.. |
ScriptObjects
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Merge branch 'master' into urde-tags
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2016-03-04 14:03:41 -10:00 |
Tweaks
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Initial CPlayerState RE
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2016-03-19 12:19:43 -07:00 |
AFSM.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
ANCS.cpp
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Merge branch 'master' into urde-tags
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2016-03-04 14:03:41 -10:00 |
ANCS.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
ANIM.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
ANIM.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CINF.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CMDL.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CMDLMaterials.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CMDLMaterials.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
CMakeLists.txt
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Add AFSM
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2016-02-03 18:04:05 -08:00 |
CSKR.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
DNAMP1.cpp
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Add DPSC and WPSC
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2016-03-28 17:07:38 -07:00 |
DNAMP1.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
DeafBabe.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
DeafBabe.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
EVNT.cpp
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Rename EVNT structs to match the engine
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2016-03-18 19:04:12 -07:00 |
EVNT.hpp
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Rename EVNT members to match their behavior
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2016-03-18 19:39:39 -07:00 |
FRME.cpp
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CGuiTextPane imps
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2016-03-21 16:27:46 -10:00 |
FRME.hpp
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CGuiTextPane imps
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2016-03-21 16:27:46 -10:00 |
MAPA.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
MLVL.hpp
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Merge branch 'master' into urde-tags
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2016-03-04 14:03:41 -10:00 |
MREA.cpp
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Keep original paths for areas, worlds, and maps when not in a world pak
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2016-03-10 18:56:16 -08:00 |
MREA.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
PAK.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
PAK.hpp
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Merge branch 'master' into urde-tags
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2016-03-04 14:03:41 -10:00 |
SCAN.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
SCLY.cpp
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Merge branch 'master' into urde-tags
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2016-03-04 14:03:41 -10:00 |
SCLY.hpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
STRG.cpp
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
STRG.hpp
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Initial cook integration
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2016-03-28 11:38:48 -10:00 |