metaforce/Runtime/Character/CMetaAnimPlay.hpp

23 lines
678 B
C++

#pragma once
#include "Runtime/IOStreams.hpp"
#include "Runtime/Character/CPrimitive.hpp"
#include "Runtime/Character/IMetaAnim.hpp"
namespace metaforce {
class CMetaAnimPlay : public IMetaAnim {
CPrimitive x4_primitive;
CCharAnimTime x1c_startTime;
public:
explicit CMetaAnimPlay(CInputStream& in);
EMetaAnimType GetType() const override { return EMetaAnimType::Play; }
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const override;
};
} // namespace metaforce