mirror of https://github.com/AxioDL/metaforce.git
392 lines
11 KiB
C++
392 lines
11 KiB
C++
#include "CPlayerState.hpp"
|
|
#include "IOStreams.hpp"
|
|
#include "zeus/Math.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
const u32 CPlayerState::PowerUpMaxValues[41] =
|
|
{ 1, 1, 1, 1, 250, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 14, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
|
|
};
|
|
|
|
const char* PowerUpNames[41]=
|
|
{
|
|
"Power Beam",
|
|
"Ice Beam",
|
|
"Wave Beam",
|
|
"Plasma Beam",
|
|
"Missiles",
|
|
"Scan Visor",
|
|
"Morph Ball Bombs",
|
|
"Power Bombs",
|
|
"Flamethrower",
|
|
"Thermal Visor",
|
|
"Charge Beam",
|
|
"Super Missile",
|
|
"GrappleBeam",
|
|
"X-Ray Visor",
|
|
"Ice Spreader",
|
|
"Space Jump Boots",
|
|
"Morph Ball",
|
|
"Combat Visor",
|
|
"Boost Ball",
|
|
"Spider Ball",
|
|
"Power Suit",
|
|
"Gravity Suit",
|
|
"Varia Suit",
|
|
"Phazon Suit",
|
|
"Energy Tanks",
|
|
"Unknown Item 1",
|
|
"Health Refill",
|
|
"Unknown Item 2",
|
|
"Wavebuster",
|
|
"Artifact of Truth",
|
|
"Artifact of Strength",
|
|
"Artifact of Elder",
|
|
"Artifact of Wild",
|
|
"Artifact of Lifegiver",
|
|
"Artifact of Warrior",
|
|
"Artifact of Chozo",
|
|
"Artifact of Nature",
|
|
"Artifact of Sun",
|
|
"Artifact of World",
|
|
"Artifact of Spirit",
|
|
"Artifact of Newborn",
|
|
};
|
|
|
|
CPlayerState::CPlayerState(CBitStreamReader& stream)
|
|
: CPlayerState()
|
|
{
|
|
x4_ = stream.ReadEncoded(0x20);
|
|
u32 tmp = stream.ReadEncoded(0x20);
|
|
xc_health.SetHP(*reinterpret_cast<float*>(&tmp));
|
|
x8_currentBeam = EBeamId(stream.ReadEncoded(CBitStreamReader::GetBitCount(5)));
|
|
x20_currentSuit = EPlayerSuit(stream.ReadEncoded(CBitStreamReader::GetBitCount(4)));
|
|
x24_powerups.resize(41);
|
|
for (u32 i = 0; i < x24_powerups.size(); ++i)
|
|
{
|
|
if (PowerUpMaxValues[i] == 0)
|
|
continue;
|
|
|
|
u32 a = stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i]));
|
|
u32 b = stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i]));
|
|
x24_powerups[i] = CPowerUp(a, b);
|
|
}
|
|
|
|
x170_scanTimes.resize(846);
|
|
for (u32 i = 0; i < x170_scanTimes.size(); i++)
|
|
{
|
|
x170_scanTimes[i].first = stream.ReadEncoded(1);
|
|
if (x170_scanTimes[i].first)
|
|
x170_scanTimes[i].second = 1.f;
|
|
else
|
|
x170_scanTimes[i].second = 0.f;
|
|
}
|
|
|
|
x180_ = stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100));
|
|
x184_ = stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100));
|
|
}
|
|
|
|
void CPlayerState::PutTo(CBitStreamWriter &stream)
|
|
{
|
|
stream.WriteEncoded(x4_, 32);
|
|
float hp = xc_health.GetHP();
|
|
stream.WriteEncoded(*reinterpret_cast<int*>(&hp), 32);
|
|
stream.WriteEncoded((u32)x8_currentBeam, CBitStreamWriter::GetBitCount(5));
|
|
stream.WriteEncoded((u32)x20_currentSuit, CBitStreamWriter::GetBitCount(4));
|
|
for (u32 i = 0; i < x24_powerups.size(); ++i)
|
|
{
|
|
const CPowerUp& pup = x24_powerups[i];
|
|
