mirror of https://github.com/AxioDL/metaforce.git
688 lines
26 KiB
C++
688 lines
26 KiB
C++
#include "CCameraManager.hpp"
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#include "CCameraShakeData.hpp"
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#include "CFirstPersonCamera.hpp"
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#include "CStateManager.hpp"
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#include "World/CScriptWater.hpp"
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#include "World/CPlayer.hpp"
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#include "GameGlobalObjects.hpp"
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#include "TCastTo.hpp"
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#include "CCinematicCamera.hpp"
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#include "CBallCamera.hpp"
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#include "CInterpolationCamera.hpp"
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#include "World/CScriptCameraHint.hpp"
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#include "CPathCamera.hpp"
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#include "World/CScriptSpindleCamera.hpp"
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#include "World/CExplosion.hpp"
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namespace urde {
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float CCameraManager::sAspect = 1.42f;
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float CCameraManager::sFarPlane = 750.f;
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float CCameraManager::sNearPlane = 0.2f;
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float CCameraManager::sFirstPersonFOV = 55.f;
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float CCameraManager::sThirdPersonFOV = 60.f;
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CCameraManager::CCameraManager(TUniqueId curCameraId) : x0_curCameraId(curCameraId) {
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CSfxManager::AddListener(CSfxManager::ESfxChannels::Game, zeus::skZero3f, zeus::skZero3f,
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{1.f, 0.f, 0.f}, {0.f, 0.f, 1.f}, 50.f, 50.f, 1000.f, 1, 1.f);
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sFirstPersonFOV = g_tweakGame->GetFirstPersonFOV();
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}
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bool CCameraManager::IsInFirstPersonCamera() const { return x7c_fpCamera->GetUniqueId() == x0_curCameraId; }
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zeus::CVector3f CCameraManager::GetGlobalCameraTranslation(const CStateManager& stateMgr) const {
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const CGameCamera* camera = GetCurrentCamera(stateMgr);
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return camera->GetTransform().rotate(x30_shakeOffset);
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}
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zeus::CTransform CCameraManager::GetCurrentCameraTransform(const CStateManager& stateMgr) const {
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const CGameCamera* camera = GetCurrentCamera(stateMgr);
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return camera->GetTransform() * zeus::CTransform::Translate(x30_shakeOffset);
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}
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void CCameraManager::RemoveCameraShaker(int id) {
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for (auto it = x14_shakers.begin(); it != x14_shakers.end(); ++it)
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if (it->xbc_shakerId == id) {
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x14_shakers.erase(it);
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break;
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}
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}
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int CCameraManager::AddCameraShaker(const CCameraShakeData& data, bool sfx) {
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x14_shakers.emplace_back(data);
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x14_shakers.back().xbc_shakerId = ++x2c_lastShakeId;
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if (!xa0_24_pendingRumble) {
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xa0_24_pendingRumble = true;
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x90_rumbleCooldown = 0.5f;
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}
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if (sfx && data.x0_duration > 0.f) {
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float vol = zeus::clamp(100.f, std::max(data.GetMaxAMComponent(), data.GetMaxFMComponent()) * 9.f + 100.f, 127.f);
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CSfxHandle sfxHandle;
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if (data.xc0_flags & 0x1)
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sfxHandle = CSfxManager::AddEmitter(SFXamb_x_rumble_lp_00, data.xc4_sfxPos, zeus::skZero3f, vol / 127.f,
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false, false, 0x7f, kInvalidAreaId);
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else
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sfxHandle = CSfxManager::SfxStart(SFXamb_x_rumble_lp_00, vol / 127.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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sfxHandle->SetTimeRemaining(data.x0_duration);
