mirror of https://github.com/AxioDL/metaforce.git
161 lines
7.4 KiB
C++
161 lines
7.4 KiB
C++
#include "CCharacterFactory.hpp"
|
|
#include "CAnimCharacterSet.hpp"
|
|
#include "CSimplePool.hpp"
|
|
#include "CTransitionDatabaseGame.hpp"
|
|
#include "CAnimationDatabaseGame.hpp"
|
|
#include "CAnimationManager.hpp"
|
|
#include "CTransitionManager.hpp"
|
|
#include "CRandom16.hpp"
|
|
#include "CPrimitive.hpp"
|
|
#include "CAnimData.hpp"
|
|
#include "CAdditiveAnimPlayback.hpp"
|
|
#include "GameGlobalObjects.hpp"
|
|
#include "CParticleGenInfo.hpp"
|
|
#include "Graphics/CSkinnedModel.hpp"
|
|
#include "Character/CCharLayoutInfo.hpp"
|
|
|
|
namespace urde {
|
|
|
|
CFactoryFnReturn CCharacterFactory::CDummyFactory::Build(const SObjectTag& tag, const CVParamTransfer& params,
|
|
CObjectReference* selfRef) {
|
|
|
|
const CCharacterInfo& charInfo = *params.GetOwnedObj<const CCharacterInfo*>();
|
|
|
|
switch (tag.type.toUint32() & 0x1) {
|
|
case 0:
|
|
return TToken<CSkinnedModel>::GetIObjObjectFor(
|
|
std::make_unique<CSkinnedModel>(*g_SimplePool, charInfo.GetModelId(), charInfo.GetSkinRulesId(),
|
|
charInfo.GetCharLayoutInfoId(), 0, tag.type.toUint32() >> 16));
|
|
case 1:
|
|
return TToken<CSkinnedModel>::GetIObjObjectFor(
|
|
std::make_unique<CMorphableSkinnedModel>(*g_SimplePool, charInfo.GetIceModelId(), charInfo.GetIceSkinRulesId(),
|
|
charInfo.GetCharLayoutInfoId(), 0, tag.type.toUint32() >> 16));
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
void CCharacterFactory::CDummyFactory::BuildAsync(const SObjectTag& tag, const CVParamTransfer& parms,
|
|
std::unique_ptr<IObj>* objOut, CObjectReference* selfRef) {
|
|
*objOut = Build(tag, parms, selfRef);
|
|
}
|
|
|
|
void CCharacterFactory::CDummyFactory::CancelBuild(const SObjectTag&) {}
|
|
|
|
bool CCharacterFactory::CDummyFactory::CanBuild(const SObjectTag&) { return true; }
|
|
|
|
const SObjectTag* CCharacterFactory::CDummyFactory::GetResourceIdByName(std::string_view) const { return nullptr; }
|
|
|
|
FourCC CCharacterFactory::CDummyFactory::GetResourceTypeById(CAssetId id) const { return {}; }
|
|
|
|
void CCharacterFactory::CDummyFactory::EnumerateResources(const std::function<bool(const SObjectTag&)>& lambda) const {}
|
|
void CCharacterFactory::CDummyFactory::EnumerateNamedResources(
|
|
const std::function<bool(std::string_view, const SObjectTag&)>& lambda) const {}
|
|
|
|
u32 CCharacterFactory::CDummyFactory::ResourceSize(const urde::SObjectTag& tag) { return 0; }
|
|
|
|
std::shared_ptr<IDvdRequest> CCharacterFactory::CDummyFactory::LoadResourceAsync(const urde::SObjectTag& tag,
|
|
void* target) {
|
|
return {};
|
|
}
|
|
|
|
std::shared_ptr<IDvdRequest> CCharacterFactory::CDummyFactory::LoadResourcePartAsync(const urde::SObjectTag& tag,
|
|
u32 off, u32 size, void* target) {
|
|
return {};
|
|
}
|
|
|
|
std::unique_ptr<u8[]> CCharacterFactory::CDummyFactory::LoadResourceSync(const urde::SObjectTag& tag) { return {}; }
|
|
|
|
std::unique_ptr<u8[]> CCharacterFactory::CDummyFactory::LoadNewResourcePartSync(const urde::SObjectTag& tag, u32 off,
|
|
u32 size) {
|
|
return {};
|
|
}
|
|
|
|
std::unique_ptr<CAnimData> CCharacterFactory::CreateCharacter(int charIdx, bool loop,
|
|
const TLockedToken<CCharacterFactory>& factory,
|
|
int defaultAnim, int drawInsts) const {
|
|
const CCharacterInfo& charInfo = x4_charInfoDB[charIdx];
|
|
CVParamTransfer charParm(new TObjOwnerParam<const CCharacterInfo*>(&charInfo));
|
|
|
|
TToken<CSkinnedModel> skinnedModel = const_cast<CCharacterFactory*>(this)->x70_cacheResPool.GetObj(
|
|
{FourCC(drawInsts << 16), charInfo.GetModelId()}, charParm);
|
|
|
|