stream.WriteEncoded(pup.x0_amount, CBitStreamWriter::GetBitCount(PowerUpMaxValues[i]));
|
|
stream.WriteEncoded(pup.x4_capacity, CBitStreamWriter::GetBitCount(PowerUpMaxValues[i]));
|
|
}
|
|
|
|
for (const auto& scanTime : x170_scanTimes)
|
|
{
|
|
if (scanTime.second >= 1.f)
|
|
stream.WriteEncoded(true, 1);
|
|
else
|
|
stream.WriteEncoded(false, 1);
|
|
}
|
|
|
|
stream.WriteEncoded(x180_, CBitStreamWriter::GetBitCount(0x100));
|
|
stream.WriteEncoded(x184_, CBitStreamWriter::GetBitCount(0x100));
|
|
}
|
|
|
|
static const float unk[]
|
|
{
|
|
0.2f, 0.1f, 0.2f, 0.2f, 1.f
|
|
};
|
|
|
|
float CPlayerState::sub_80091204() const
|
|
{
|
|
return unk[u32(x8_currentBeam)];
|
|
}
|
|
|
|
static const u32 costs[]
|
|
{
|
|
5, 10, 10, 10, 1
|
|
};
|
|
|
|
u32 CPlayerState::GetMissileCostForAltAttack() const
|
|
{
|
|
return costs[u32(x8_currentBeam)];
|
|
}
|
|
|
|
u32 CPlayerState::CalculateItemCollectionRate() const
|
|
{
|
|
u32 total = GetItemCapacity(EItemType::PowerBombs);
|
|
|
|
if (total >= 4)
|
|
total -= 3;
|
|
total += GetItemCapacity(EItemType::WaveBeam);
|
|
total += GetItemCapacity(EItemType::IceBeam);
|
|
total += GetItemCapacity(EItemType::PlasmaBeam);
|
|
total += GetItemCapacity(EItemType::Missiles) / 5;
|
|
total += GetItemCapacity(EItemType::MorphBallBombs);
|
|
total += GetItemCapacity(EItemType::Flamethrower);
|
|
total += GetItemCapacity(EItemType::ThermalVisor);
|
|
total += GetItemCapacity(EItemType::ChargeBeam);
|
|
total += GetItemCapacity(EItemType::SuperMissile);
|
|
total += GetItemCapacity(EItemType::GrappleBeam);
|
|
total += GetItemCapacity(EItemType::XRayVisor);
|
|
total += GetItemCapacity(EItemType::IceSpreader);
|
|
total += GetItemCapacity(EItemType::SpaceJumpBoots);
|
|
total += GetItemCapacity(EItemType::MorphBall);
|
|
total += GetItemCapacity(EItemType::BoostBall);
|
|
total += GetItemCapacity(EItemType::SpiderBall);
|
|
total += GetItemCapacity(EItemType::GravitySuit);
|
|
total += GetItemCapacity(EItemType::VariaSuit);
|
|
total += GetItemCapacity(EItemType::EnergyTanks);
|
|
total += GetItemCapacity(EItemType::ArtifactOfTruth);
|
|
total += GetItemCapacity(EItemType::ArtifactOfStrength);
|
|
total += GetItemCapacity(EItemType::ArtifactOfElder);
|
|
total += GetItemCapacity(EItemType::ArtifactOfWild);
|
|
total += GetItemCapacity(EItemType::ArtifactOfLifegiver);
|
|
total += GetItemCapacity(EItemType::ArtifactOfWarrior);
|
|
total += GetItemCapacity(EItemType::ArtifactOfChozo);
|
|
total += GetItemCapacity(EItemType::ArtifactOfNature);
|
|
total += GetItemCapacity(EItemType::ArtifactOfSun);
|
|
total += GetItemCapacity(EItemType::ArtifactOfWorld);
|
|
total += GetItemCapacity(EItemType::ArtifactOfSpirit);
|
|
total += GetItemCapacity(EItemType::ArtifactOfNewborn);
|
|
return total + GetItemCapacity(EItemType::Wavebuster);
|
|
}
|
|
|
|
CHealthInfo& CPlayerState::HealthInfo()
|
|
{
|
|
return xc_health;
|
|
}
|
|
|
|
CHealthInfo CPlayerState::GetHealthInfo() const
