mirror of https://github.com/AxioDL/metaforce.git
333 lines
14 KiB
C++
333 lines
14 KiB
C++
#pragma once
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#include "Runtime/Camera/CCameraShakeData.hpp"
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#include "Runtime/Character/CBoneTracking.hpp"
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#include "Runtime/MP1/World/CMetroidPrimeProjectile.hpp"
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#include "Runtime/Weapon/CBeamInfo.hpp"
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#include "Runtime/Weapon/CPlasmaProjectile.hpp"
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#include "Runtime/Weapon/CProjectileInfo.hpp"
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#include "Runtime/World/CActorParameters.hpp"
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#include "Runtime/World/CPatterned.hpp"
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#include "Runtime/World/CPatternedInfo.hpp"
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#include "Runtime/rstl.hpp"
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#include <zeus/CColor.hpp>
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namespace metaforce {
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class CCameraShakeData;
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class CCollisionActorManager;
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class CGenDescription;
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class CElementGen;
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class CProjectedShadow;
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namespace MP1 {
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struct SPrimeStruct2B {
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u32 x0_propertyCount;
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CAssetId x4_particle1;
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CAssetId x8_particle2;
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CAssetId xc_particle3;
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CDamageInfo x10_dInfo;
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float x2c_;
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float x30_;
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CAssetId x34_texture;
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u16 x38_;
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u16 x3a_;
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explicit SPrimeStruct2B(CInputStream& in);
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};
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struct SPrimeStruct4 {
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CBeamInfo x0_beamInfo;
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u32 x44_;
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CDamageInfo x48_dInfo1;
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CPlasmaProjectile::PlayerEffectResources x64_struct5;
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float x88_;
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CDamageInfo x8c_dInfo2;
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explicit SPrimeStruct4(CInputStream& in);
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};
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struct SPrimeStruct6 {
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u32 x0_propertyCount;
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CDamageVulnerability x4_damageVulnerability;
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zeus::CColor x6c_color;
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std::array<u32, 2> x70_;
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explicit SPrimeStruct6(CInputStream& in);
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};
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struct SPrimeExoParameters {
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u32 x0_propertyCount;
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CPatternedInfo x4_patternedInfo;
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CActorParameters x13c_actorParms;
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u32 x1a4_;
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CCameraShakeData x1a8_;
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CCameraShakeData x27c_;
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CCameraShakeData x350_;
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SPrimeStruct2B x424_;
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CAssetId x460_particle1;
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rstl::reserved_vector<SPrimeStruct4, 4> x464_;
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CAssetId x708_wpsc1;
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CDamageInfo x70c_dInfo1;
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CCameraShakeData x728_shakeData1;
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CAssetId x7fc_wpsc2;
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CDamageInfo x800_dInfo2;
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CCameraShakeData x81c_shakeData2;
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SPrimeProjectileInfo x8f0_;
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CDamageInfo x92c_;
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CCameraShakeData x948_;
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CAssetId xa1c_particle2;
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CAssetId xa20_swoosh;
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CAssetId xa24_particle3;
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CAssetId xa28_particle4;
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rstl::reserved_vector<SPrimeStruct6, 4> xa2c_;
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explicit SPrimeExoParameters(CInputStream& in);
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};
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struct SPrimeExoRoomParameters {
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rstl::reserved_vector<float, 14> x0_;
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explicit SPrimeExoRoomParameters(CInputStream& in);
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float GetFloatValue(size_t idx) const { return x0_[idx]; }
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};
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class CMetroidPrimeExo : public CPatterned {
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class CPhysicsDummy : public CPhysicsActor {
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public:
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DEFINE_ENTITY
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CPhysicsDummy(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info)
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: CPhysicsActor(uid, active, name, info, {}, CModelData::CModelDataNull(),
