metaforce/Runtime/Character/CIkChain.hpp

42 lines
970 B
C++

#pragma once
#include "RetroTypes.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CVector3f.hpp"
#include "zeus/CQuaternion.hpp"
#include "Character/CSegId.hpp"
namespace urde {
class CAnimData;
class CSegId;
class CIkChain {
CSegId x0_;
CSegId x1_;
CSegId x2_;
zeus::CVector3f x4_ = zeus::CVector3f::skForward;
zeus::CVector3f x10_ = zeus::CVector3f::skForward;
float x1c_ = 1.f;
float x20_ = 1.f;
zeus::CQuaternion x24_;
zeus::CVector3f x34_;
float x40_time = 0.f;
union {
struct {
bool x44_24_activated : 1;
};
u32 x44_dummy = 0;
};
public:
CIkChain() = default;
bool GetActive() const { return x44_24_activated; }
void Update(float);
void Deactivate();
void Activate(const CAnimData&, const CSegId&, const zeus::CTransform&);
void PreRender(CAnimData&, const zeus::CTransform&, const zeus::CVector3f&);
void Solve(zeus::CQuaternion&, zeus::CQuaternion&, const zeus::CVector3f&);
};
} // namespace urde