStateManager;
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TAreaId x4_selfIdx;
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CAssetId x8_nameSTRG;
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zeus::CTransform xc_transform;
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zeus::CTransform x3c_invTransform;
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zeus::CAABox x6c_aabb;
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CAssetId x84_mrea;
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s32 x88_areaId;
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std::vector<u16> x8c_attachedAreaIndices;
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std::vector<SObjectTag> x9c_deps1;
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std::vector<SObjectTag> xac_deps2;
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std::vector<u32> xbc_layerDepOffsets;
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std::vector<Dock> xcc_docks;
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std::vector<CToken> xdc_tokens;
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u32 xec_totalResourcesSize = 0;
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bool xf0_24_postConstructed : 1;
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bool xf0_25_active : 1;
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bool xf0_26_tokensReady : 1;
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bool xf0_27_loadPaused : 1;
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bool xf0_28_validated : 1;
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enum class EPhase {
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LoadHeader,
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LoadSecSizes,
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ReserveSections,
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LoadDataSections,
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WaitForFinish
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} xf4_phase = EPhase::LoadHeader;
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std::list<std::shared_ptr<IDvdRequest>> xf8_loadTransactions;
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public:
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class CChainIterator {
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CGameArea* m_area = nullptr;
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public:
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constexpr CChainIterator() = default;
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explicit constexpr CChainIterator(CGameArea* area) : m_area(area) {}
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CGameArea& operator*() const { return *m_area; }
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CGameArea* operator->() const { return m_area; }
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CChainIterator& operator++() {
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m_area = m_area->GetNext();
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return *this;
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}
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bool operator!=(const CChainIterator& other) const { return m_area != other.m_area; }
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bool operator==(const CChainIterator& other) const { return m_area == other.m_area; }
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};
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class CConstChainIterator {
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const CGameArea* m_area = nullptr;
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public:
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constexpr CConstChainIterator() = default;
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explicit constexpr CConstChainIterator(const CGameArea* area) : m_area(area) {}
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const CGameArea& operator*() const { return *m_area; }
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const CGameArea* operator->() const { return m_area; }
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CConstChainIterator& operator++() {
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m_area = m_area->GetNext();
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return *this;
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}
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bool operator!=(const CConstChainIterator& other) const { return m_area != other.m_area; }
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bool operator==(const CConstChainIterator& other) const { return m_area == other.m_area; }
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};
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class CAreaObjectList : public CObjectList {
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private:
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TAreaId x200c_areaIdx = 0;
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public:
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explicit CAreaObjectList(TAreaId areaIdx) : CObjectList(EGameObjectList::Invalid), x200c_areaIdx(areaIdx) {}
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bool IsQualified(const CEntity& ent) const override;
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};
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enum class EOcclusionState { Occluded, Visible };
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class CAreaFog {
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ERglFogMode x0_fogMode = ERglFogMode::None;
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zeus::CVector2f x4_rangeCur = {0.f, 1024.f};
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zeus::CVector2f xc_rangeTarget = {0.f, 1024.f};
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zeus::CVector2f x14_rangeDelta;
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zeus::CColor x1c_colorCur = {0.5f, 0.5f, 0.5f, 1.f};
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zeus::CColor x28_colorTarget = {0.5f, 0.5f, 0.5f, 1.f};
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float x34_colorDelta = 0.f;
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public:
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void SetCurrent() const;
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void Update(float dt);
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void RollFogOut(float rangeDelta, float colorDelta, const zeus::CColor& color);
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void FadeFog(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec1, float,
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const zeus::CVector2f& vec2);
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void SetFogExplicit(ERglFogMode mode, const zeus::CColor& color, const zeus::CVector2f& range);
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bool IsFogDisabled() const;
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void DisableFog();
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};