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CMaterialList(EMaterialTypes::Target, EMaterialTypes::ExcludeFromRadar), zeus::CAABox{-1.f, 1.f},
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SMoverData(1.f), CActorParameters::None(), 0.3f, 0.1f) {}
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void Accept(IVisitor& visitor) override;
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};
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TUniqueId x568_relayId = kInvalidUniqueId;
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std::unique_ptr<CCollisionActorManager> x56c_collisionManager;
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s32 x570_ = 1;
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u32 x574_ = 1;
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u32 x578_ = 0;
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u32 x57c_ = 0;
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u32 x580_ = 0;
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bool x584_ = false;
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rstl::reserved_vector<SPrimeStruct6, 4> x588_;
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rstl::reserved_vector<CBoneTracking, 6> x76c_;
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CHealthInfo x8c0_ = CHealthInfo(150.f, 0.f);
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float x8c8_ = 0.f;
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TUniqueId x8cc_headColActor = kInvalidUniqueId;
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u32 x8d0_ = 3;
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u32 x8d4_ = 3;
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zeus::CColor x8d8_beamColor = zeus::skBlack;
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zeus::CColor x8dc_ = zeus::skBlack;
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zeus::CColor x8e0_ = zeus::skBlack;
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float x8e4_ = 0.f;
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s32 x8e8_headUpAdditiveBodyAnimIndex;
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float x8ec_ = 0.f;
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float x8f0_ = 0.f;
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bool x8f4_24_ : 1 = false;
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bool x8f4_25_ : 1 = false;
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bool x8f4_26_ : 1 = false;
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bool x8f4_27_ : 1 = false;
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bool x8f4_28_ : 1 = false;
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zeus::CAABox x8f8_;
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float x910_ = 5.f;
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bool x914_24_ : 1 = false;
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s32 x918_ = -1;
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s32 x91c_;
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float x920_ = 0.f;
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float x924_ = 4.f;
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float x928_ = 5.f;
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u32 x92c_ = 0;
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SPrimeStruct2B x930_;
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rstl::reserved_vector<CBeamInfo, 4> x96c_;
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rstl::reserved_vector<CProjectileInfo, 4> xa80_;
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rstl::reserved_vector<TUniqueId, 4> xb24_plasmaProjectileIds = {
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{kInvalidUniqueId, kInvalidUniqueId, kInvalidUniqueId, kInvalidUniqueId}};
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rstl::reserved_vector<CPlasmaProjectile::PlayerEffectResources, 4> xb30_;
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rstl::reserved_vector<CDamageInfo, 4> xbc4_;
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TLockedToken<CGenDescription> xc48_;
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std::unique_ptr<CElementGen> xc50_;
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s32 xc58_curPlasmaProjectile = -1;
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float xc5c_ = 0.f;
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zeus::CVector3f xc60_;
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zeus::CVector3f xc6c_;
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CProjectileInfo xc78_;
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CCameraShakeData xca0_;
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CProjectileInfo xd74_;
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CCameraShakeData xd9c_;
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SPrimeProjectileInfo xe70_;
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TUniqueId xeac_ = kInvalidUniqueId;
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u32 xeb0_ = 0;
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CDamageInfo xeb4_;
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CCameraShakeData xed0_;
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TLockedToken<CElectricDescription> xfa4_;
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std::unique_ptr<CParticleElectric> xfac_;
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float xfb4_ = 0.f;
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float xfb8_ = 0.f;
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CSfxHandle xfbc_;
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bool xfc0_ = false;
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bool xfc1_ = false;
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rstl::reserved_vector<TToken<CGenDescription>, 2> xfc4_;
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rstl::reserved_vector<TToken<CSwooshDescription>, 2> xfd8_;
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rstl::reserved_vector<std::unique_ptr<CElementGen>, 2> xfec_;
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rstl::reserved_vector<std::unique_ptr<CParticleSwoosh>, 2> x1000_;
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TToken<CGenDescription> x1014_;
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TToken<CGenDescription> x101c_;
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std::unique_ptr<CElementGen> x1024_;
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rstl::reserved_vector<float, 2> x102c_;
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rstl::reserved_vector<float, 2> x1038_;
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TUniqueId x1044_billboardId = kInvalidUniqueId;
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TUniqueId x1046_ = kInvalidUniqueId;
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float x1048_ = 0.f;
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float x104c_ = 75.f;
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float x1050_ = 0.f;
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bool x1054_24_ : 1 = false;