|
|
{
|
|
return xc_health;
|
|
}
|
|
|
|
CPlayerState::EPlayerSuit CPlayerState::GetCurrentSuit() const
|
|
{
|
|
if (GetFusion())
|
|
return EPlayerSuit::FusionPower;
|
|
|
|
return x20_currentSuit;
|
|
}
|
|
|
|
bool CPlayerState::CanVisorSeeFog(const CStateManager& stateMgr) const
|
|
{
|
|
u32 activeVisor = u32(GetActiveVisor(stateMgr));
|
|
if (activeVisor == 0 || activeVisor == 2)
|
|
return true;
|
|
return true;
|
|
}
|
|
|
|
CPlayerState::EPlayerVisor CPlayerState::GetActiveVisor(const CStateManager& stateMgr) const
|
|
{
|
|
/* TODO: We need CGameCamera, and gang in order to enable this */
|
|
#if 0
|
|
CFirstPersionCamera* cam = dynamic_cast<CFirstPersonCamera*>(stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr));
|
|
if (!cam)
|
|
return EVisorType::Combat;
|
|
#endif
|
|
return x14_currentVisor;
|
|
}
|
|
|
|
void CPlayerState::UpdateStaticInterference(CStateManager& stateMgr, const float& dt)
|
|
{
|
|
x188_staticIntf.Update(stateMgr, dt);
|
|
}
|
|
|
|
void CPlayerState::IncreaseScanTime(u32 time, float val)
|
|
{
|
|
|
|
}
|
|
|
|
bool CPlayerState::GetIsVisorTransitioning() const
|
|
{
|
|
if (x14_currentVisor != x18_transitioningVisor || x1c_visorTransitionFactor < 0.2f)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
float CPlayerState::GetVisorTransitionFactor() const
|
|
{
|
|
return x1c_visorTransitionFactor;
|
|
}
|
|
|
|
void CPlayerState::UpdateVisorTransition(float dt)
|
|
{
|
|
if (!GetIsVisorTransitioning())
|
|
return;
|
|
|
|
if (x14_currentVisor == x18_transitioningVisor)
|
|
{
|
|
x1c_visorTransitionFactor += dt;
|
|
if (x1c_visorTransitionFactor > 0.2)
|
|
x1c_visorTransitionFactor = 0.2;
|
|
}
|
|
else
|
|
{
|
|
x1c_visorTransitionFactor -= dt;
|
|
if (x1c_visorTransitionFactor < 0.f)
|
|
{
|
|
x14_currentVisor = x18_transitioningVisor;
|
|
x1c_visorTransitionFactor = fabs(x1c_visorTransitionFactor);
|
|
if (x1c_visorTransitionFactor < 0.19f)
|
|
x1c_visorTransitionFactor = 0.19f;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CPlayerState::StartVisorTransition(CPlayerState::EPlayerVisor visor)
|
|
{
|
|
x18_transitioningVisor = visor;
|
|
return x14_currentVisor == x18_transitioningVisor;
|
|
}
|
|
|
|
void CPlayerState::ResetVisor()
|
|
{
|
|
x18_transitioningVisor = x14_currentVisor = EPlayerVisor::Combat;
|
|
x1c_visorTransitionFactor = 0.0f;
|
|
}
|
|
|
|
bool CPlayerState::ItemEnabled(CPlayerState::EItemType type)
|
|
{
|
|
if (HasPowerUp(type))
|
|
return x24_powerups[u32(type)].x4_capacity != 0;
|
|
return false;
|
|
}
|
|
|
|
bool CPlayerState::HasPowerUp(CPlayerState::EItemType type)
|
|
{
|
|
if (type < EItemType::Max)
|
|
return x24_powerups[u32(type)].x4_capacity != 0;
|
|
return false;
|
|
}
|
|
|
|
u32 CPlayerState::GetItemCapacity(CPlayerState::EItemType type) const
|
|
{
|
|
if (type < EItemType::Max)
|
|
return x24_powerups[u32(type)].x4_capacity;
|
|
return 0;
|
|
}
|
|
|
|
u32 CPlayerState::GetItemAmount(CPlayerState::EItemType type) const