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struct CPostConstructed {
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std::unique_ptr<CAreaOctTree> x0_collision;
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u32 x8_collisionSize = 0;
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std::optional<CAreaRenderOctTree> xc_octTree;
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std::vector<CMetroidModelInstance> x4c_insts;
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SShader m_materialSet{0};
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// std::unique_ptr<from unknown, pointless MREA section> x5c_;
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std::vector<CWorldLight> x60_lightsA;
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std::vector<CLight> x70_gfxLightsA;
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std::vector<CWorldLight> x80_lightsB;
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std::vector<CLight> x90_gfxLightsB;
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std::unique_ptr<CPVSAreaSet> xa0_pvs;
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u32 xa4_elemCount = 1024;
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struct MapEntry {
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s16 x0_id = -1;
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TUniqueId x4_uid = kInvalidUniqueId;
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} xa8_pvsEntityMap[1024];
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u32 x10a8_pvsVersion = 0;
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TLockedToken<CPFArea> x10ac_pathToken;
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// bool x10b8_ = 0; optional flag for CToken
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CPFArea* x10bc_pathArea = nullptr;
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std::unique_ptr<CAreaObjectList> x10c0_areaObjs;
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std::unique_ptr<CAreaFog> x10c4_areaFog;
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const u8* x10c8_sclyBuf = nullptr;
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u32 x10d0_sclySize = 0;
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u32 x10d4_ = 0;
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const CScriptAreaAttributes* x10d8_areaAttributes = nullptr;
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EOcclusionState x10dc_occlusionState = EOcclusionState::Occluded;
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u32 x10e0_ = 0;
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float x10e4_occludedTime = 5.f;
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u32 x10e8_ = -1;
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u32 x10ec_ = 0;
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// std::vector<CAramToken> x10f0_tokens;
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u32 x1100_ = 0;
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u32 x1104_ = 0;
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union {
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struct {
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bool x1108_24_ : 1;
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bool x1108_25_modelsConstructed : 1;
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bool x1108_26_ : 1;
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bool x1108_27_ : 1;
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bool x1108_28_occlusionPinged : 1;
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bool x1108_29_pvsHasActors : 1;
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bool x1108_30_ : 1;
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};
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u32 _dummy = 0;
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};
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std::vector<std::pair<const u8*, u32>> x110c_layerPtrs;
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float x111c_thermalCurrent = 0.f;
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float x1120_thermalSpeed = 0.f;
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float x1124_thermalTarget = 0.f;
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float x1128_worldLightingLevel = 1.f;
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float x112c_xraySpeed = 0.f;
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float x1130_xrayTarget = 1.f;
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float x1134_weaponWorldLightingSpeed = 0.f;
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float x1138_weaponWorldLightingTarget = 1.f;
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u32 x113c_playerActorsLoading = 0;
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};
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private:
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std::vector<std::pair<std::unique_ptr<u8[]>, int>> x110_mreaSecBufs;
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std::vector<std::pair<const u8*, int>> m_resolvedBufs;
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u32 x124_secCount = 0;
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u32 x128_mreaDataOffset = 0;
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std::unique_ptr<CPostConstructed> x12c_postConstructed;
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CGameArea* x130_next = nullptr;
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CGameArea* x134_prev = nullptr;
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EChain x138_curChain = EChain::ToDeallocate;
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void UpdateFog(float dt);
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void UpdateThermalVisor(float dt);
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void UpdateWeaponWorldLighting(float dt);
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public:
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explicit CGameArea(CInputStream& in, int idx, int mlvlVersion);
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explicit CGameArea(CAssetId mreaId); // Warmup constructor
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~CGameArea();
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bool IsFinishedOccluding() const;
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void ReadDependencyList();
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void SetLoadPauseState(bool paused);
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std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const override;
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TAreaId GetAreaId() const { return x4_selfIdx; }
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TAreaId IGetAreaId() const override { return x4_selfIdx; }
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CAssetId IGetAreaAssetId() const override { return x84_mrea; }
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bool IIsActive() const override;
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TAreaId IGetAttachedAreaId(int) const override;
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u32 IGetNumAttachedAreas() const override;