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bool x1054_25_ : 1 = false;
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bool x1054_26_ : 1 = false;
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bool x1054_27_ : 1 = false;
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rstl::reserved_vector<TUniqueId, 2> x106c_energyBallIds;
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float x1074_ = 0.f;
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s32 x1078_ = -1;
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float x107c_ = 0.f;
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float x1080_;
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float x1084_ = 0.f;
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float x1088_ = 0.f;
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CCameraShakeData x108c_;
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rstl::reserved_vector<SPrimeExoRoomParameters, 4> x1160_;
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s32 x1254_ = -1;
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rstl::reserved_vector<float, 14> x1258_;
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CCameraShakeData x1294_;
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CCameraShakeData x1368_;
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std::unique_ptr<CProjectedShadow> x143c_;
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s32 x1440_ = 0;
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bool x1444_24_ : 1 = false;
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bool x1444_25_ : 1 = false;
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void sub802738d4(CStateManager& mgr);
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void UpdateEnergyBalls(float dt, CStateManager& mgr);
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u32 CountEnergyBalls(CStateManager& mgr);
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void sub80273d38(CStateManager& mgr);
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void UpdatePhysicsDummy(CStateManager& mgr);
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void sub80274054(CStateManager& mgr);
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void sub802740cc(CStateManager& mgr);
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void CreatePhysicsDummy(CStateManager& mgr);
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void SetBillboardEmission(CStateManager& mgr, bool emission);
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void FreeBillboard(CStateManager& mgr);
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zeus::CVector3f sub8027464c(CStateManager& mgr);
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void CreateHUDBillBoard(CStateManager& mgr);
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void sub802747b8(float f1, CStateManager& mgr, const zeus::CVector3f& vec);
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void sub802749e8(float f1, float f2, float f3, const zeus::CVector3f& vec1, const zeus::CVector3f& vec2);
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void sub80274e6c(float f1, CStateManager& mgr);
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void sub802755ac(CStateManager& mgr, bool b1);
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void EnableHeadOrbitAndTarget(CStateManager& mgr);
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void DisableHeadOrbitAndTarget(CStateManager& mgr);
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void UpdateTimers(float mgr);
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void sub80275800(CStateManager& mgr);
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void sub802759a8(CStateManager& mgr, u32 w1);
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float sub80275b04(const SPrimeExoRoomParameters& roomParms, int w2);
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void sub80275b68();
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void sub80275c60(CStateManager& mgr, int w1);
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bool sub80275d68(int w1);
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pas::ELocomotionType sub80275e14(int w1);
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u32 sub80275e34(int w1) const;
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void sub80275e54(float f1, CStateManager& mgr);
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void UpdateSfxEmitter(float f1, CStateManager& mgr);
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void sub80276204(CStateManager& mgr, bool b1);
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void sub8027639c(CStateManager& mgr, bool b1);
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void SetActorAreaId(CStateManager& mgr, TUniqueId uid, TAreaId aid);
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void UpdateAreaId(CStateManager& mgr);
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void SendStateToRelay(EScriptObjectState state, CStateManager& mgr);
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void sub80276754(CStateManager& mgr);
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TUniqueId sub802769e0(CStateManager& mgr, bool b1);
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TUniqueId sub80276b3c(CStateManager& mgr, EScriptObjectState state, EScriptObjectMessage msg);
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void UpdateRelay(CStateManager& mgr, TAreaId areaId);
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bool IsRelayValid(CStateManager& mgr, TAreaId w2);
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bool sub80277224(float f1, CStateManager& mgr);
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void FirePlasmaProjectile(CStateManager& mgr, bool b1);
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void UpdatePlasmaProjectile(float dt, CStateManager& mgr);
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zeus::CVector3f GetTargetVector(CStateManager& mgr);
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void FreePlasmaProjectiles(CStateManager& mgr);
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void CreatePlasmaProjectiles(CStateManager& mgr);
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void UpdateContactDamage(CStateManager& mgr);
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void UpdateColorChange(float f1, CStateManager& mgr);
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void sub80278130(const zeus::CColor& col);
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void UpdateHeadAnimation(float f1);
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void sub8027827c(TUniqueId uid, CStateManager& mgr);
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void sub80278508(CStateManager& mgr, int w1, bool b1);
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void sub802786fc(CStateManager& mgr);
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void SetEyesParticleEffectState(CStateManager& mgr, bool b);
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void UpdateHeadHealthInfo(CStateManager& mgr);
