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aurora now uses the original model buffers, but byteswapped. Migrates over to the updated impl.
30 lines
1.0 KiB
CMake
30 lines
1.0 KiB
CMake
set(GRAPHICS_SOURCES
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IRenderer.hpp
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IWeaponRenderer.hpp IWeaponRenderer.cpp
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CCubeMaterial.cpp CCubeMaterial.hpp
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CCubeModel.cpp CCubeModel.hpp
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CCubeRenderer.cpp CCubeRenderer.hpp
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CCubeSurface.cpp CCubeSurface.hpp
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CDrawable.hpp
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CDrawablePlaneObject.hpp
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CMetroidModelInstance.cpp CMetroidModelInstance.hpp
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CLight.hpp CLight.cpp
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CTevCombiners.cpp CTevCombiners.hpp
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CTexture.hpp CTexture.cpp
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CModel.cpp CModel.hpp
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CSkinnedModel.hpp CSkinnedModel.cpp
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CVertexMorphEffect.hpp CVertexMorphEffect.cpp
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CMoviePlayer.hpp CMoviePlayer.cpp
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CGraphicsPalette.hpp CGraphicsPalette.cpp
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CGX.hpp CGX.cpp
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CPVSVisSet.hpp CPVSVisSet.cpp
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CPVSVisOctree.hpp CPVSVisOctree.cpp
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CPVSAreaSet.hpp CPVSAreaSet.cpp
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CGraphics.hpp CGraphics.cpp
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CSimpleShadow.hpp CSimpleShadow.cpp
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CRainSplashGenerator.hpp CRainSplashGenerator.cpp
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CFont.hpp CFont.cpp
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)
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runtime_add_list(Graphics GRAPHICS_SOURCES)
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