|
|
{
|
|
if (type != EItemType::ThermalVisor && type < EItemType::Max)
|
|
return x24_powerups[u32(type)].x0_amount;
|
|
return 0;
|
|
}
|
|
|
|
void CPlayerState::DecrPickup(CPlayerState::EItemType type, s32 amount)
|
|
{
|
|
if (type >= EItemType::Max)
|
|
return;
|
|
|
|
if ((type == EItemType::Missiles || type >= EItemType::PowerBombs) && type < EItemType::ThermalVisor)
|
|
x24_powerups[u32(type)].x0_amount -= amount;
|
|
}
|
|
|
|
void CPlayerState::IncrPickup(EItemType type, s32 amount)
|
|
{
|
|
if (type >= EItemType::Max)
|
|
return;
|
|
|
|
if (amount < 0)
|
|
return;
|
|
|
|
switch(type)
|
|
{
|
|
case EItemType::Missiles:
|
|
case EItemType::PowerBombs:
|
|
case EItemType::ChargeBeam:
|
|
case EItemType::SpaceJumpBoots:
|
|
case EItemType::EnergyTanks:
|
|
case EItemType::ArtifactOfTruth:
|
|
case EItemType::ArtifactOfStrength:
|
|
case EItemType::ArtifactOfElder:
|
|
case EItemType::ArtifactOfWild:
|
|
case EItemType::ArtifactOfLifegiver:
|
|
case EItemType::ArtifactOfWarrior:
|
|
case EItemType::ArtifactOfChozo:
|
|
case EItemType::ArtifactOfNature:
|
|
case EItemType::ArtifactOfSun:
|
|
case EItemType::ArtifactOfWorld:
|
|
case EItemType::ArtifactOfSpirit:
|
|
case EItemType::ArtifactOfNewborn:
|
|
{
|
|
CPowerUp& pup = x24_powerups[u32(type)];
|
|
pup.x0_amount = std::min(pup.x0_amount + amount, pup.x4_capacity);
|
|
if (type == EItemType::EnergyTanks)
|
|
IncrPickup(EItemType::HealthRefill, 9999);
|
|
break;
|
|
}
|
|
case EItemType::HealthRefill:
|
|
{
|
|
float health = CalculateHealth(amount);
|
|
xc_health.SetHP(std::min(health, xc_health.GetHP() + amount));
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CPlayerState::ResetAndIncrPickUp(CPlayerState::EItemType type, s32 amount)
|
|
{
|
|
x24_powerups[u32(type)].x0_amount = 0;
|
|
IncrPickup(type, amount);
|
|
}
|
|
|
|
float CPlayerState::CalculateHealth(u32 health)
|
|
{
|
|
return (GetBaseHealthCapacity() + (health * GetEnergyTankCapacity()));
|
|
}
|
|
|
|
void CPlayerState::InitializePowerUp(CPlayerState::EItemType type, u32 capacity)
|
|
{
|
|
if (type >= EItemType::Max)
|
|
return;
|
|
|
|
CPowerUp& pup = x24_powerups[(u32)type];
|
|
pup.x0_amount = zeus::clamp(u32(0), pup.x4_capacity + capacity, PowerUpMaxValues[u32(type)]);
|
|
pup.x0_amount = std::min(pup.x0_amount, pup.x4_capacity);
|
|
if (type >= EItemType::PowerSuit && type <= EItemType::PhazonSuit)
|
|
{
|
|
if (HasPowerUp(EItemType::PhazonSuit))
|
|
x20_currentSuit = EPlayerSuit::Phazon;
|
|
else if (HasPowerUp(EItemType::GravitySuit))
|
|
x20_currentSuit = EPlayerSuit::Gravity;
|
|
else if (HasPowerUp(EItemType::VariaSuit))
|
|
x20_currentSuit = EPlayerSuit::Varia;
|
|
else
|
|
x20_currentSuit = EPlayerSuit::Power;
|
|
}
|
|
}
|
|
|
|
void CPlayerState::ReInitalizePowerUp(CPlayerState::EItemType type, u32 capacity)
|
|
{
|
|
x24_powerups[u32(type)].x4_capacity = 0;
|
|
InitializePowerUp(type, capacity);
|
|
}
|
|
|
|
}
|