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}
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return x2c_lastShakeId;
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}
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void CCameraManager::EnterCinematic(CStateManager& mgr) {
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mgr.GetPlayer().GetPlayerGun()->CancelFiring(mgr);
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mgr.GetPlayer().UnFreeze(mgr);
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for (CEntity* ent : mgr.GetAllObjectList()) {
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if (TCastToPtr<CExplosion> explo = ent) {
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mgr.FreeScriptObject(explo->GetUniqueId());
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} else if (TCastToPtr<CWeapon> weap = ent) {
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if (weap->GetActive()) {
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if (False(weap->GetAttribField() & EProjectileAttrib::KeepInCinematic)) {
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if (TCastToConstPtr<CAi>(mgr.GetObjectById(weap->GetOwnerId())) ||
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TCastToConstPtr<CPlayer>(mgr.GetObjectById(weap->GetOwnerId())))
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mgr.FreeScriptObject(weap->GetUniqueId());
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}
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}
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}
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}
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}
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void CCameraManager::AddCinemaCamera(TUniqueId id, CStateManager& stateMgr) {
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if (x4_cineCameras.empty())
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EnterCinematic(stateMgr);
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RemoveCinemaCamera(id, stateMgr);
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x4_cineCameras.push_back(id);
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if (TCastToPtr<CCinematicCamera> cam = stateMgr.ObjectById(id)) {
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if (cam->GetFlags() & 0x4) // into player eye
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{
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float time = 4.f;
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float delayTime = cam->GetDuration() - 4.f;
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if (delayTime < 0.f) {
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delayTime = 0.f;
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time = cam->GetDuration();
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}
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cam->SetFovInterpolation(cam->GetFov(), 55.f, time, delayTime);
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}
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}
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}
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void CCameraManager::SetInsideFluid(bool val, TUniqueId fluidId) {
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if (val) {
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++x74_fluidCounter;
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x78_fluidId = fluidId;
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} else
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--x74_fluidCounter;
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}
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void CCameraManager::Update(float dt, CStateManager& stateMgr) {
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UpdateCameraHints(dt, stateMgr);
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ThinkCameras(dt, stateMgr);
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UpdateListener(stateMgr);
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UpdateRumble(dt, stateMgr);
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UpdateFog(dt, stateMgr);
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}
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CGameCamera* CCameraManager::GetCurrentCamera(CStateManager& stateMgr) const {
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CObjectList* camList = stateMgr.ObjectListById(EGameObjectList::GameCamera);
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return static_cast<CGameCamera*>(camList->GetObjectById(GetCurrentCameraId()));
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}
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const CGameCamera* CCameraManager::GetCurrentCamera(const CStateManager& stateMgr) const {
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const CObjectList* camList = stateMgr.GetObjectListById(EGameObjectList::GameCamera);
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return static_cast<const CGameCamera*>(camList->GetObjectById(GetCurrentCameraId()));
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}
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void CCameraManager::CreateStandardCameras(CStateManager& stateMgr) {
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TUniqueId fpId = stateMgr.AllocateUniqueId();