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CAssetId IGetStringTableAssetId() const override;
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const zeus::CTransform& IGetTM() const override;
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void SetXRaySpeedAndTarget(float speed, float target);
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void SetThermalSpeedAndTarget(float speed, float target);
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void SetWeaponWorldLighting(float speed, float target);
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CAssetId GetAreaAssetId() const { return x84_mrea; }
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const CAreaFog* GetAreaFog() const { return GetPostConstructed()->x10c4_areaFog.get(); }
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CAreaFog* GetAreaFog() { return GetPostConstructed()->x10c4_areaFog.get(); }
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float GetXRayFogDistance() const;
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EEnvFxType DoesAreaNeedEnvFx() const;
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bool DoesAreaNeedSkyNow() const;
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void OtherAreaOcclusionChanged();
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void PingOcclusionState();
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void PreRender();
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void AliveUpdate(float dt);
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void SetOcclusionState(EOcclusionState state);
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EOcclusionState GetOcclusionState() const { return GetPostConstructed()->x10dc_occlusionState; }
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void RemoveStaticGeometry();
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void AddStaticGeometry();
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// void TransferTokensToARAM();
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// void TransferARAMTokensOver();
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EChain SetChain(CGameArea* prev, EChain chain);
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bool StartStreamingMainArea();
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// void UnloadAllLoadedTextures();
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// void ReloadAllLoadedTextures();
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void ReloadAllUnloadedTextures();
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u32 GetNumPartSizes() const;
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void AllocNewAreaData(int, int);
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bool Invalidate(CStateManager* mgr);
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void KillmAreaData();
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void CullDeadAreaRequests();
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void StartStreamIn(CStateManager& mgr);
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void Validate(CStateManager& mgr);
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void LoadScriptObjects(CStateManager& mgr);
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std::pair<const u8*, u32> GetLayerScriptBuffer(int layer) const;
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void PostConstructArea();
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void FillInStaticGeometry(bool textures = true);
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void VerifyTokenList(CStateManager& stateMgr);
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void ClearTokenList();
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u32 GetPreConstructedSize() const;
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SMREAHeader VerifyHeader() const;
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TUniqueId LookupPVSUniqueID(TUniqueId id) const;
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s16 LookupPVSID(TUniqueId id) const;
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const CPVSAreaSet* GetAreaVisSet() const { return GetPostConstructed()->xa0_pvs.get(); }
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u32 Get1stPVSLightFeature(u32 lightIdx) const {
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return GetAreaVisSet() ? GetAreaVisSet()->Get1stLightIndex(lightIdx) : -1;
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}
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u32 Get2ndPVSLightFeature(u32 lightIdx) const {
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return GetAreaVisSet() ? GetAreaVisSet()->Get2ndLightIndex(lightIdx) : -1;
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}
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const zeus::CTransform& GetTransform() const { return xc_transform; }
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const zeus::CTransform& GetInverseTransform() const { return x3c_invTransform; }
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const zeus::CAABox& GetAABB() const { return x6c_aabb; }
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const std::vector<Dock>& GetDocks() const { return xcc_docks; }
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const Dock* GetDock(s32 dock) const { return &xcc_docks[dock]; }
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Dock* GetDock(s32 dock) { return &xcc_docks[dock]; }
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s32 GetDockCount() const { return xcc_docks.size(); }
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bool IsPostConstructed() const { return xf0_24_postConstructed; }
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CPostConstructed* GetPostConstructed() { return x12c_postConstructed.get(); }
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const CPostConstructed* GetPostConstructed() const { return x12c_postConstructed.get(); }
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bool IsValidated() const { return xf0_28_validated; }
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void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes);
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bool GetActive() const { return xf0_25_active; }
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void SetActive(bool active) { xf0_25_active = active; }
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CObjectList* GetAreaObjects() const {
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return GetPostConstructed() ? GetPostConstructed()->x10c0_areaObjs.get() : nullptr;
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}
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CGameArea* GetNext() const { return x130_next; }
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static void WarmupShaders(const SObjectTag& mreaTag);
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s32 GetAreaSaveId() const { return x88_areaId; }
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};
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} // namespace urde
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