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void UpdateHealthInfo(CStateManager& mgr);
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void SetBoneTrackingTarget(CStateManager& mgr, bool active);
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void UpdateBoneTracking(float f1, CStateManager& mgr);
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void DoContactDamage(TUniqueId uid, CStateManager& mgr);
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void UpdateCollision(float dt, CStateManager& mgr);
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void SetupBoneTracking();
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void SetupCollisionActorManager(CStateManager& mgr);
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public:
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DEFINE_PATTERNED(MetroidPrimeExo);
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CMetroidPrimeExo(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& aParms, u32 pw1,
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const CCameraShakeData& shakeData1, const CCameraShakeData& shakeData2,
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const CCameraShakeData& shakeData3, const SPrimeStruct2B& struct2b, CAssetId particle1,
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const rstl::reserved_vector<SPrimeStruct4, 4>& struct4s, CAssetId wpsc1, const CDamageInfo& dInfo1,
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const CCameraShakeData& shakeData4, CAssetId wpsc2, const CDamageInfo& dInfo2,
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const CCameraShakeData& shakeData5, const SPrimeProjectileInfo& projectileInfo,
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const CDamageInfo& dInfo3, const CCameraShakeData& shakeData6, CAssetId particle2, CAssetId swoosh,
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CAssetId particle3, CAssetId particle4, const rstl::reserved_vector<SPrimeStruct6, 4>& struct6s);
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void PreThink(float dt, CStateManager& mgr) override;
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId other, CStateManager& mgr) override;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
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void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
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void Render(CStateManager& mgr) override;
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bool CanRenderUnsorted(const CStateManager& mgr) const override;
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void Touch(CActor& act, CStateManager& mgr) override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
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void SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Run(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Attack(CStateManager& mgr, EStateMsg msg, float arg) override;
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void TurnAround(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Active(CStateManager& mgr, EStateMsg msg, float arg) override;
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void InActive(CStateManager& mgr, EStateMsg msg, float arg) override;
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void CoverAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Crouch(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Taunt(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Suck(CStateManager& mgr, EStateMsg msg, float arg) override;
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void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Flinch(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Dodge(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Retreat(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Cover(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Approach(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Enraged(CStateManager& mgr, EStateMsg msg, float arg) override;
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void SpecialAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Growth(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Land(CStateManager& mgr, EStateMsg msg, float arg) override;
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bool TooClose(CStateManager& mgr, float arg) override;
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bool InMaxRange(CStateManager& mgr, float arg) override;
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bool PlayerSpot(CStateManager& mgr, float arg) override;
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bool ShouldAttack(CStateManager& mgr, float arg) override;
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bool ShouldDoubleSnap(CStateManager& mgr, float arg) override;
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bool InPosition(CStateManager& mgr, float arg) override;
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bool ShouldTurn(CStateManager& mgr, float arg) override;
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bool ShouldJumpBack(CStateManager& mgr, float arg) override { return x1254_ == 11; }
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bool CoverCheck(CStateManager& mgr, float arg) override;
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bool CoverFind(CStateManager& mgr, float arg) override;
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bool CoveringFire(CStateManager& mgr, float arg) override;
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bool AggressionCheck(CStateManager& mgr, float arg) override;
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bool AttackOver(CStateManager& mgr, float arg) override;
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bool ShouldFire(CStateManager& mgr, float arg) override;
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bool ShouldFlinch(CStateManager& mgr, float arg) override;
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bool ShouldRetreat(CStateManager& mgr, float arg) override;
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bool ShouldCrouch(CStateManager& mgr, float arg) override;
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bool ShouldMove(CStateManager& mgr, float arg) override;
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bool AIStage(CStateManager& mgr, float arg) override;
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bool StartAttack(CStateManager& mgr, float arg) override;
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bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
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bool CodeTrigger(CStateManager& mgr, float arg) override;
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CProjectileInfo* GetProjectileInfo() override;
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};
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} // namespace MP1
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} // namespace metaforce
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