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x7c_fpCamera =
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new CFirstPersonCamera(fpId, zeus::CTransform(), stateMgr.Player()->GetUniqueId(),
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g_tweakPlayer->GetOrbitCameraSpeed(), sFirstPersonFOV, sNearPlane, sFarPlane, sAspect);
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stateMgr.AddObject(x7c_fpCamera);
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stateMgr.Player()->SetCameraState(CPlayer::EPlayerCameraState::FirstPerson, stateMgr);
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SetCurrentCameraId(fpId, stateMgr);
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x80_ballCamera = new CBallCamera(stateMgr.AllocateUniqueId(), stateMgr.Player()->GetUniqueId(),
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zeus::CTransform(), sThirdPersonFOV, sNearPlane, sFarPlane, sAspect);
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stateMgr.AddObject(x80_ballCamera);
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x88_interpCamera = new CInterpolationCamera(stateMgr.AllocateUniqueId(), zeus::CTransform());
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stateMgr.AddObject(x88_interpCamera);
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}
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void CCameraManager::SkipCinematic(CStateManager& stateMgr) {
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TUniqueId camId = GetCurrentCameraId();
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CCinematicCamera* ent = static_cast<CCinematicCamera*>(stateMgr.ObjectById(camId));
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while (ent) {
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ent->SetActive(false);
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ent->WasDeactivated(stateMgr);
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ent = TCastToPtr<CCinematicCamera>(GetCurrentCamera(stateMgr)).GetPtr();
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}
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stateMgr.GetPlayer().UpdateCinematicState(stateMgr);
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x7c_fpCamera->SkipCinematic();
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}
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void CCameraManager::SetPathCamera(TUniqueId id, CStateManager& mgr) {
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xa4_pathCamId = id;
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if (TCastToPtr<CPathCamera> cam = mgr.ObjectById(id)) {
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cam->Reset(GetCurrentCameraTransform(mgr), mgr);
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x80_ballCamera->TeleportCamera(cam->GetTransform(), mgr);
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}
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}
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void CCameraManager::SetSpindleCamera(TUniqueId id, CStateManager& mgr) {
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xa2_spindleCamId = id;
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if (TCastToPtr<CScriptSpindleCamera> cam = mgr.ObjectById(id)) {
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cam->Reset(GetCurrentCameraTransform(mgr), mgr);
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x80_ballCamera->TeleportCamera(cam->GetTransform(), mgr);
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}
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}
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void CCameraManager::InterpolateToBallCamera(const zeus::CTransform& xf, TUniqueId camId,
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const zeus::CVector3f& lookPos, float maxTime, float positionSpeed,
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float rotationSpeed, bool sinusoidal, CStateManager& mgr) {
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if (!IsInFirstPersonCamera()) {
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x88_interpCamera->SetInterpolation(xf, lookPos, maxTime, positionSpeed, rotationSpeed, camId, sinusoidal, mgr);
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if (!ShouldBypassInterpolation())
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SetCurrentCameraId(x88_interpCamera->GetUniqueId(), mgr);
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}
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}
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void CCameraManager::RestoreHintlessCamera(CStateManager& mgr) {
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TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(xa6_camHintId);
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zeus::CTransform ballCamXf = x80_ballCamera->GetTransform();
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xa6_camHintId = kInvalidUniqueId;
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xa8_hintPriority = 1000;
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if (hint) {
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zeus::CVector3f camToPlayerFlat = mgr.GetPlayer().GetTranslation() - ballCamXf.origin;
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camToPlayerFlat.z() = 0.f;
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if (camToPlayerFlat.canBeNormalized())
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camToPlayerFlat.normalize();
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else
