mirror of https://github.com/AxioDL/metaforce.git
84 lines
1.6 KiB
C++
84 lines
1.6 KiB
C++
#include "CGameAllocator.hpp"
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namespace Retro
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{
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CGameAllocator::SGameMemInfo* CGameAllocator::FindFreeBlock(u32)
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{
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}
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CGameAllocator::SGameMemInfo* CGameAllocator::FindFreeBlockFromTopOfHeap(u32)
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{
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}
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u32 CGameAllocator::FixupAllocPtrs(SGameMemInfo*, u32, u32, EHint, const CCallStack&)
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{
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}
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void CGameAllocator::UpdateAllocDebugStats(u32, u32, u32)
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{
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}
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bool CGameAllocator::FreeNormalAllocation(void*)
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{
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}
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u32 CGameAllocator::GetFreeBinEntryForSize(u32)
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{
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}
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void CGameAllocator::AddFreeEntryToFreeList(SGameMemInfo*)
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{
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}
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void CGameAllocator::RemoveFreeEntryFromFreeList(SGameMemInfo*)
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{
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}
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void CGameAllocator::DumpAllocations() const
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{
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}
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u32 CGameAllocator::GetLargestFreeChunk() const
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{
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}
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CGameAllocator::SGameMemInfo* CGameAllocator::GetMemInfoFromBlockPtr(void* ptr)
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{
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return reinterpret_cast<SGameMemInfo*>(reinterpret_cast<u8*>(ptr) - 32);
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}
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bool CGameAllocator::Initialize(COsContext&)
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{
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}
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void CGameAllocator::Shutdown()
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{
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}
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void* CGameAllocator::Alloc(size_t, EHint, EScope, EType, const CCallStack&)
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{
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}
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void CGameAllocator::Free(void*)
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{
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}
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void CGameAllocator::ReleaseAll()
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{
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}
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void* CGameAllocator::AllocSecondary(size_t, EHint, EScope, EType, const CCallStack&)
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{
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}
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void CGameAllocator::FreeSecondary(void*)
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{
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}
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void CGameAllocator::ReleaseAllSecondary()
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{
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}
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void CGameAllocator::SetOutOfMemoryCallback(const TOutOfMemoryCallback cb, void* ctx)
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{
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x58_oomCb = cb;
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x5c_oomCtx = ctx;
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}
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int CGameAllocator::EnumAllocations(const TAllocationVisitCallback, void*, bool) const
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{
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}
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CGameAllocator::SAllocInfo CGameAllocator::GetAllocInfo(void*) const
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{
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}
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void CGameAllocator::OffsetFakeStatics(int)
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{
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}
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CGameAllocator::SMetrics CGameAllocator::GetMetrics() const
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{
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}
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}
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