metaforce/Runtime/Particle/CCollisionResponseData.hpp

67 lines
2.3 KiB
C++

#ifndef __URDE_CCOLLISIONRESPONSEDATA_HPP__
#define __URDE_CCOLLISIONRESPONSEDATA_HPP__
#include "RetroTypes.hpp"
#include "CFactoryMgr.hpp"
#include "IObj.hpp"
#include "CToken.hpp"
#include "IOStreams.hpp"
#include "optional.hpp"
namespace urde
{
class CSimplePool;
class CGenDescription;
class CDecalDescription;
enum class EWeaponCollisionResponseTypes
{
Default, Unknown1, Metal, Grass,
Ice, Goo, Wood, Water,
Mud, Lava, Sand,Unknown11,
Unknown12,Unknown13,Unknown14,Unknown15,
Unknown16,Unknown17,Unknown18,Unknown19,
Unknown20,Unknown21,Unknown22,Unknown23,
Unknown24,Unknown25,Unknown26,Unknown27,
Unknown28,Unknown29,Unknown30,Unknown31,
Unknown32,Unknown33,Unknown34,Unknown35,
Unknown36,Unknown37,Unknown38,Unknown39,
Unknown40,Unknown41,Unknown42,Unknown43,
Unknown44,Unknown45,Unknown46,Unknown47,
Unknown48,Unknown49,Unknown50,Unknown51,
Unknown52,Unknown53,Unknown54,Unknown55,
Unknown56,Unknown57,Unknown58,Unknown59,
Unknown60,Unknown61,Unknown62,Unknown63,
Unknown64,Unknown65,Unknown66,Unknown67,
Unknown68,Unknown69,Unknown70,Unknown71,
Unknown72,Unknown73,Unknown74,Unknown75,
Unknown76,Unknown77,Unknown78,Unknown79,
Unknown80,Unknown81,Unknown82,Unknown83,
Unknown84,Unknown85,Unknown86,Unknown87,
Unknown88,Unknown89,Unknown90,Unknown91,
Unknown92
};
class CCollisionResponseData
{
std::vector<std::experimental::optional<TLockedToken<CGenDescription>>> x0_generators;
std::vector<ResId> x10_sfx;
std::vector<std::experimental::optional<TLockedToken<CDecalDescription>>> x20_decals;
float x30_RNGE;
float x34_FOFF;
void AddParticleSystemToResponse(EWeaponCollisionResponseTypes type, CInputStream& in, CSimplePool* resPool);
bool CheckAndAddDecalToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
bool CheckAndAddSoundFXToResponse(FourCC clsId, CInputStream& in);
bool CheckAndAddParticleSystemToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
bool CheckAndAddResourceToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
public:
CCollisionResponseData(CInputStream& in, CSimplePool* resPool);
};
CFactoryFnReturn FCollisionResponseDataFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms);
}
#endif // __URDE_CCOLLISIONRESPONSEDATA_HPP__