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camToPlayerFlat = mgr.GetPlayer().GetMoveDir();
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x80_ballCamera->ResetToTweaks(mgr);
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x80_ballCamera->UpdateLookAtPosition(0.f, mgr);
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if (!mgr.GetPlayer().IsMorphBallTransitioning() &&
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hint->GetHint().GetBehaviourType() != CBallCamera::EBallCameraBehaviour::Default) {
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if ((hint->GetHint().GetOverrideFlags() & 0x1000) != 0) {
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x80_ballCamera->SetClampVelRange(hint->GetHint().GetClampVelRange());
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x80_ballCamera->SetClampVelTimer(hint->GetHint().GetClampVelTime());
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} else {
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x80_ballCamera->TeleportCamera(x80_ballCamera->UpdateLookDirection(camToPlayerFlat, mgr), mgr);
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InterpolateToBallCamera(ballCamXf, x80_ballCamera->GetUniqueId(), x80_ballCamera->GetLookPos(),
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hint->GetHint().GetClampVelTime(), hint->GetHint().GetClampVelRange(),
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hint->GetHint().GetClampRotRange(), (hint->GetHint().GetOverrideFlags() & 0x800) != 0,
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mgr);
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}
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}
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}
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}
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void CCameraManager::SkipBallCameraCinematic(CStateManager& mgr) {
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if (IsInCinematicCamera()) {
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x80_ballCamera->TeleportCamera(GetLastCineCamera(mgr)->GetTransform(), mgr);
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x80_ballCamera->SetFovInterpolation(GetLastCineCamera(mgr)->GetFov(), x80_ballCamera->GetFov(), 1.f, 0.f);
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SkipCinematic(mgr);
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SetCurrentCameraId(x80_ballCamera->GetUniqueId(), mgr);
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}
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}
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void CCameraManager::ApplyCameraHint(const CScriptCameraHint& hint, CStateManager& mgr) {
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if (x80_ballCamera->GetState() == CBallCamera::EBallCameraState::ToBall) {
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x80_ballCamera->SetState(CBallCamera::EBallCameraState::Default, mgr);
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mgr.GetPlayer().SetCameraState(CPlayer::EPlayerCameraState::Ball, mgr);
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}
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TCastToPtr<CScriptCameraHint> oldHint = mgr.ObjectById(xa6_camHintId);
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xa6_camHintId = hint.GetUniqueId();
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xa8_hintPriority = hint.GetPriority();
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zeus::CTransform camXf = GetCurrentCameraTransform(mgr);
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x80_ballCamera->ApplyCameraHint(mgr);
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if ((hint.GetHint().GetOverrideFlags() & 0x20) != 0)
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x80_ballCamera->ResetPosition(mgr);
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switch (hint.GetHint().GetBehaviourType()) {
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case CBallCamera::EBallCameraBehaviour::PathCameraDesiredPos:
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case CBallCamera::EBallCameraBehaviour::PathCamera:
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SetPathCamera(hint.GetDelegatedCamera(), mgr);
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break;
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case CBallCamera::EBallCameraBehaviour::SpindleCamera:
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SetSpindleCamera(hint.GetDelegatedCamera(), mgr);
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break;
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default:
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SetPathCamera(kInvalidUniqueId, mgr);
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SetSpindleCamera(kInvalidUniqueId, mgr);
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break;
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}
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if ((hint.GetHint().GetOverrideFlags() & 0x2000) != 0)
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SkipBallCameraCinematic(mgr);
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x80_ballCamera->UpdateLookAtPosition(0.f, mgr);
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if ((hint.GetHint().GetOverrideFlags() & 0x20) == 0 &&
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(hint.GetHint().GetBehaviourType() != CBallCamera::EBallCameraBehaviour::Default ||
