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Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
15 lines
241 B
C++
15 lines
241 B
C++
#pragma once
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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struct CAnimPerSegmentData {
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zeus::CQuaternion x0_rotation;
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zeus::CVector3f x10_offset;
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bool x1c_hasOffset = false;
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};
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} // namespace urde
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