std::experimental::optional<TToken<CMorphableSkinnedModel>> iceModel;
|
|
if (charInfo.GetIceModelId().IsValid() && charInfo.GetIceSkinRulesId().IsValid())
|
|
iceModel.emplace(const_cast<CCharacterFactory*>(this)->x70_cacheResPool.GetObj(
|
|
{FourCC((drawInsts << 16) | 1), charInfo.GetIceModelId()}, charParm));
|
|
|
|
return std::make_unique<CAnimData>(x68_selfId, charInfo, defaultAnim, charIdx, loop, x14_charLayoutInfoDB[charIdx],
|
|
skinnedModel, iceModel, x24_sysContext, x28_animMgr, x2c_transMgr, factory,
|
|
drawInsts);
|
|
}
|
|
|
|
CAssetId CCharacterFactory::GetEventResourceIdForAnimResourceId(CAssetId id) const {
|
|
auto search = std::find_if(x58_animResources.cbegin(), x58_animResources.cend(),
|
|
[&](const std::pair<CAssetId, CAssetId>& elem) -> bool { return id == elem.first; });
|
|
if (search == x58_animResources.cend())
|
|
return CAssetId();
|
|
return search->second;
|
|
}
|
|
|
|
const CAdditiveAnimationInfo& CCharacterFactory::FindAdditiveInfo(u32 idx) const {
|
|
auto search = rstl::binary_find(x40_additiveInfo.cbegin(), x40_additiveInfo.cend(), idx,
|
|
[](const auto& anim) { return anim.first; });
|
|
|
|
if (search == x40_additiveInfo.cend())
|
|
return x50_defaultAdditiveInfo;
|
|
return search->second;
|
|
}
|
|
|
|
bool CCharacterFactory::HasAdditiveInfo(u32 idx) const {
|
|
auto search = rstl::binary_find(x40_additiveInfo.cbegin(), x40_additiveInfo.cend(), idx,
|
|
[](const auto& anim) { return anim.first; });
|
|
return search != x40_additiveInfo.cend();
|
|
}
|
|
|
|
std::vector<CCharacterInfo> CCharacterFactory::GetCharacterInfoDB(const CAnimCharacterSet& ancs) {
|
|
std::vector<CCharacterInfo> ret;
|
|
const std::map<u32, CCharacterInfo>& charInfoMap = ancs.GetCharacterSet().GetCharacterInfoMap();
|
|
ret.reserve(charInfoMap.size());
|
|
for (const auto& charInfo : charInfoMap)
|
|
ret.push_back(charInfo.second);
|
|
return ret;
|
|
}
|
|
|
|
std::vector<TLockedToken<CCharLayoutInfo>>
|
|
CCharacterFactory::GetCharLayoutInfoDB(CSimplePool& store, const std::vector<CCharacterInfo>& chars) {
|
|
std::vector<TLockedToken<CCharLayoutInfo>> ret;
|
|
ret.reserve(chars.size());
|
|
for (const CCharacterInfo& charInfo : chars)
|
|
ret.push_back(store.GetObj({SBIG('CINF'), charInfo.GetCharLayoutInfoId()}));
|
|
return ret;
|
|
}
|
|
|
|
CCharacterFactory::CCharacterFactory(CSimplePool& store, const CAnimCharacterSet& ancs, CAssetId selfId)
|
|
: x4_charInfoDB(GetCharacterInfoDB(ancs))
|
|
, x14_charLayoutInfoDB(GetCharLayoutInfoDB(store, x4_charInfoDB))
|
|
, x24_sysContext(std::make_shared<CAnimSysContext>(
|
|
TToken<CTransitionDatabaseGame>(std::make_unique<CTransitionDatabaseGame>(
|
|
ancs.GetAnimationSet().GetTransitions(), ancs.GetAnimationSet().GetHalfTransitions(),
|
|
ancs.GetAnimationSet().GetDefaultTransition())),
|
|
2334, store))
|
|
, x28_animMgr(std::make_shared<CAnimationManager>(
|
|
TToken<CAnimationDatabaseGame>(std::make_unique<CAnimationDatabaseGame>(ancs.GetAnimationSet().GetAnimations())),
|
|
*x24_sysContext))
|
|
, x2c_transMgr(std::make_shared<CTransitionManager>(*x24_sysContext))
|
|
, x40_additiveInfo(ancs.GetAnimationSet().GetAdditiveInfo())
|
|
, x50_defaultAdditiveInfo(ancs.GetAnimationSet().GetDefaultAdditiveInfo())
|
|
, x58_animResources(ancs.GetAnimationSet().GetAnimResIds())
|
|
, x68_selfId(selfId)
|
|
, x70_cacheResPool(x6c_dummyFactory) {
|
|
std::vector<CPrimitive> primitives;
|
|
x28_animMgr->GetAnimationDatabase()->GetAllUniquePrimitives(primitives);
|
|
x30_animSourceDB.reserve(primitives.size());
|
|
for (const CPrimitive& prim : primitives)
|
|
x30_animSourceDB.push_back(store.GetObj({SBIG('ANIM'), prim.GetAnimResId()}));
|
|
}
|
|
|
|
} // namespace urde
|