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(oldHint && oldHint->GetHint().GetBehaviourType() != CBallCamera::EBallCameraBehaviour::Default))) {
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InterpolateToBallCamera(camXf, x80_ballCamera->GetUniqueId(), x80_ballCamera->GetLookPos(),
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hint.GetHint().GetInterpolateTime(), hint.GetHint().GetClampVelRange(),
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hint.GetHint().GetClampRotRange(), (hint.GetHint().GetOverrideFlags() & 0x400) != 0, mgr);
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}
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}
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void CCameraManager::UpdateCameraHints(float, CStateManager& mgr) {
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bool invalidHintRemoved = false;
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for (auto it = xac_cameraHints.begin(); it != xac_cameraHints.end();) {
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if (!TCastToPtr<CScriptCameraHint>(mgr.ObjectById(it->second))) {
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invalidHintRemoved = true;
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it = xac_cameraHints.erase(it);
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continue;
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}
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++it;
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}
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bool inactiveHintRemoved = false;
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for (TUniqueId id : x2b0_inactiveCameraHints) {
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if (TCastToConstPtr<CScriptCameraHint> hint = mgr.GetObjectById(id)) {
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if (hint->GetHelperCount() == 0 || hint->GetInactive()) {
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for (auto it = xac_cameraHints.begin(); it != xac_cameraHints.end(); ++it) {
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if (it->second == id) {
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xac_cameraHints.erase(it);
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if (xa6_camHintId == id) {
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inactiveHintRemoved = true;
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SetPathCamera(kInvalidUniqueId, mgr);
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SetSpindleCamera(kInvalidUniqueId, mgr);
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}
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break;
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}
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}
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}
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}
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}
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x2b0_inactiveCameraHints.clear();
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bool activeHintAdded = false;
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for (TUniqueId id : x334_activeCameraHints) {
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if (TCastToConstPtr<CScriptCameraHint> hint = mgr.GetObjectById(id)) {
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bool activeHintPresent = false;
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for (auto it = xac_cameraHints.begin(); it != xac_cameraHints.end(); ++it) {
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if (it->second == id) {
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activeHintPresent = true;
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break;
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}
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}
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if (!activeHintPresent) {
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activeHintAdded = true;
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xac_cameraHints.emplace_back(hint->GetPriority(), id);
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}
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}
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}
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x334_activeCameraHints.clear();
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if (inactiveHintRemoved || activeHintAdded || invalidHintRemoved) {
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std::sort(xac_cameraHints.begin(), xac_cameraHints.end(),
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[](const auto& a, const auto& b) { return a.first < b.first; });
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zeus::CTransform ballCamXf = x80_ballCamera->GetTransform();
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if ((inactiveHintRemoved || invalidHintRemoved) && xac_cameraHints.empty()) {
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RestoreHintlessCamera(mgr);
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return;
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}
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bool foundHint = false;
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CScriptCameraHint* bestHint = nullptr;
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for (auto& h : xac_cameraHints) {
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if (TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(h.second)) {
