metaforce/DataSpec/DNAMP1/ScriptObjects/PlayerStateChange.hpp

27 lines
480 B
C++

#ifndef _DNAMP1_PLAYERSTATECHANGE_HPP_
#define _DNAMP1_PLAYERSTATECHANGE_HPP_
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace DataSpec
{
namespace DNAMP1
{
struct PlayerStateChange : IScriptObject
{
DECL_YAML
String<-1> name;
Value<bool> unknown;
Value<atUint32> item;
Value<atUint32> unknown2;
Value<atUint32> unknown3;
Value<atUint32> unknown4;
Value<atUint32> unknown5;
};
}
}
#endif