metaforce/specter/include/Specter/SplitView.hpp

91 lines
2.5 KiB
C++

#ifndef SPECTER_SPLITVIEW_HPP
#define SPECTER_SPLITVIEW_HPP
#include "Specter/View.hpp"
namespace Specter
{
class SplitView : public View
{
public:
class Resources
{
friend class ViewResources;
friend class SplitView;
boo::ITextureS* m_shadingTex;
void init(boo::IGraphicsDataFactory* factory, const ThemeData& theme);
};
enum class Axis
{
Horizontal,
Vertical
};
private:
Axis m_axis;
float m_slide = 0.5;
bool m_dragging = false;
void setSlide(float slide)
{
m_slide = std::min(std::max(slide, 0.0f), 1.0f);
updateSize();
}
struct Child
{
std::unique_ptr<View> m_view;
bool m_mouseIn = false;
bool m_mouseDown = false;
};
Child m_views[2];
ViewBlock m_splitBlock;
boo::IGraphicsBufferD* m_splitBlockBuf;
TexShaderVert m_splitVerts[4];
void setHorizontalVerts(int width)
{
m_splitVerts[0].m_pos.assign(0, 2, 0);
m_splitVerts[0].m_uv.assign(0, 0);
m_splitVerts[1].m_pos.assign(0, -1, 0);
m_splitVerts[1].m_uv.assign(1, 0);
m_splitVerts[2].m_pos.assign(width, 2, 0);
m_splitVerts[2].m_uv.assign(0, 0);
m_splitVerts[3].m_pos.assign(width, -1, 0);
m_splitVerts[3].m_uv.assign(1, 0);
}
void setVerticalVerts(int height)
{
m_splitVerts[0].m_pos.assign(-1, height, 0);
m_splitVerts[0].m_uv.assign(0, 0);
m_splitVerts[1].m_pos.assign(-1, 0, 0);
m_splitVerts[1].m_uv.assign(0, 0);
m_splitVerts[2].m_pos.assign(2, height, 0);
m_splitVerts[2].m_uv.assign(1, 0);
m_splitVerts[3].m_pos.assign(2, 0, 0);
m_splitVerts[3].m_uv.assign(1, 0);
}
boo::IGraphicsBufferD* m_splitVertsBuf;
boo::IVertexFormat* m_splitVtxFmt; /* OpenGL only */
boo::IShaderDataBinding* m_splitShaderBinding;
public:
SplitView(ViewResources& res, View& parentView, Axis axis);
std::unique_ptr<View> setContentView(int slot, std::unique_ptr<View>&& view);
void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseMove(const boo::SWindowCoord&);
void mouseEnter(const boo::SWindowCoord&);
void mouseLeave(const boo::SWindowCoord&);
void resized(const boo::SWindowRect& rootView, const boo::SWindowRect& sub);
void resetResources(ViewResources& res);
void draw(boo::IGraphicsCommandQueue* gfxQ);
};
}
#endif // SPECTER_SPLITVIEW_HPP