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bestHint = hint.GetPtr();
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foundHint = true;
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break;
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}
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}
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if (!foundHint)
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RestoreHintlessCamera(mgr);
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bool changeHint = false;
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if (bestHint && foundHint) {
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if ((bestHint->GetHint().GetOverrideFlags() & 0x80) != 0 && xac_cameraHints.size() > 1) {
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zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
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if ((bestHint->GetHint().GetOverrideFlags() & 0x100) != 0) {
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zeus::CVector3f camToBall = ballPos - ballCamXf.origin;
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if (camToBall.canBeNormalized())
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camToBall.normalize();
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else
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camToBall = ballCamXf.basis[1];
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for (auto it = xac_cameraHints.begin() + 1; it != xac_cameraHints.end(); ++it) {
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if (TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(it->second)) {
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if ((hint->GetHint().GetOverrideFlags() & 0x80) != 0 && hint->GetPriority() == bestHint->GetPriority() &&
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hint->GetAreaIdAlways() == bestHint->GetAreaIdAlways()) {
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zeus::CVector3f hintToBall = ballPos - bestHint->GetTranslation();
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if (hintToBall.canBeNormalized())
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hintToBall.normalize();
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else
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hintToBall = bestHint->GetTransform().basis[1];
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float camHintDot = zeus::clamp(-1.f, camToBall.dot(hintToBall), 1.f);
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zeus::CVector3f thisHintToBall = ballPos - hint->GetTranslation();
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if (thisHintToBall.canBeNormalized())
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thisHintToBall.normalize();
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else
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thisHintToBall = hint->GetTransform().basis[1];
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float camThisHintDot = zeus::clamp(-1.f, camToBall.dot(thisHintToBall), 1.f);
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if (camThisHintDot > camHintDot)
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bestHint = hint.GetPtr();
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} else {
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break;
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}
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} else {
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break;
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}
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}
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} else {
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if (TCastToConstPtr<CActor> act = mgr.GetObjectById(bestHint->GetFirstHelper())) {
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zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
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zeus::CVector3f f26 = act->GetTranslation() - ballPos;
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zeus::CVector3f ballToHelper = f26;
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if (ballToHelper.canBeNormalized())
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ballToHelper.normalize();
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else
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ballToHelper = bestHint->GetTransform().basis[1];
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for (auto it = xac_cameraHints.begin() + 1; it != xac_cameraHints.end(); ++it) {
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if (TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(it->second)) {
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if ((hint->GetHint().GetOverrideFlags() & 0x80) != 0 &&
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hint->GetPriority() == bestHint->GetPriority() &&
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hint->GetAreaIdAlways() == bestHint->GetAreaIdAlways()) {
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zeus::CVector3f hintToHelper = act->GetTranslation() - bestHint->GetTranslation();
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if (hintToHelper.canBeNormalized())
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hintToHelper.normalize();
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else
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hintToHelper = bestHint->GetTransform().basis[1];
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float ballHintDot = zeus::clamp(-1.f, ballToHelper.dot(hintToHelper), 1.f);
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zeus::CVector3f thisBallToHelper = f26;
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if (thisBallToHelper.canBeNormalized())
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thisBallToHelper.normalize();
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else
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thisBallToHelper = hint->GetTransform().basis[1];
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zeus::CVector3f thisHintToHelper = act->GetTranslation() - hint->GetTranslation();
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if (thisHintToHelper.canBeNormalized())
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thisHintToHelper.normalize();
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else
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thisHintToHelper = hint->GetTransform().basis[1];
|
|
|
|
float thisBallHintDot = zeus::clamp(-1.f, thisBallToHelper.dot(thisHintToHelper), 1.f);
|
|
|
|
if (thisBallHintDot > ballHintDot)
|
|
bestHint = hint.GetPtr();
|
|
} else {
|
|
break;
|
|
}
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bestHint->GetUniqueId() != xa6_camHintId)
|
|
changeHint = true;
|
|
} else if (xa6_camHintId != bestHint->GetUniqueId()) {
|
|
if (bestHint->GetHint().GetBehaviourType() == CBallCamera::EBallCameraBehaviour::HintInitializePosition) {
|
|
if ((bestHint->GetHint().GetOverrideFlags() & 0x20) != 0) {
|
|
x80_ballCamera->TeleportCamera(zeus::lookAt(bestHint->GetTranslation(), x80_ballCamera->GetLookPos()), mgr);
|
|
}
|
|
DeleteCameraHint(bestHint->GetUniqueId(), mgr);
|
|
if ((bestHint->GetHint().GetOverrideFlags() & 0x2000) != 0)
|
|
SkipBallCameraCinematic(mgr);
|
|
changeHint = false;
|
|
} else {
|
|
changeHint = true;
|
|
}
|
|
}
|
|
|
|
if (changeHint)
|
|
ApplyCameraHint(*bestHint, mgr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCameraManager::ThinkCameras(float dt, CStateManager& mgr) {
|
|
CGameCameraList gcList = mgr.GetCameraObjectList();
|
|
|
|
for (CEntity* ent : gcList) {
|
|
if (TCastToPtr<CGameCamera> gc = ent) {
|
|
gc->Think(dt, mgr);
|
|
gc->UpdatePerspective(dt);
|
|
}
|
|
}
|
|
|
|
if (IsInCinematicCamera())
|
|
return;
|
|
|
|
TUniqueId camId = GetLastCameraId();
|
|
if (const CGameCamera* cam = TCastToConstPtr<CGameCamera>(mgr.GetObjectById(camId)))
|
|
x3bc_curFov = cam->GetFov();
|
|
}
|
|
|
|
void CCameraManager::UpdateFog(float dt, CStateManager& mgr) {
|
|
if (x98_fogDensitySpeed != 0.f) {
|
|
x94_fogDensityFactor += dt * x98_fogDensitySpeed;
|
|
if ((x98_fogDensitySpeed > 0.f) ? x94_fogDensityFactor > x9c_fogDensityFactorTarget
|
|
: x94_fogDensityFactor < x9c_fogDensityFactorTarget) {
|
|
x94_fogDensityFactor = x9c_fogDensityFactorTarget;
|
|
x98_fogDensitySpeed = 0.f;
|
|
}
|
|
}
|
|
|
|
if (x74_fluidCounter) {
|
|
if (TCastToConstPtr<CScriptWater> water = mgr.GetObjectById(x78_fluidId)) {
|
|
zeus::CVector2f zRange(GetCurrentCamera(mgr)->GetNearClipDistance(), CalculateFogDensity(mgr, water.GetPtr()));
|
|
x3c_fog.SetFogExplicit(ERglFogMode::PerspExp, water->GetInsideFogColor(), zRange);
|
|
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal)
|
|
mgr.GetCameraFilterPass(4).DisableFilter(0.f);
|
|
else
|
|
mgr.GetCameraFilterPass(4).SetFilter(EFilterType::Multiply, EFilterShape::Fullscreen, 0.f,
|
|
water->GetInsideFogColor(), {});
|
|
}
|
|
xa0_26_inWater = true;
|
|
} else if (xa0_26_inWater) {
|
|
mgr.GetCameraManager()->x3c_fog.DisableFog();
|
|
mgr.GetCameraFilterPass(4).DisableFilter(0.f);
|
|
xa0_26_inWater = false;
|
|
}
|
|
|
|
x3c_fog.Update(dt);
|
|
}
|
|
|
|
void CCameraManager::UpdateRumble(float dt, CStateManager& mgr) {
|
|
x30_shakeOffset = zeus::skZero3f;
|
|
for (auto it = x14_shakers.begin(); it != x14_shakers.end();) {
|
|
CCameraShakeData& shaker = *it;
|
|
shaker.Update(dt, mgr);
|
|
if (shaker.x4_curTime >= shaker.x0_duration) {
|
|
it = x14_shakers.erase(it);
|
|
continue;
|
|
}
|
|
x30_shakeOffset += shaker.GetPoint();
|
|
++it;
|
|
}
|
|
|
|
if (!x14_shakers.empty() && !xa0_25_rumbling && xa0_24_pendingRumble) {
|
|
mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::CameraShake, 1.f, ERumblePriority::Two);
|
|
xa0_25_rumbling = true;
|
|
}
|
|
|
|
if (x90_rumbleCooldown > 0.f) {
|
|
x90_rumbleCooldown -= dt;
|
|
} else if (xa0_25_rumbling) {
|
|
xa0_24_pendingRumble = false;
|
|
xa0_25_rumbling = false;
|
|
}
|
|
|
|
if (mgr.GetPlayer().GetCameraState() != CPlayer::EPlayerCameraState::FirstPerson && !IsInCinematicCamera())
|
|
x30_shakeOffset = zeus::skZero3f;
|
|
}
|
|
|
|
void CCameraManager::UpdateListener(CStateManager& mgr) {
|
|
const zeus::CTransform xf = GetCurrentCameraTransform(mgr);
|
|
CSfxManager::UpdateListener(xf.origin, zeus::skZero3f, xf.frontVector(), xf.upVector(), 1.f);
|
|
}
|
|
|
|
float CCameraManager::CalculateFogDensity(CStateManager& mgr, const CScriptWater* water) const {
|
|
float distanceFactor = 1.f - water->GetFluidPlane().GetAlpha();
|
|
float distance = 0;
|
|
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit))
|
|
distance =
|
|
g_tweakGame->GetGravityWaterFogDistanceRange() * distanceFactor + g_tweakGame->GetGravityWaterFogDistanceBase();
|
|
else
|
|
distance = g_tweakGame->GetWaterFogDistanceRange() * distanceFactor + g_tweakGame->GetWaterFogDistanceBase();
|
|
|
|
return distance * x94_fogDensityFactor;
|
|
}
|
|
|
|
void CCameraManager::ResetCameras(CStateManager& mgr) {
|
|
zeus::CTransform xf = mgr.GetPlayer().CreateTransformFromMovementDirection();
|
|
xf.origin = mgr.GetPlayer().GetEyePosition();
|
|
|
|
for (CEntity* ent : mgr.GetCameraObjectList()) {
|
|
TCastToPtr<CGameCamera> camObj(ent);
|
|
camObj->Reset(xf, mgr);
|
|
}
|
|
}
|
|
|
|
void CCameraManager::SetSpecialCameras(CFirstPersonCamera& fp, CBallCamera& ball) {
|
|
x7c_fpCamera = &fp;
|
|
x80_ballCamera = &ball;
|
|
}
|
|
|
|
void CCameraManager::ProcessInput(const CFinalInput& input, CStateManager& stateMgr) {
|
|
for (CEntity* ent : stateMgr.GetCameraObjectList()) {
|
|
if (ent == nullptr)
|
|
continue;
|
|
auto& cam = static_cast<CGameCamera&>(*ent);
|
|
if (input.ControllerIdx() != cam.x16c_controllerIdx)
|
|
continue;
|
|
cam.ProcessInput(input, stateMgr);
|
|
}
|
|
}
|
|
|
|
void CCameraManager::RenderCameras(const CStateManager& mgr) {
|
|
for (CEntity* cam : mgr.GetCameraObjectList())
|
|
static_cast<CGameCamera*>(cam)->Render(mgr);
|
|
}
|
|
|
|
void CCameraManager::SetupBallCamera(CStateManager& mgr) {
|
|
if (TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(xa6_camHintId)) {
|
|
if (hint->GetHint().GetBehaviourType() == CBallCamera::EBallCameraBehaviour::HintInitializePosition) {
|
|
if ((hint->GetHint().GetOverrideFlags() & 0x20) != 0)
|
|
x80_ballCamera->TeleportCamera(hint->GetTransform(), mgr);
|
|
AddInactiveCameraHint(xa6_camHintId, mgr);
|
|
} else {
|
|
ApplyCameraHint(*hint, mgr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCameraManager::SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId) {
|
|
if (x88_interpCamera->GetActive()) {
|
|
x88_interpCamera->SetActive(false);
|
|
x80_ballCamera->SkipFovInterpolation();
|
|
if (!ShouldBypassInterpolation())
|
|
SetCurrentCameraId(newCamId, mgr);
|
|
}
|
|
}
|
|
|
|
float CCameraManager::GetCameraBobMagnitude() const {
|
|
return 1.f - zeus::clamp(
|
|
-1.f,
|
|
std::fabs(zeus::clamp(-1.f, x7c_fpCamera->GetTransform().basis[1].dot(zeus::skUp), 1.f)) /
|
|
std::cos(2.f * M_PIF / 12.f),
|
|
1.f);
|
|
}
|
|
|
|
bool CCameraManager::HasBallCameraInitialPositionHint(CStateManager& mgr) const {
|
|
if (HasCameraHint(mgr)) {
|
|
switch (mgr.GetCameraManager()->GetCameraHint(mgr)->GetHint().GetBehaviourType()) {
|
|
case CBallCamera::EBallCameraBehaviour::HintBallToCam:
|
|
case CBallCamera::EBallCameraBehaviour::HintFixedPosition:
|
|
case CBallCamera::EBallCameraBehaviour::HintFixedTransform:
|
|
case CBallCamera::EBallCameraBehaviour::PathCamera:
|
|
case CBallCamera::EBallCameraBehaviour::SpindleCamera:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CCameraManager::RemoveCinemaCamera(TUniqueId uid, CStateManager& mgr) {
|
|
auto search = std::find(x4_cineCameras.begin(), x4_cineCameras.end(), uid);
|
|
if (search != x4_cineCameras.end())
|
|
x4_cineCameras.erase(search);
|
|
}
|
|
|
|
void CCameraManager::DeleteCameraHint(TUniqueId id, CStateManager& mgr) {
|
|
if (TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(id)) {
|
|
auto search = std::find_if(x2b0_inactiveCameraHints.begin(), x2b0_inactiveCameraHints.end(),
|
|
[id](TUniqueId tid) { return tid == id; });
|
|
if (search == x2b0_inactiveCameraHints.end()) {
|
|
hint->ClearIdList();
|
|
hint->SetInactive(true);
|
|
if (x2b0_inactiveCameraHints.size() != 64)
|
|
x2b0_inactiveCameraHints.push_back(id);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCameraManager::AddInactiveCameraHint(TUniqueId id, CStateManager& mgr) {
|
|
if (TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(id)) {
|
|
auto search = std::find_if(x2b0_inactiveCameraHints.begin(), x2b0_inactiveCameraHints.end(),
|
|
[id](TUniqueId tid) { return tid == id; });
|
|
if (search == x2b0_inactiveCameraHints.end() && x2b0_inactiveCameraHints.size() != 64)
|
|
x2b0_inactiveCameraHints.push_back(id);
|
|
}
|
|
}
|
|
|
|
void CCameraManager::AddActiveCameraHint(TUniqueId id, CStateManager& mgr) {
|
|
if (TCastToPtr<CScriptCameraHint> hint = mgr.ObjectById(id)) {
|
|
auto search = std::find_if(x334_activeCameraHints.begin(), x334_activeCameraHints.end(),
|
|
[id](TUniqueId tid) { return tid == id; });
|
|
if (search == x334_activeCameraHints.end() && xac_cameraHints.size() != 64 && x334_activeCameraHints.size() != 64)
|
|
x334_activeCameraHints.push_back(id);
|
|
}
|
|
}
|
|
|
|
TUniqueId CCameraManager::GetLastCineCameraId() const {
|
|
if (x4_cineCameras.empty())
|
|
return kInvalidUniqueId;
|
|
return x4_cineCameras.back();
|
|
}
|
|
|
|
const CCinematicCamera* CCameraManager::GetLastCineCamera(CStateManager& mgr) const {
|
|
return static_cast<const CCinematicCamera*>(mgr.GetObjectById(GetLastCineCameraId()));
|
|
}
|
|
|
|
const CScriptCameraHint* CCameraManager::GetCameraHint(CStateManager& mgr) const {
|
|
return TCastToConstPtr<CScriptCameraHint>(mgr.GetObjectById(xa6_camHintId)).GetPtr();
|
|
}
|
|
|
|
bool CCameraManager::HasCameraHint(CStateManager& mgr) const {
|
|
if (xac_cameraHints.empty() || xa6_camHintId == kInvalidUniqueId)
|
|
return false;
|
|
return mgr.GetObjectById(xa6_camHintId) != nullptr;
|
|
}
|
|
|
|
bool CCameraManager::IsInterpolationCameraActive() const { return x88_interpCamera->GetActive(); }
|
|
|
|
void CCameraManager::SetFogDensity(float fogDensityTarget, float fogDensitySpeed) {
|
|
x9c_fogDensityFactorTarget = fogDensityTarget;
|
|
x98_fogDensitySpeed = (x9c_fogDensityFactorTarget >= x94_fogDensityFactor ? fogDensitySpeed : -fogDensitySpeed);
|
|
}
|
|
} // namespace urde
|